Cheap Sid Meier's Alpha Centauri (Software) (Windows Me, Windows 95, Windows 98) Price
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Players begin by assuming leadership of one of seven colony factions, establishing a base on the unexplored world. A balance of priorities is critical: conquering territory, developing technology, and expanding the faction's population are all crucial factors in your survival. If a faction's military output is low, it may be vulnerable to attacks by others or by dangerous mind worms that roam the landscape. On the other hand, building war machines at the expense of scientific research may result in trying to manage a massive but obsolete war machine or a rebellious population.
This easy-to-learn and thoroughly absorbing game takes the best features of the original classic and sets them in an exciting new world. --Alyx Dellamonica
| PLATFORM: | Windows Me, Windows 95, Windows 98 |
| CATEGORY: | Software |
| MANUFACTURER: | Electronic Arts |
| ESRB RATING: | Everyone |
| TYPE: | centuri |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 014633105094 |
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Customer Reviews of Sid Meier's Alpha Centauri
Simply The Best <
> All the five star reviews (which of course are the majority) are exactly correct. This game has made its way onto three of my computers over the years, and it will no doubt be installed on my future computer. If it ever stops working on modern operating systems (no problems with XP) than I shall keep my current rig (P3 800 PCI Geforce2...) so I can always play this game, along with the other best PC games ever: Thief 1&2, System Shock 1&2, Deus Ex and Baldur's Gate 2. <
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> I wish Brian Reynolds would sell one of his kids to get the A.C. copyright and remake this gem..... <
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> Chuck
All Time Best Turn Based Strategy Game
I've played all the Civ games so far and SMAC, and I must say I find SMAC to be the best-of-breed. Sure, it's just Civ in space, but the game play is so much better and the options so much more limitless. Is it any wonder they decided to add elements in Civ IV that came pretty much straight from SMAC (like customizable governments and different classes of specialists - above and beyond the typical entertainer/taxman/scientist).
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>Sure, the alien tech is hard to get at first, but once you get the feel of it it's second nature.
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>The terraforming options are great and the ability to produce sea colonies is also awesome. Need more energy? Raise the terrain to hills to get more sunlight on a solar colector. You can remodel terrain until your heart is content.
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>I hated the fact in Civ III and IV that you lost full control of air units. I'm much happier with old Civ II and SMAC ability to fly the air units however you want, including suicide missions to get that pesky colony pod JUST out of range to stimey your oponent.
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>The customizable technology in units is also awesome, though it can be daunting at first, if it perplexes you, you can turn on auto prototyping and it's done for you.
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>I also still think SMAC offers the best of the CIV/SMAC interfaces in terms of informative, ease-of-use, and power to get done what you need.
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>I guess I just didn't enjoy the way Civ III seemed to get "dumbed-down." The micro-management is part of the game, sure, it can be annoying at times, but SMAC offers enough automation to help. The possibilities are simply endless with SMAC.
A Disappointment
The reviews of this game looked great and I've enjoyed Civ I, II, & III. Unfortunately, there was not anything new or interesting in this game. I found the "alien" technology difficult to understand and stragetise. Civ III is much better. I am very glad that I did not pay full price for this item. If you have already played Civ III, do not bother with this game.