Cheap Slave Zero (Video Games) (Sega Dreamcast) Price
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Slave Zero does a great job of communicating the difference in scale between the main character and the comparatively tiny people, vehicles, and buildings that populate the city. However, the controls are very complicated, utilizing every button on the Dreamcast controller (including the stick and D-pad separately), as well as combinations of buttons for additional control, such as picking up and hurling cars. Screams and exclamations from innocent bystanders seem unusually loud, and the complete absence of in-game music exacerbates the already slow pace of the game. Still, some scenes are stellar, and worth wading through the mediocre spots in between. --Jeff Young
Pros:
- Sci-fi noir-style graphics
- Highly interactive environments
- Exciting main character
- Slow pace
- Choppy animation
- Difficult control scheme
| PLATFORM: | Sega Dreamcast |
| AGE GROUP: | 13 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Atari |
| ESRB RATING: | Teen |
| TYPE: | Video Games, Action and Adventure, Military and Spies |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 020295150013 |
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Customer Reviews of Slave Zero
I was almost a Slave ... Slave Zero is a very nice game, emphasis on the very. The storyline is simple but original, you are controling a pilot who has just stolen a large mecha/android far superior to any Gundam around. Using a variety of weapons, you must ascend the miles high city defeating other slaves as you go. There is no wandering around, you are going up or you're dying. I thought it distracting (fun) that you could pick up cars and throw them. They will explode on contact with anything. Humans are also available for throwing, but they are harder to grab and often end up under foot.
The graphics are fine, they aren't choppy but they aren't jaw dropping either. The controls are annoying, for instance, to pick up something, you have to hit two or three buttons at once. Once you get used to them though, it isn't that bad. The game itself isn't too hard, especially in the easy mode. Sniping is recommended and is all too easy, the enemy makes constant noise. The bosses are easy to beat, but I don't believe it's just me when I say that the last one is invincible. That is why I give Slave Zero 4 points, the last guy is infuriating, I still loathe him. He's about five times bigger than you, has about ten times your health points and a huge weapon that practically kills you in one blow. With that in mind you have to be constantly circling him trying to get him in your sights without getting hit. So it would have been nice if you could end the game, but otherwise it's a fine game. I suggest sticking to two player gaming, it's much more fun and the levels are very intricate. I got lost a couple of times on one level, but that is trivial. At least you can beat the other player... maybe.
One more thing, it was very nice of them to include third and first person views, though personally I thought third person perferable. The city is close set, making it hard to play around when you have a limited view of things. When playing two player games, third person is especially better considering the levels you must play are often small, intricate but small, and the quick pace doesn't allow for looking around for a place to jump to.
Slave
Hey, love the action, great weapons, and bots, but is it just me.. or is the ultra slave unbeatable? Zero has lovely gameplay, and I like the game, but it seems to me that I gather alot of weapons, and I know the plot line, have enormous health, and still I cannot beat the last man. Am I to resort to codes or what?
Slave Zero,decent mech shooter
Slave Zero while fun with explosive action, giant robots, and many destructive weapons and things to blow up has some flaws as far as graphics and sound. The gaphics are somewhat choppy and sometimes the sound efects sound cruddy even worse there is no in game music,but these are easily overlooked there's enough explosions to make you forget about the game music and great graphics aren't always needed to make a goog game.
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