Cheap Supreme Commander: Forged Alliance (Video Games) (Windows XP) Price
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$39.99
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| PLATFORM: | Windows XP |
| CATEGORY: | Video Games |
| MANUFACTURER: | THQ |
| ESRB RATING: | Everyone 10+ |
| FEATURES: | New Playable Faction - The Seraphim will offer a completely new playable faction in multiplayer games and serve as the main threat during the new single-player campaign. The Seraphim are a cunning and devious race with advanced technology and are true masters of quantum technology., New weapons, new strategies, new conquests!, New Units - 110 new land, sea, air, base and experimental units evolve armies to address strategic weaknesses or become the ultimate expressions of factional military doctrine., Warfare on an Epic Scale - Fully realized navies, orbital weaponry, advanced counter intelligence technologies, suicide weapons and sneak attacks give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today., New Multiplayer Maps - 12 new multiplayer maps provide new battlegrounds or players to prove their supremacy. |
| MEDIA: | Video Game |
| MPN: | 49327 |
| UPC: | 752919493274 |
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Customer Reviews of Supreme Commander: Forged Alliance
THE WOBBLY MARCH OF THE STRIDERS CONTINUES... The original SupCom was another excellent example of a good game that got too over-hyped for its own good. When it eventually hit the stores, the impression it made did not live up to the expectations (feel free to browse my review on the original game as well). <
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>Its main flows were unpractical graphics (great looking yet unplayable when zoomed-in - whereas, the zoomed-out warfare views were bland and generic), as well as strategically irrelevant ground characteristics. Luckily, SupCom-FORGED ALLIANCE is a standalone expansion that THQ obviously worked on improving. <
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>As with the original, SupCom-FA demonstrates its strengths when a great number of units is deployed. After all, war is big and ruthless - and this is SUPREME COMMANDER - and not...PRETTY BIG Commander; on the other hand, there is no free lunch in this universe. <
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>This expansion sports improved graphics (on both units, shadows and terrain) - but this also means higher system requirements that include the effective need for a Dual-core processor. <
>Just like the original game, SupCom-FA requires a lot of resources to calculate the physics and ballistics in a way that other RTS games would not even touch with a pole. <
>So, when the number of units increases make sure that your system *surpasses* even the RECOMMENDED requirements (provided below): <
>* 3.0 GHz Intel (or AMD equivalent) <
>* 1024 MB of RAM <
>* nVidia 7600 (256MB) (or equivalent) <
>* 6GB of HDD space. <
>Now, even meeting the above, you canNOT rule out stuttering and freezing. A Dual-core processor is, in my experience, essential - and this is a requirement NOT justified by the quality of on-screen graphics. Today, there are many games that do wonders with much lower requirements - and this is where SupCom-FA looses its 5th star. <
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>The 4th star was withheld because of the ...cunning marketing locking of the game options - although this is sold as a "standalone expansion": hence the pricing at about $40. <
>Supposedly, one is buying all three factions of the original SupCom as well as the new Seraphim faction. At $40 that would have been a good deal; after all, the original SupCom is barely a year old game. <
>However, this Seraphim faction is only available in Skirmishes and Multiplayer, and does NOT have a campaign of its own! And, to add insult to injury, the other three original factions are LOCKED and not available in a Multiplayer - unless one has the original SupCom! <
>So, since SupCom:FA is much more enjoyable as a multiplayer, these lockouts effectively cancel out its standalone status - and make its pricing exorbitant. <
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>All in all: a good effort but wait for the price to get market-corrected.
Great Gane Supreme Commander with more spit and polish
If you played supreme commander you know what your getting to a degree. Building the super units is a little quicker now and nukes seem to be weaker. I dont know if I like the weaker nukes but oh well. AI is brighter and so is path finding.
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>The rest of the game is more fast paced with the campaign giving you no time how to learn the game, you jump right in to some huge battles.
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>The seraphin are a cool addition but I still am a huge fan of the Aeon.
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>If you want a RTS with some big massive battles look no furhter.
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>Oh yeah and its lot more shiny.
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>My only gripe is this should of been an expansion not a stand alone game.
Best RTS ever just got better
With the release of Forged Alliance the new standalone expansion for supreme commander Gas Powered Games has once again raised the bar for the RTS Genre. With over 100 new units and an entire new race, rebalanced, faster, game play and numerous graphical and performance tweaks, Forged Alliance is quite simply the greatest RTS ever.
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>The Multiplayer play is where this game really shines with a scope of battle not seen in any RTS yet. Massive armies of tanks and mechs frequently collide with naval bombardment raining down as fighters and gunships turn and dodge above in efforts to gain air superiority. Experimental 20 story killing robots and strategic nuclear warheads can be built and will turn the tide of the battle in seconds. Do you self a favor and experience what RTS's have always meant to be.