Cheap SOCOM 3 U.S. Navy Seals (Video Games) (PlayStation2) Price
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$17.99
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| PLATFORM: | PlayStation2 |
| CATEGORY: | Video Games |
| MANUFACTURER: | Sony Computer Entertainment |
| ESRB RATING: | Mature |
| FEATURES: | Travel to all-new Areas of Operation like Morocco, Poland, and Bangladesh, 31 authentic weapons and 21 compatible attachments - Nearly 1,000 different weapon combinations for customized combat execution, Team Command Actions let the player direct the fireteam quickly with a single button, Complex AI behavior makes use of cover positions, blind firing, and fallback behavior to better simulate urban combat, Leader AI provides rallying behavior and coordinated chain-of-command scenarios |
| MEDIA: | Video Game |
| MPN: | 100728 |
| ACCESSORIES: | |
| UPC: | 711719747420 |
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Customer Reviews of SOCOM 3 U.S. Navy Seals
Totally stupid AI. Your team's AI. I am a campaign player, and have never tried the online element of this game. With that in mind, this is my review: <
> <
>One thing about the AI that has improved from the previous game is that your team actually runs away to take cover when you place a C4 charge or place a Satchel on the ground. That's amazing common sense added to the teammates. But just as Zipper added that trait, something must be taken away, and that was AIM. Sadly, my teammates can't shoot things that are 5 yards away from them. It's plain sad to see my team continually shooting at a rock because the enemy is standing behind it, and then when the enemy is in plain sight, they would still miss. Their aim sucks. So be forewarned, you will have to make most of the kills. <
> <
>Some other things were added that sounded great in writing, but didn't actually work out too well. First it was the addition of vehicles. It was great to have, really it was, especially when my teammates AIM was improved a thousandfold while working the mounted guns while the vehicle was jumping over a mound. But sometimes their reactions are slow, and even though I place them right in front of an enemy, they would still refuse to fire (with "fire at will" on). That's somewhat alright, as I know sometimes I cannot shoot them as quickly as my teammates. What really annoys me is the amount of babysitting I must do to get Bravo to actually follow me in a vehicle. I find myself often ramming them into the right direction. One word of advice, for the first mission, put your whole team into the jeep, as having Bravo in one jeep and Able in the other will simply cause headaches. <
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>Here is one thing I've learned about Bravo's behavior on vehicles: <
>1. If you want Bravo to follow you on the vehicle they are in, have them FOLLOW before you have them MOUNT. <
>2. If you want them to simply sit in the vehicle and provide cover fire, you must tell them to HOLD POSITIONS, COVER AREA, the MOUNT. weird, huh? seriously. <
>3. If you want Bravo in another vehicle to follow your vehicle, command them to FOLLOW, then MOUNT their vehicle, then get into your vehicle and drive SLOWLY. <
>4. If they are already in a vehicle, and you tell them to HOLD POSITION, they will DISMOUNT. You must order them to MOUNT again. Ridiculous? <
> <
>Second thing that's a little annoying are the points on the map which are labeled (not sure what these are called), like Charlie, Delta, Zulu, etc. These points often show up when you least want them to, especially when travelling and trying to spot potential tangos. There's gotta be a better way of showing where we need to go without obscuring our targets. <
> <
>Other than those complaints, the gameplay is somewhat satisfying, offering a campaign that has very little satisfying bonus objectives (as oppossed to Socom I and II, when eavesdropping was important, when learning some bit of information helped with the next mission, when missing it made you want to replay the mission over, etc), very little incentive to be covert, and very little incentive to replay the missions. I could have just went through the entire game running in with guns blazing, and there were times when I did! <
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>The missions themselves are a bunch of the same: seek and destroy, rescue and escort, escort and protect, blow this up, blow that up, recon, and capture the enemy. It's pretty much the same things from previous Socoms, but with bigger maps, enemies that actually use cover, and vehicles that are actually helpful in certain occasions. <
> <
>Even though I've said a lot of negative things about this game, I'll still give it 4 stars because of the fun I've had with it, although there were many times of frustration. I've learned that all games have their quirks, and some games require more patience than others as to maintain their challenge level.
SOCOM III
It is still the best game for war fighting out there. However if you don't like stupid endings to a game then this one will make you mad.
PLAYSTATION 2 SOCOM Serial: SOCOM 3
SOCOM. SNEAK, ESCORTEE, MOUNT. I have three SOCOM titles-SOCOM SOCOM 2 SOCOM 3.
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>This is a game you have to like. Commands and textbook practice gets you rank. I spent the sweat and purchased.