Cheap Soul Calibur 3 (Video Games) (PlayStation2) Price
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$16.82
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| PLATFORM: | PlayStation2 |
| CATEGORY: | Video Games |
| MANUFACTURER: | Namco |
| ESRB RATING: | Rating Pending |
| FEATURES: | CD-ROM, Chronicles of the Sword mode allows your original character to play through a mode much like real-time simulation -- you can see your own character in the battles that unfold, 3 all-new characters - Zasalamel, Tira and Setsuka wield their specialty weapons to join the classic cast, for a total of over 25 characters, All-new stages for battle, from a castle in Germany to a shrine in Greece, or even at the top of a clock tower., Prepare yourself for battle in Practice mode, enjoy unique battles in the Soul Arena, or view the history of the franchise and everything you've unlocked in Museum mode |
| MEDIA: | Video Game |
| MPN: | 10035 |
| ACCESSORIES: | |
| UPC: | 722674100359 |
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Customer Reviews of Soul Calibur 3
Entertaining SCIII is a very entertaining action/fighting game. The variety of characters and their wide array of battle moves are impressive. Each of the characters possess weapons that have their own peculiarities and specialties. As a result, even though the settings are recycled over and over, you will still be able to fight repeatedly without getting bored. You can use different characters each time you play the game. My advise here is to become competent using one character before moving on to using another. The number of possible attack moves per character ensures that you will always have something to learn. To me, the best feature of this game is that you can also create your own characters and dress them up the way you would like to. The attacks available to your created characters will be determined by the type of weapon they carry. <
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>The one aspect of the game that kept me from giving it a higher score is the fact that the battle program is inconsistent. I agree with some of the comments stating that this is a challenging game. However, there is nothing wrong with that. A challenging game is fun and you get a feeling of accomplishment when you finally make progress. But you do want the game to be consistent. You do want the game to challenge you and force you to master moves. However, the problem with this game is that this idea is applied inconsistently throughout the battles. To use a particular example, let's talk about Talim. I first used Siegfried to fight Talim. I was landing heavy blows, they were connecting, and my button presses were timed properly. Siegfried was executing his moves properly. I was "chaining" attack after attack. Talim was stunned and was taking a lot of punishment. Yet, she would not go down. And then Talim lands one kick and one swipe and the next thing you know, Siegfried was knocked out! I have beaten Talim numerous times, in different modes, using Siegfried, Raphael, Ivy, and my own character. During those many battles, I noticed the inconsistency. It seemed to me like the game responds slowly during some battles, like there was a built-in lag in the battle system. I noticed this when fighting against Talim and Sheong-Mina. My characters were moving and behaving like they were in slow-motion against them. However, they respond and react normally when playing other enemies. It's almost like the game developers chose them to be the favored characters and added a built-in disadvantage to your player. It really isn't the fact that the game is indeed challenging, it's the fact that you are automatically at an unfair disadvantage against these two characters. <
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>I wanted to make sure that I have the right moves and that there was nothing that I was doing to handicap myself. I consulted an online guide. I also bought the Strategy Guide. Following the advice from those sources, I used the suggested moves to keep Talim from getting close. Again, the fact that my character became sluggish against Talim made this difficult. The strategy is sound. Keep a short range enemy at a distance, and use your superior "reach" to do damage. The lag between my commands and the system's response kept me from accomplishing my strategy. <
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>This is a fun game. However, heed what some of the reviewers are saying about the battle system, or AI as one reviewer mentioned. There is that inconsistency, which is almost like a system "cheat". I have a feeling that this is what the other reviewers meant when they said that there is something wrong with the battle system. As much as I like the game, I find that one aspect to be a big negative.
An excellent game.
Sony and Namco struck gold together. Instead of compromising on certain aspects to make the game accessable for all 3 systems, the Soul Calibur series took a different approach then they previously did and utilized the potential of one system, resulting in a masterpiece of a game. The Create-a-soul (character creation) aspect of the game really makes this a much more interesting fighting game. Skilled users could bring their favorite heroes into the fray or create entirely new ones. Sure, I miss Spawn, Link, and Heihachi, but I would much rather create a better character that can master a large amount of weapons and bare resemblance to a massive amount of other video game characters, but that's just me.
An Immense Improvement
The promising thing about this series is that each installment is significantly better than the last. Not only that, but the Soul Calibur franchise has made a big influence on other contemporary fighting-genre games. For one, Namco's choice of deciding to produce SCIII on PlayStation 2 alone (instead of having to design it similiarly for Xbox and Gamecube) allowed them to fully make use of the PS2's capabilities. The first obvious change is the graphics; Soul Calibur II's graphics almost look childish in comparison to the more detailed and realistic style of SCIII. As in most fighting games, the main Story mode allows you to choose a character and fight various battles until you come to the final boss. However, the difference with this game is that (before each fight) you are given a synopsis of your character's journey thus far and why you have to fight your next opponent. This is a big change from a lot of fighting games, where you usually just take on one opponent after another, with no real explanation as to why you'd even be fighting them in the first place. Not only is the storyline aspect heightened, but you are also given different paths to take after battles; your choices will affect who you'll have to fight next. There are 25+ characters to choose from and each one has their own unique story.
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>The Chronicles of the Sword mode will be engaging for RPG fans. You can create your own characters and strategize battles in an ongoing war. In Soul Arena, there are also the Mission (with different objectives to complete, such as trying to defeat a certain amount of enemies within a time limit) and Quick Play (just choose a character and start fighting enemies) modes. There is also the Create a Character mode, where you can create your own characters by changing their appearance (facial features, hair, eyes, skin, clothing, etc.) and job class (which determines what weapon they use). Money that you earn from battles can be spent to unlock items; armor (clothing, including hats, glasses, shirts, skirts, pants, etc.), weapons, art (which can be viewed in the Art Gallery; finished and rough sketches of different characters and scenery), and more. The VS. mode is even more engaging than playing the game by yourself, since you can challenge friends. If they insert their memory card into the 2nd slot, they can also play against you as any of their custom characters.
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>There are so many features in this game, I can't even begin to discuss them all! The funest aspect of the game, overall, is the Create-A-Character feature. Once you earn money from battles, you'll want to buy all of the armor from the shop so you can make your own fighter look exactly how you want them to. Normally, custom characters look far less developed than the ordinary characters, but SCIII has the best Create-A-Character mode I've seen yet.