Cheap Sid Meier's Civilization IV: Warlords Expansion Pack (Video Games) (Windows XP) Price
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$17.99
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| PLATFORM: | Windows XP |
| AGE GROUP: | 5 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | 2K Games |
| ESRB RATING: | Everyone |
| FEATURES: | CD, Bring new leaders into pre-existing Civilizations to help them advance, Strive for world domination in this expansion pack to the award-winning game, Play as legends like Alexander The Great and Genghis Khan, 6 new civilizations and associated unique units; 3 new wonders, 6 unique and interesting scenarios; 10 new leaders; 2 new leader traits |
| MEDIA: | CD-ROM |
| MPN: | 21966 |
| ACCESSORIES: | |
| UPC: | 710425219665 |
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Customer Reviews of Sid Meier's Civilization IV: Warlords Expansion Pack
Decent expansion This is your typical expansion: added more content in regards to civlizations, leaders, scenarios, units, wonders and the such. I think there is alot of small little things that got added in that don't stick out like some of the more noticable items (ie leaders) Over all a good addition to the game. Not what I would call a supberb expansion but by no means do I think it was a bad on. More like average. Still it adds to the game and increases our enjoyability of the game - which really what expansion should do.
Hey, You got education in my game! You got Game in my Education!
I love this game. I have always been a big CIV dork but this pack really takes the cake. The new options and civs are wonderful. The melting of world history and a video game has been done masterfuly
Great Addition to the Core Game
I have been a fan of the Civilization series since Civ II came out and, after the great additions to the game that Civ IV brought (especially unit promotions and religion), I'm a little disappointed with this expansion pack. The warlord unit is a much needed addition, taking a place similar to Armies from Civ's of the past. The improved AI makes the game much more exciting, and challenging, but those are the only useful changes in my opinion.
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>New leaders are a time-tested way to make a Civ expansion pack interesting, but themselves don't really improve the game that much. The new leader traits provide a similar benefit, and the Charismatic and Imperialistic traits are much more powerful than any traits from the base game, but like the new leaders themselves you really have to be using them for that change to matter. Finally, custom buildings should go the way of the Dodo, none of the them are very powerful and some are downright useless (sort-of like the Spirituality leader trait).
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>Turning to the scenarios, they are poorly done overall and none are impressive. I have not yet played them all, but none have yet provided any of the unique game aspects and complexity that made scenarios in past versions such an exciting alternative to the main game. Specifically, I was hoping the Chinese Unification and Vikings scenarios would present similar aspects that the Sengoku Japan and Age of Discovery scenarios from Conquests did, but was sorely disappointed.
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>Civ III: Conquests was easily the best expansion pack ever, and Civ IV: Warlords, despite the similar name and theme, doesn't come close. Overall, the Warlord unit and the Imperialistic and Charismatic traits combine with the new AI to make combat in the main game much more exciting, but only if that's your favorite aspect of the game should you let this expansion pack separate you from your gold.