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This is the first game by Digital Anvil, the company formed by legendary game designers Chris and Erin Roberts of Wing Commander, Privateer, and Strike Commander fame. It's no surprise that StarLancer's gameplay follows standards set by its classic predecessor and obvious inspiration, Wing Commander. Players are briefed on the tactical situation of the upcoming mission, then choose a fighter and ordnance. Only a few playable ships are offered at the outset; mission performance determines how quickly you earn access to more powerful fighters.
StarLancer's ships are well balanced: some are fast and lightly armored, while others carry powerful weaponry but can't keep up with an agile foe. But while the ships are cool, they lack the customizing features found in FreeSpace 2 and Tachyon: The Fringe. You're able to equip particular missiles and add additional afterburner fuel, but you can't customize gun weaponry or add upgrades or special features.
StarLancer's mission design is certainly its best feature. Mission goals often change on the fly, and frequent pilot chatter immerses players into the game's war atmosphere. Decisions made during missions can drastically alter later missions. For instance, if you fail to eliminate an enemy battleship early in the game you'll face a tough fight in a later mission when the enemy reinforces its front lines with that same battleship.
Though offering nothing really new to the space combat genre, StarLancer's crisp 3-D engine, frenetic combat action, and complex missions make enlisting worthwhile. --Doug Radcliffe
Pros:
- Keeps you on your toes by switching objectives midmission
- Missions feature multiple paths to victory and failure
- Stellar multiplayer support with deathmatch, team, and cooperative play
- Excellent musical score
- Inability to fully customize ships
- Visually pleasing, but it doesn't exceed standards set by FreeSpace 2
| PLATFORM: | Windows 95, Windows 98, Windows NT, Windows 2000, Windows Me |
| CATEGORY: | Software |
| MANUFACTURER: | Microsoft |
| ESRB RATING: | Teen |
| TYPE: | Star Lancer, Computer Games, Space Simulators (Simulation), Science Fiction (Sci-Fi, scifi) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 659556147129 |
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Customer Reviews of Starlancer
Alot of fun but it's no Freespace 2 The graphics, sound and even if the flight controls fairly simplistic, they work well. This game is great for serious space-sim jockies who want to have some quick fun.
Despite what some other critics said, this game is remarkably easy. The only mission that is really tough (almost impossible) is the very last mission. Mission difficulty depends alot on what ship and weapons you pick during the pre-sortie briefing. You can choose some ships with alot of armor and an "auto-targeting" system which turns alot of missions into a turkey-shoot or you can pick moderately armored and armed fighters for an extra challenge.
Enemy ships "blows up real good"; a few solid shots can take down the toughest opponent, unlike Wing Commander Prophecy. Capitol ships blow up nicely as well.
Good graphics countered by Artificial Ineptitude
Starlancer reminds me of Wing Commander Prophecy and Secret Ops. The graphics are, of course, much better, to the point of being amazing. The missions are nicely done, with enough surprises to keep a player content.
However. The friendly AI is *amazingly* stupid. I've watched FIVE wingmen go up against a SINGLE enemy fighter (stealth fighter, but even so), and within minutes, 3 were down, and the other two didn't make any headway. Compared to Freespace 2, this is pathetic. Freespace 2 offered EXCELLENT friendly AI . . . as did Wing Commander IV, for instance. Prophecy and Secret Ops were not as good, but still head and shoulders above Starlancer. I could live with that, since the player is the hero and should be given the limelight. Two things, though: 1) On the killboard, other pilots, those who excel only when it's time to leave you handling the difficult tasks, get lots of kills. Certainly not in the course of missions you, the player, fly, as they don't do much, aside from yelling a lot and getting shot down. Yet despite this, they get kills galore. 2) The ENEMY AI isn't much better. Compared to Freespace 2, the AI is simply inept. In Freespace 2, surviving a battle against five enemy fighters was very, very difficult, even on medium difficulty. In Starlancer, I routinely managed to take out NINE Basilisks without breaking into sweat. Whereas Freespace 2 ships will dodge, weave, and fling missiles at you to get you off their tails, Starlancer's ships will usually only dodge a little. Another annoying thing is that the cutscenes cannot be skipped. Usually, hitting Escape (or Space) will allow a player to skip a cutscene, which can be useful when you have to replay a mission for the umpteenth time because your wingmates decided not to carry out orders. The cutscenes themselves are quite pretty, but they did not excite me the same way Freespace 2's did. Starlancer could have been a lot more -- if the both the friendly and enemy AI had been done right. As it is, I got the impression that Starlancer was rushed out half-finished. Finally, there is no patch available whatsoever, despite quite a few issues with soundcards. That's why I haven't given more than three stars.
When considering the amount I piad for it..
This game really wasn't all that bad. From the last it seems easy and short but as you get into it you find out that beating the game is a lot more difficult than you tought at first.
I don't know while I liked the game the inability to customize your ships and the frequent crashes sort of ruined it for me. I mean I only paid [money] for it so overall i'm not to disappointed by I do wish Wing Commander.