Cheap Star Trek: The Next Generation, Birth of the Federation Software Price

Cheap Star Trek: The Next Generation, Birth of the Federation (Software) (Windows 95, Windows 98) Price

Star Trek: The Next Generation, Birth of the Federation

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Star Trek: The Next Generation, Birth of the Federation is the first PC CD-ROM strategy game based on the rich Star Trek, universe! Forged from the cultures, time lines, events, and technologies of the hit TV show Star Trek: The Next Generation, this turn-based epic emphasizes resource management, combat, and diplomacy. Control one of five major alliances: Federation, Klingon, Romulan, Ferengi, or Cardassian, each with its own set of abilities, strengths, and weaknesses. Encounter over 30 exotic races. And beware, there lurks the potential for a Borg invasion--threatening all players!
PLATFORM: Windows 95, Windows 98
AGE GROUP: 5 years and up
CATEGORY: Software
MANUFACTURER: Atari
ESRB RATING: Everyone
TYPE: Startrek
MEDIA: CD-ROM
# OF MEDIA: 1
ACCESSORIES:
UPC: 019703536471

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Customer Reviews of Star Trek: The Next Generation, Birth of the Federation

Great Turn Based Game!
Awesome game. If you're into turn based games and Star Trek then this is the ultimate game for you. <
>The only reason I didn't give five stars was due to the ship design. This is partially because I'm a Star Trek fanatic and so I know these things...for example. <
>The Galaxy Class ship is a 'short range' ship with limited sensors. Obviously, if you know Star Trek, this is far from true. I just feel the ship specs could've been based more on the show and still maintained a balance for the game. However, I should point out that this can be easily remedied by downloading ship editors online, it's just alot of work.


good game for trekkers
This game is very good for Star Trek fans. the multiplayer abilities make this game something special. One drawback is the micromanagement and slow speed for larger galaxies. Overall a very good strategy game.


Warning: this game is a time eater!
This game was the first turn-based strategy game I ever owned. My roomate played Master of Orion 2, but I never got into it because it seemed like it had a high learning curve and seemed kind of boring. However, as a Star Trek fan I heard of this game and somehow got a copy of it cheap from an auction site way back when (good luck doing THAT now. My original copy shattered in my CD drive and I was SHOCKED to see how much an original copy of this game is going for. Microprose would do a lot of business by re-releasing this sucker). The learning curve here was steep as well, but the tutorial and a highly-recommended walkthrough on the Internet written by Cadillace helped me to get the hang of it (if you're interested in this game, look this walkthrough up; it is better than the manual or the so-called "official" strategy guide). After that, I was hooked. <
> <
>The basic plot of the game is simple. You choose one of 5 Star Trek TNG empires; the Federation, the Klingons, the Romulans, the Ferengi, or the Cardassians, and TRY TO TAKE OVER THE GALAXY! This is easier said than done, since whichever galactic power you choose, the other 4 will be there with the same aims as you. Each galactic power has its own distinct style and game display appearance, special abilities and weaknesses in both technology, intelligence, research, diplomacy and ships. The game parameters are highly variable, and no one game is the same; thus replay value is pretty high. Overall, it is a tossup between the Federation and the Romulans when it comes to picking the best empire to play as, followed by the Klingons, Cardassians and Ferengi (in that order). The Federation have some of the more powerful ships (and the greatest number of ship types to choose from) with strong shields and armor, good diplomacy with most minor races, great research capabilities and decent starting cash. Their negatives include a really liberal and cheese-eating population, so doing what you need to do to win, like subduing and bombing planetary systems, will piss them off. You'll have to be judicious in massaging their moods, and it won't be to your advantage to subjugate minor races. Also, their initial intel setup is attrocious and will need major upgrading once you meet the Cardassians and/or Romulans. However, with time and maybe a few minor races, you'll be able to hold your own with those guys. The Romulans are very good or decent in all categories, but they don't hold the top points in any. They have decent diplomacy and research but not as good as the Feds; they have very good intel but the Cardassians have a slightly better initial setup; all of their warships cloak and thus have a free attack in any fight where they are cloacked from the beginning; however their warships are also the flimsiest in the game and need that cloak in order to survive. It takes a lot of ships to attack a protected system, but at least you can choose between subjugation or diplomacy, your population doesn't care as long as you're not losing. The Klingons are warlike and have really tough ships, some of which cloak. Declare war often and win, you'll be fine. Intel, research and diplomacy are not their fine points...The Cardassians have the toughest ships with the heaviest armor which can fire from pretty much all directions; however they have the smallest set of ships to choose from and their ships are also the slowest. Don't even try to use diplomacy unless you have a whole lot of money; if you want to play as an evil empire then the Cardies are the ones to use. It may come back to haunt you though...And the Ferengi, although they have the most powerful warship in the game, are still very tricky to play and you don't get that warship until you've achieved much research. What you do have is cash, tons of it, and the sooner you learn to handle it, the sooner you can whack those who underestimate you. <
> <
>Other factors influencing game play include: <
>A)Minor races with varying special structures that can aid your empire. You can either sweet-talk/bribe these races to join your mighty empire, or you can swoop in and force them to join your mighty empire. You can play the game without them, but it won't be as interesting. Diplomacy relates your empire to both the minor and major empires. <
>B) Random events. These can be turned on or off. If you're a beginner then start with them turned off, but once you've gotten the hang of the game they can add a bit more excitement to the game. These events can be sometimes good, mostly bad. Good random events include positive planet shifts say from desert to Oceanic(increasing population and allowing construction of various structures). Bad random events include (but are not limited to) negative planet shifts, earthquakes and plagues, warp anamolies, and various alien creatures wandering the galaxy and interacting negatively with your ships and planetary systems. The worst alien creature you may encounter are the dreaded Borg. A Borg cube can assimilate a system in at least 5 turns, and when a system is assimilated a new cube is formed which begins assilating elsewhere, and so on. You better have a huge fleet to blow them away Admiral... <
> <
>There are two ways you can win and you choose the conditions at the game's beginning. You can either win by domination (control 60% of the galaxy by yourself, or 75% if you are in an alliance with another major power) or by vendetta (where you have to wipe out two of the major empires who are your blood enemies). Whichever you choose, strategy is quite important. Know when to fight, when to make peace, and be ready at all times. Also, when starting the game, you can choose from 5 technology levels to begin at. Level 1 is pre-warp stage with only your home planet developed and all your research tech levels at 1 (out of 10). The other extreme is level 5 where you have all your tech levels at 8 (out of 10), all your home planets developed, and 2 advanced colonies adjacent to your home system. It is best to play from level 5, it gives you the best chance to win against the computer and your aim is to end up with higher levels anyway. <
> <
> <
>Issues with the game involve memory hogging, slow and jerky motion as the game progresses, frequent crashing, and the cheating of the computer players. <
> <
>This game got me interested in other turn-based strategy games, and so far I have Star Wars rebellion (a much steeper curve than this game, i still do not know how to play it), MOO2 (seems interesting, still trying to figure it out) Space Empires IV and MOO3 (haven't gotten to play them yet). So far, i still recommend BOTF. Check it out if you can find it.

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