Cheap Sonic Adventure 2 Battle (Video Games) (GameCube) Price
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$19.88
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Right out of the gate, players have the option of choosing Hero (Sonic, Tails, and Knuckles) or Dark (Dr. Eggman, Shadow, and Rouge) quests, which are completely different. Sonic and his dark counterpart Shadow traverse levels at warp speed colleting coins and power-ups while fighting enemies in the game's most exhilarating moments. Unfortunately, the other characters are nowhere near as fun to play. Dr. Eggman and Tails fight through levels that require little more than constant button-mashing to shoot an endless procession of enemies, and Knuckles and Rouge participate in seemingly endless levels that require searching for a variety of objects.
Graphically, the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, and level textures are sometimes bland. Game Boy Advance owners can use a link cable to download Chao from the game and train them on the go, but the rewards for doing so are minor considering the time investment involved. The main feature this game offers over its Dreamcast predecessor is the variety of multiplayer modes, which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they are nice additions--especially the racing games--and round out a flawed single-player component. Sonic addicts who missed this game the first time around on the Dreamcast will definitely want to check it out, but the finicky camera, tedious non-Sonic/Shadow levels in single-player mode, and surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into a mere good one. --T. Byrl Baker
Pros:
- Plenty of variety
- Sonic/Shadow levels are pure, unadulterated fun
- Knuckles/Rouge levels are tedious
- Multiplayer aspects could use some more depth
| PLATFORM: | GameCube |
| AGE GROUP: | 6 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Sega of America, Inc. |
| ESRB RATING: | Everyone |
| FEATURES: | New two-player Battle mode featuring action racing, treasure hunting, shooting, kart racing, Chao racing, and the comical new Chao karate., 12 playable characters -- Six hero and dark characters plus six others from the Sonic series, including Amy Rose, Metal Sonic, and Chaos Zero., Cable Link with Game Boy Advance -- Raise and train your Chao on the go!, Single-player Adventure mode lets you try to save the world as Sonic and friends, or conquer it as Shadow, Rouge, and Dr. Robotnik. |
| TYPE: | Video Games, Nintendo Game Boy Advance (Gameboy), GBA, Action, Adventure, Gamecube (Game Cube, Game-cube) |
| MEDIA: | Video Game |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 010086610079 |
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Customer Reviews of Sonic Adventure 2 Battle
Ahh, The Memories... My brother and I rented this game a few years back, and adored it. While at the game store today we bought it again and played it right when we got home. It was just as I remembered! The two player mode is really fun, I think personally, and it's an overall great game. Of course, I've seen better games (but not in this genere) with better graphics (the graphics are STILL really nice, though), but this is somthing really cute. Overall, a nice peice of work that will be fun for, as the rating says, everyone!
Impossible to hate everything about the game.
Its impossible to hate the entire game because it has elements of gameplay that everybody will like. The game has shooting, racing, and treasure hunting levels. You're bound to enjoy at least one of those styles of gameplay.
SA2 suffers from some low points, Sonic Team knows how to hit the nail squarely on the head when they have the chance
The one thing one must understand about Sonic Adventure 2 is it was released worldwide on the same week. Quite a feat considering its predecessor hit the states well over a year after it arrived on Japanese shelves. But this time the occasion was the week of Sonic's 10th Anniversary. Now, it would have been possible to just give the milestone a nod and crank out another game, but Sonic Team made it clear that Sonic Adventure 2 would itself be their celebration for the occasion.
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>And so they pulled out all the stops for the occasion, but like gray hairs, once one was pulled, nine came to its funeral. For instance, the plot had to be epic, and so, the Earth was put in danger by a high-scale weapon in its orbit. However, this brought the last few levels to that arena which got redundant rather quickly. Such limitations would cause the game to crash and burn, but Sonic Team is equipped with a passionate ambition to deliver a kick-ass game for Sonic's birthday.
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>Instead of saturating the installment in nostalgia, they simply imply it while braving a frontier that's new to them. It may seem like a jarring dosage of new elements at first, but treating Sonic the same way they did when he was first created just wouldn't be an appropriate way to honor him for enduring a decade. Despite the unarguable cliché of impending doom from an oversized laser (Shadow actually describes it as a "weapon of mass destruction") there's something that smacks of the classic days in the exchanges between Sonic and Eggman and in the scene where Sonic, Tails and Knuckles permeate Eggman's base in the desert (particularly when two of them start feuding).
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>Sure, some of their decisions are questionable. For instance, in order to grind rails, Sonic doesn't wear his generic white-striped high tops, but special Soap brand shoes. (And let the record show they're far from subtle about it.) Also, Tails and Eggman's mechanical walker stages halt the flow of the game. They're bulky, clumsy, and worst of all, sluggish. Knuckles and Rouge's treasure hunting stages get stale halfway through and just plain unbearable when it comes down to their last. In fact, what keeps the pace of the game is the classic gameplay donned by Sonic and Shadow. Even the grinding feels like a commonplace element once you understand it and get comfortable with it.
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>There are plenty of low points, but Sonic Team does know when their time to shine is, and when they deliver, by george, they hit home. The last action stage is a bit of a gaffe just because it's an echo of all the elements that had been overused even before it started, but the final two bosses is just a delicious challenge on two different levels.
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>And their execution is at a career high, to boot. The cut-scenes that aren't CGed are no longer as clumsy-looking as in Sonic Adventure 1. No more cameras going through characters' hands, legs going through clothing, or special effects that are so cheesy the only way to do them justice is to simply tell you to watch what happens in epic climaxes such as when Chaos 4 transforms to Chaos 6. You'd be shocked the detail Sonic Team renders here, even for something as simple as Shadow's first use of Chaos Control.
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>It's hard to explain just why the weakest title in the saga to date serves its purpose as a decent tribute to the first five. Possibly because, at least not in this case, "worse" doesn't mean "bad". While exposing some weak spots, Sonic Adventure 2 also reminds us of the talent Sonic Team still has and is willing to use, and serves its purpose as a set-up for the next 10 years as much as a commemoration of the first 10.