Cheap The Legend of Zelda: Oracle of Seasons (Video Games) (Game Boy Color) Price
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The game features more combat and fewer puzzles than its sister, making it better suited for younger gamers. Its mechanics and menus are similar to those found in Link's Awakening, also for the Game Boy. This is classic overhead role-playing at its best. The key item in this game is the rod of seasons, which allows Link to change seasons at will. For example, an impassable lake becomes a quick stroll by using the rod to change seasons from summer to winter.
Although this game is extremely enjoyable on its own, you'll want to use it in conjunction with its sister title: Oracle of Ages. After you complete one game you'll be given a password that lets you begin with all your items, statistics, and progress intact in the other. Certain characters will appear only by playing both games. By using a link cable, players can trade items. Game Boy Advance users will find a store that's exclusive to them.
While this is one of the best Game Boy titles ever, a truly sublime experience can be had playing it with its companion title. --Raymond M. Padilla
Pros:
- Hours of outstanding gameplay
- Great as a standalone; outstanding in conjunction with its sister game
- Nice bonuses for Game Boy Advance owners
- Lots of reused sound effects from previous Zelda games
- Longtime gamers might find the story and level design contrived
- Your thumbs will get sore from all the battles
| PLATFORM: | Game Boy Color |
| AGE GROUP: | 6 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | SPIG |
| ESRB RATING: | Everyone |
| MEDIA: | Game Cartridge |
| UPC: | 045496731373 |
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Customer Reviews of The Legend of Zelda: Oracle of Seasons
An enjoyable Zelda you can take with you I notice a pattern with Zelda releases: when they're on Nintendo's main machines likes the Nintendo 64(Ocarina of Time) or the Wii(Twilight Princess), there's an unbelievable amount of hype and press that kicks in. The handheld stuff though gets raves from fans yet they barely register in terms of hype. Originally planned as a trilogy, Nintendo decided to make Link's next handheld adventure be a dual deal with Oracle of Seasons and Oracle of Ages released simultaneously. Essentially they're the same game with minor alterations but boy do you have fun regardless. <
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>Story: Each game revolves around the need to rescue a princess and in this case it's Din, the Oracle of Seasons. With her kidnapped, the seasons are thrown out of balance which can potentially mean that there could be endless winter or quick shifts from summer to fall and back again. And of course it's up to Link to rescue her from Onyx. <
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>Graphics: Keep in mind that this is Game Boy Color so it probably won't have the dazzle that Minish Cap managed to pull off. Hell, it doesn't even look as sharp as Link to the Past. What it is though is vibrant and colorful and this game in particular just looks so rich. The game also has some anime-style still cut scenes to tell the story which is a nice touch. <
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>Sound/Music: Obviously no voice acting since this is GBC, not to mention a Zelda game. Where the game shines though as the series always has is in its music. While it probably doesn't have that instant purchase that Ocarina or Link to the Past was, it's nonetheless an enjoyable soundtrack that fits the mood for places perfectly. <
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>Gameplay: Zelda games on the GBC are pretty much the same as something like Link to the Past but in one sole difference: your inventory. While in LttP, you had to actually go to your screen for each individual item. Ocarina and onwards made it so that you can carry 3. Here it's 2. While it's weird to get used to, some bosses require you change items on the fly and I had no problem. There's some new items such as Rod of Seasons which you can use to progress in the game. An example is something is only accessible if you freeze a lake and provide a pathway then go back to spring and get the item. <
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>The big thing here is the password system. Essentially Seasons and Ages were meant to be bought at the same time; unlike Pokemon where you bought one and a friend bought the other, in order to get the most of Oracle series, you beat one and you get a password. Jot it down, start up the other and input the password and continue from there. Also, NPC's can give you passwords which you tell to people in the other game to get special items. While it gets slightly tedious to have to go back and forth all the time, the items tend to be well worth it. <
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>Now for people who are wondering, Seasons is the more accessible in terms of new Zelda players or in difficulty. This is more action-oriented and it's a bit more forgiving. So if you're more of the action type, pick Seasons. But in the end, you should just buy both since you'll probably think "well since I beat one of them..."
This Awesome game
This game is cool, I would buy both ages and seasons though. If you only want to get one I would recamend seasons.
Absorbing and Fun
Last summer I got a job working as a night security man at a warehouse. I bought and started playing Oracle of Seasons to help pass the time during those nights.
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>The game was excellent. It's a classic, tried and true Zelda adventure. Often, I would get so absorbed in this game that I lost track of time. I remember one night playing this game for what seemed like an hour only to look up and see that three hours had passed!
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> My favorite part of Oracle of Seasons was the bosses. I would be so motivated to get through each dungeon just because I wanted to see what the next bizzarre boss would be like. And once at the boss, it was always fun and challenging figuring out the strategy needed to beat him.
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>Anyway, I'm sure we all know that this game is awesome, and so I'm not going to repeat the praises given in the other reviews. Instead I will now discuss the few flaws and why I only gave this game four stars.
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>First, the puzzles aren't challenging enough. While they might give a thirteen year old a hard time, they're pretty easy by adult standards. There wasn't one puzzle in the game where I couldn't just stop and think for a second to get the answer, often it was just a matter of finding a tree stump to change the season, and that's not hard either considering you have a map that tells you where all the tree stumps are.
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>Also, the ring system was kind of annoying. Link can find rings, but before he can use them he has to get them appraised and equipped at the ring shop. I can understand having to get them appraised, but it gets a bit tedious having to go back to the ring shop every time you want to equip a different ring.
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>Finally, I think they could have made the plot better. When I played Link's Awakening for gameboy I was very interested in the plot. I was curious about the Wind Fish and what would happen when I beat the game and woke him up. Oracle of Seasons plot doesn't have that element of suspense or curiousity. (They do give you a password at the end to play Oracle of Ages, but even though this is a really good game, after spending thrity or so hours playing Oracle of Seasons the last thing I want to do is run out and buy an nearly identical game. Password or no password.)