Cheap Sid Meier's Gettysburg (Jewel Case) (Software) (Windows 95, Windows 98) Price
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Gettysburg plays out in real time, unlike other games that model the battle with consecutive turns. Players can slow things down when the action gets out of hand, or speed things up during long marches or while waiting for reinforcements to arrive. The terrain is 3-D and line of sight is modeled, so you aren't going to see that Confederate regiment behind the hill until either your units or theirs crest the ridge. This also makes it possible to hide some units in a tree line for a devastating ambush.
It takes time to limber and unlimber artillery batteries, meaning careful planning is key to victory. Infantry can be ordered to assume one of several formations depending on what you are trying to achieve, and moving them in strong battle lines is essential (and tricky). It's the little touches that really set this game apart, like hearing marching music as the enemy approaches or a battle cry as your troops fix bayonets and charge an enemy position. Gettysburg is a must-have for Civil War buffs and any war-game fan looking for a fun, challenging game. --T. Byrl Baker
Pros:
- Great historical flavor
- Real-time combat is an exciting challenge
- Purists may wish for more detailed weapons modeling
| PLATFORM: | Windows 95, Windows 98 |
| CATEGORY: | Software |
| MANUFACTURER: | Electronic Arts |
| ESRB RATING: | Everyone |
| TYPE: | Computer Games, Strategy (Strategic), Historical (historic) Recreation (Recreations), Military (Wargames |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 014633122022 |
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Customer Reviews of Sid Meier's Gettysburg (Jewel Case)
They Came On In The Same Old Way.... When first introduced this game must have been a revelation and joy to play. Technical development has since overtaken Gettysburg and gamers demand more from a product (especially graphically) than it offers. The first deficiency is apparent in scale. Units are absolutely puny and trying to click on flag bearers when a number of these get clustered is taxing. So long as lines stay static and divisions dont collide maintaining battle order is easy. Using the zoom feature helps somewhat but a cleverer AI would be best. It is vexing when units march into position and align themselves with back to the enemy. For this reason there is the ability to slow the game down or pause. There are three battle formations, not several (column formations are strictly for marching long distance or for speedy deployment). Nevertheless only two battle formations have any use, skirmish and line formation. The tactics are rudimentary, engage the enemy head on and use reserves to flank and rout them. As Wellington said, "They came on in the same old way and we beat them in the same old way." Despite the multitude of battle scenarios the game plays along this simple strategem. Strategists wont be intrigued by this predictability. Trying to manage the ultimate of battlefield tactics, encirclement, is not impossible. It would have been nice if there was a command button to assit this as divisions deploy in the standard thin Gray/Blue line. I've managed to force the surrender of a dozen brigades using this tactic but not without surprises. Often times encircled troops will simply ROUT right through your massed infantry. Routed troops suffer huge casualties but you dont see it reflected here. Often these units redeploy behind your lines and recapture victory locations. Now that's annoying and just plain unrealistic. Routed troops run AWAY from massed infantry not THROUGH them and once separated from their officers no longer present a cohesive threat.. There is a patch for this but I haven't seen it work in practice.Unfortunately the AI doesn't offer much assistance to guide your troops (it only functions optimally when deploying its own. When ordering an advance onto an enemy position many of your units will stop just out of firing range. If you don't babysit you can find units being battered when its neighbours on either side are just standing there bone idle. Most disappointing of all is Cavalry units. When marching they appear on horseback but when engaging the enemy they turn into regular infantry and cannot be distinguished from them. So much for the spectacle of Confederate Cavalry charges, poor Stonewall would turn in his grave. The game is quite fun and despite the deficiencies has moderate replayability but unless the game is overhauled it will fade into history and that would be a shame because it has huge potential.
Gettysburg Rules!
To put it simply, this game is the best I have ever played, next to Call to Power II. It is both challenging and fun, with endless surprises. The Day One: Meeting engagement scenario is incredible, and the graphics are well done.What I like best is the freedom it gives the player; You make all the descisions, and carry out orders. Sometimes that's a bit tricky in real-time, but I manage. The AI is great, and the stress factor is astroke of genious! If you love the civil war or other real-time games you must get this. The downside: too adictive. I can't stop playing!
Gettysburg
Ausome game can't stop playing you don't have to take turns like some other civil war games and it is 3-d where you can see every unit it tells you how good the troops and generals are. Shows you where the cannon can shoot and anounces new men a charge a retreat almost anything many scenarios you can set it to many different diffuculty levels and your opponents personality aggresive cautios direct etc. can play historical or what might have happened example Longstreet's option insted of Pikket's charge shows you how close your men are to routing very realistic also.
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