Cheap Star Trek Voyager: Elite Force Combo Pack (Mac) (Software) (Macintosh) Price
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| PLATFORM: | Macintosh |
| CATEGORY: | Software |
| MANUFACTURER: | Aspyr Media |
| ESRB RATING: | Everyone |
| MEDIA: | CD-ROM |
| ACCESSORIES: |
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Customer Reviews of Star Trek Voyager: Elite Force Combo Pack (Mac)
Better then SFC and SFC2 combined!!!! I love this game. Now, I'v got starfleet command 1 and starfleet command 2 and I have to say that this is far better then both combined. One of the things that got me realy mad was that in starfleet command 1 and 2 you had to purchase a new ship because it had better weaponry or better shields. Well now in starfleet command 3 you don't have to worry about that. All you have to do now is buy a ship and upgrade the ships armorments, shields, and various other systems. <
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> Another thing I like about this game is that you get to create a customized ship. You can make a ship in any configuration as you wish. <
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> The campaign modes are also reasionably challengeing with different types of missions that have to be preformed. <
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> Various mods can be downloaded to this game. You can download these mods on various cites, it shouldn't be to hard to find any. My personal favorite is the Generation(s) at war Mod. This mod includes ships from STARFLEET COMMAND 1 AND 2!!!!!!!!. Not only that but ships that weren't even in any SFC game or star trek series. Like the Excalibar class Challenger class, freedom class and at least 150 more ships. <
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> With all the different new features in this game I would say that it surpasses most star trek games. If you are a true star trek fan this is a game you must buy. <
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SFC2: Better than the first one, but could have been great
Having played the first Starfleet Command, I have to say that SFC2 is a better game. It offers slightly better single-player campaigns, improved graphics, a few new gameplay options, and stirring music. However, like the first one, it is primarily a wargames simulator, with very little in the way of a coherent story or compelling missions. For anyone interested in the Star Trek universe, it's definitely a worthwhile buy. For anyone else, you'll likely lose interest after a short while due to a rather steep learning curve and repetitious gameplay.
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>Gameplay: Like the first SFC, SFC2 requires a bit of study in order to play. There is a heap of things that you need to learn, from what various weapons do to how to manage a ship's energy resources. Thankfully, the game comes with good tutorials which answer most questions. All of the action is controlled with the mouse and keyboards. The user interface is fairly straightforward and useful once you learn what everything does.
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>The core of the game is the ship vs. ship skirmishes, which are very well done. This game, like the first one, makes you feel like you are the captain of a starship and that everything hinges upon your commands. The enemy AI is very smart and will try to outflank you, fire when your shields are down, board your ship with hit-and-run squads, and pursue you if you attempt to flee. The friendly AI seems improved in this game, though it will sometimes rush into fights when it is clearly outgunned and outclassed.
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>The campaigns are decent, but certainly not very memorable. Actually, this is the weakest part of the game. As you move about the map, you can do various missions, some of which will be campaign-related and others will be random. There are really only about 10 different types of missions (escort, ambush, patrol, kill monster, etc.), and after a while they all get a bit tiring. Also, the game does not really convey the sense that you are actually part of an empire at war with other empires. There are different empires represented on the galactic map, but there's just no sense that your actions matter much in the grand scheme of things. Fortunately, you can introduce certain variables that create variety, such as buying more ships (up to 3), venturing far away from your own empire (the missions will get harder), and playing as different races. However, ultimately, this game is little more than a battle simulator, so don't buy it for the storyline.
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>Graphics: Though still very similar to SFC, the graphics here are quite good. Ships are nicely detailed, weapons appear as they should, and most other objects are convincing. Explosions are not too interesting, since ships and other things just break up into 4 or 5 pieces every time. However, the game still looks good to me in 2005.
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>Sound: No problems here. I like the fact that the developers added new movie-quality music to the game. Sound effects are generally well done, and the little voice acting that is used is convincing.
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>Other issues: The game did not ship with a printed instruction manual, although I think there was one on the disk. If you have played SFC, you should be able to jump right into SFC2. With the 2.0.3.6 patch, I didn't notice any bugs, except perhaps in the "Battle of the Graveyard of Thoughts" mission, which either had poor mission instructions (which is common in these games) or a bug that does not allow you to finish the mission successfully. As in the first game, allies and enemies are not always clearly marked, and you cannot save the game in the middle of a mission.
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>Overall, this is the best Star Trek game I've played. It could have been much better if more time had been spent making the campaigns more interesting. However, if you are a Star Trek fan, it's definitely worth a look.
Star Trek: Starfleet Command II: Orion Pirates Review
Overall, this game was a meduim on the scale. One big plus is that it doesn't require the original Star Trek: Startfleet Command II to run. But, the graphics were poor, and the lack of a substantial storyline had a major inpact. Also, there were many variations on ship classes. It gets confusing, remembering which ship you bought when.
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> If I had a choice, I would use my money on the next game up, Star Trek: Starfleet Command III. It removes most of the flaws mentioned above, and it has a very good replay value. If you have any questions, comments, or concerns, please feel free to email me at cloudmouse@gmail.com. Thank you!
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> Ryan :-p