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| PLATFORM: | No Operating System |
| CATEGORY: | Software |
| MANUFACTURER: | CDV Software Entertainment |
| FEATURES: | Choose from 50 different playable units and engage the enemy in 40 missions, Travel throughout Japan in historically-accurate maps and levels, during five campaigns, You can capture and take command of boats and planes in different scenarios for added levels of strategy, New order options and a new morale system add to the gameplay, Variable weather patterns add a new level of challenge to your gaming -- learn to adapt to wartime conditions in the rain and snow, or you're toast |
| TYPE: | Computer Games, Action, Shooters (Shooter), Strategy (Strategic), Historical (historic) Recreation (Recreations), Military (Wargames, Science Fiction (Sci-Fi, Scifi) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 852898000002 |
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Customer Reviews of Sudden Strike 2 (Windows)
One Great Game I think the previous reviewers have been overly critical of Sudden Strike 2. This game was marvelously entertaining and engaging. I was enthralled for months. Similar to the format of games like Age of Empires or Starcraft, this World War II based game allows the player to be all of the major Axis and Allied forces of that conflict. You have different types of infantry (officers, riflemen, flamethrower men, etc.), tanks, artillery (field guns, anti-tank, howitzers) and a multitude of other weapons and vehicles. All are accurate and detailed to the originals. Each stage is played out on a "board" of set dimensions wherein you are given a mission to accomplish, such as defend or take an area, free captives, land you men here or there and so forth. Unlike the two previously mentioned games, you do not harvest supplies to produce forces. You have a finite amount of units to work with. Furthermore, unlike the other two, a mission does not consist of overpowering the opposing forces with greater numbers. Progress must be deliberate and measured. Your forces will be destroyed if you do not because the enemy fights more intelligently. I found that Age of Empires became anti-climactic halfway through a mission because the opposition was essentially too weak to give up all but a token fight. In Sudden Strike 2 one cannot simply bowl their way through the enemy.
Sudden Strike 2 is also much improved over the first one. They have worked out a few loopholes that opposing forces could exploit. The best example of this is with the line of sight of the units. In the first SS, tank and vehicle units, which have shorter lines of sight than infantry, when destroyed would eject their dying crews allowing an extended line of sight for a split second. For the computer, this means that all of its forces within range and its long-range artillery can target all of your forces within this longer field of vision and fire on them. Additionally, tank and vehicle units are more versatile (you can load and unload crews, have your crews take over abandoned enemy tanks and have infantry ride on the tanks). Damage to tanks is more realistic (in the first SS, five or six hand grenades could take out a King Tiger!).
The main thing I did not like about SS2, is that most of the missions seemed to be of the infiltrate-and-destroy (or take over) commando-style operations. Also, there seems to be less of an emphasis on the use of masses of long-range artillery in the missions as in the first one (the long-range artillery was my favorite). All in all, this is one great game. It is quite difficult and requires much time and patience to survive. I highly recommend it for those wanting to play a mass combat, WWII game.
The Stalingrad of WWII Strategy Games!
This game is, in a word, unforgiving. The AI will do everything in it's power to wipe you off the face of the map on anything above recruit difficulty, and that is what makes it so real. It is so complex that a lot of ingenuity is needed to destroy every little MG nest, sniper, or howitzer emplacement you come across, and missions, if done properly without cheating, take hours. As for sending all your troops in at once...remember what happened at the Somme? The best method is to use tactical squads of infantry with combined air and tank assaults. The editor is just as hard as the game. Most people would only be prepared to sit for two days solid at their computer crafting a map tree by tree if they were being paid, and the few maps that have already been made by the company do offer a plethora of different scenario possibilities, but as for unlimited action...well, yes, if you have an Honours degree in cartography, and unlimited patience. Everything about this game is how it must feel to be a real general in control of an army (apart from the getting shot at); the strategy of battle gives you a headache, seeing hundreds of your troops cut to ribbons on each push gives you heartache, and preparing your next battle takes AGES. It's only for the RTS fanatic, otherwise prepare to swear at your monitor and punch the keyboard LOTS. Some people would say this is a terrible game, I say this is a game of accuracy, detail and truth, because war is a terrible thing.
An Ok Game
When I recently bought sudden strike 2 I was a little disapointed. In comparison to some games such as Talonsofts west front, the player does not seem to have much control over the battle. I also thought that the units were rather small and hard to see. The Editors also seem complicated and hard to understand. However the game does have good graphics and effects. If you are a real WW2 buff you might enjoy it.