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$39.99
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| PLATFORM: | Windows XP |
| AGE GROUP: | 12 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Stardock |
| ESRB RATING: | Teen |
| FEATURES: | CD, Take command of 1 of 3 space-faring races as you work to establish domination of the galaxy, Use diplomacy, economic skill, cultural influence, and sheer military might to establish order, Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy, Transition between the roles of emperor and fleet commander; customize and improve powerful units, Extensive diplomatic and economic strategies can exercise a variety of options |
| MEDIA: | Video Game |
| MPN: | PCSTK201060 |
| UPC: | 708192010608 |
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Customer Reviews of Sins of a Solar Empire
Sins of a Solar Empire: Pros/Cons in my opinion Pros/Cons: <
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>+Game is paced perfectly to allow new players and more experience players a level playing field <
>+Performance on mid-lower end systems is good (including laptops) <
>+Pre-generated maps are a ton of fun <
>+Extensive Auto-Saving (both online & offline) <
>+Big multiplayer community <
>+Stardock & Iron Clad Online commitment to continue to release updates & more content <
>+Custom Tools (Map generator/Extensive Map Building Tool/Extensive modding capability) <
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>-No single player campaign <
>-Iron Clad Online could use some improvements to make it more user friendly <
>-Bigger maps/games can take a long time to complete which may put off players who want faster action rather than deeper strategy.
Early Strategy GOTY contender
Before I get into the meat of this review, let me start by telling everyone what 'Sins' is and isn't... This game is a space-based 4x-type (eXplore-eXpand-eXploit-eXterminate) realtime strategy game. This game is not Master of Orion, Homeworld or Medieval: Total War (in space)...
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>So with that said, I'll continue...
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>Sins of a Solar Empire, or simply 'Sins', is a new strategy offering by developer Ironclad Games utilizing their propriety 'Iron' engine and published by our friends over at Stardock. Stardock has become famous the world over for their excellent gaming and productivity software, developing and releasing suck products as Galactic Civilizations 1 and 2, Windowblinds and Object Desktop. Stardock has become quite admired by many in the gaming community (including myself) for their stance on the use of DRM software. For this reason alone, a lot of gamers have given their products a try and the result has been a truly great developer-gamer relationship.
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>Whereas the Galactic Civilizations franchise effectively 'rebooted' the turn-based 4X experience that was left dying on the vine after the Master of Orion 3 fiasco, Ironclad clearly set out to go a step further create an RTS game that had all the excitement of realtime play with all the depth and tactics of a great strategy game. For the most part, I think Ironclad knocked one completely out of the park!
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>The game features 3 distinct races of a somewhat familiar format. The TEC (Trade Emergency Coalition) are the Terran race of the game, the Advent are the psychics, and the Vasari are the wunderkind advanced tech race. A typical game scenario has two or more races/players fighting against each other for military, economic and cultural control of a star system.
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>Where the game really shines is in it's use of the new 'Iron' engine, which allows you to seamlessly scale in and out of the action a-la Supreme Commander. You also have full 360 degree camera control, allowing you to focus in as far as an individual starfighter at any angle, or out far enough to see the entire star system. Although there are technically 3 dimensions of actions, the gameplay really focuses on only 2 dimensions and this is where Homeworld fans might be slightly dissapointed.
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>The overall format and gameplay are very remniscent of Ubi Soft's earlier Conquest: Frontier Wars in many ways,which I enjoyed a great deal. The combat in both games is similiar, with ships being of the rock-paper-scissors variety that encourage a combined arms approach to ship combat. But Sins takes this formula and totally runs with it. In addition to the scalable interface and RTS gameplay, Sins comfortably integrates in cultural, trade and research elements that fit well and provide another great dimension to the game.
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>Another thing the developers chose to add in the game are space pirates. On Stardock's official Sins forum, it already appears as though people either love or hate the pirates. Pirates in Sins provide you (and your opponents) with what are essentially mercenaries that can be hired to attack your opponent. The player that bids the most money in a given time period is essentially spared a pirate attack on one of their systems while their enemy is forced to fend them off. Pirates as an offensive threat can be eliminated however by detroying their well-fortified homeworld. At first I was annoyed by the inclusion of space pirates, but after getting used to planning for their use and attacks, I have to say I've grown to love that element of the game too.
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>One thing that I noticed quickly that was completely missing from the game was ground combat.Instead of building transports to haul troops in to invade a planet, you basically have to bombard a planet until it's a dustball and then 'colonize' it. This is the one big thing that I thought Ironclad could have done better, but even with this omission 'Sins' is still far superior to many of its contemporaries.
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>The bottom line:
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>Pros: Realtime gameplay, scalable interface, beautiful fleet battles, excellent tech integration, cool ships/races, no DRM, and Stardock is the publisher!
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>Cons: No ground combat, pirates are a slightly annoying element, combat can be slow and bland at times.
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>Final Word: If you love RTS or general strategy games, pick this one up. To not play it would be to miss out on an early contender for strategy game of the year!
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Unique, beautiful, and flawed. Wait for the demo.
First, this game isn't exactly what you may have heard. Don't expect a real time version of Gal Civ 2, or a sort of Europa Unviersalis in space, this is an RTS game first. Game play consists of collecting resources, building ships, and hurling big piles of them at big piles of enemy ships. It has some characteristics of TBS space games, like warp lanes, planet hopping, and a broadly slower pace. It also has the deeper research and infrastructure elements of TBS titles. However, the bulk of your time will definitely be spent on traditional RTS activities, so if you don't care for that genre, don't invest.
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>I have played this unique title for several days now, and come to some conclusions. It's a neat game, and I've managed (through playing with options and whatnot) to resolve most of my early issues with it. I finally have a good feel for the rather unique interface, and it works reasonably well. The empire tree is a novel tool to control building and to try to track structures and ships in your empire. It lacks a sense of relative position, however, and as such I still find myself missing a mini-map. The main problems, however, all stem from one simple component of the design: the real time battles take place in the same timeline as the real time strategy. That is, while your ships are fighting, time is ticking by all across your empire. Got 3 battles going on? You can only watch and manage one of them. The AI's pretty competent at handling fights for you, but I dislike being reliant on that. For that matter, the graphics are gorgeous and the battles are genuinely exciting, it kind of sucks that at best I can only watch one at a time and frequently I'm pulled away from [i]that[/i] to handle managerial issues. The empire tree mitigates this at times, but fails to do so at others. It's not the universal control panel that I believe the designers intended it to be.
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>So for what it is, I'd say the game is pretty well done. It seems reasonably polished, the AI's not a dullard, the graphics and sounds are great, and the large scale strategy has respectable depth. The capital ship level up system is neat and the battles are quite cool. The problem, at heart, is that the large scale strategy and the tactical battles conflict with, rather than complement, one another. It's two great games that don't quite fit together, and thus make one good but flawed game when all's said and done.
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>But don't take my word for it. The best way to find out about Sins is to play the demo, which will be released in a month or so according to the devs. You are wise to wait and do this, as there's never been a game quite like this one and whether or not it works for you is going to depend a great deal on your personal tastes.