Cheap Restricted Area (Software) (Windows 98, Windows 2000, Windows Me, Windows XP) Price
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$4.98
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| PLATFORM: | Windows 98, Windows 2000, Windows Me, Windows XP |
| CATEGORY: | Software |
| MANUFACTURER: | Whiptail |
| ESRB RATING: | Mature |
| FEATURES: | CD-ROM, Complex roleplaying system - Each character has access to unique and misc. skills -- 750 in all, Incredible visual effects for dynamic lights and shadows, rain, fog, smoke, dust, fire, water, explosions and reflections, Dynamic dialogues adapted to the situation and the player's actions, Unlimited computer generated subquests and levels, Cutting-edge combat system for fast-paced action with shooter elements and adaptive environments |
| MEDIA: | CD-ROM |
| MPN: | 00007 |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 858700000079 |
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Customer Reviews of Restricted Area
Restricted Area Very good game. Takes awhile to get the right controls. Great Price and terrific graphics. Well worth purchasing.
Some people shouldn't write reviews...
I bought this game because some reviewers said it was a good alternative to diablo 2 a mistake I will never make on this site again. This is by far and away the worst game of it's genre/style that I have ever played.
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>There is all of like 20 different enemies in the game and the combined AI between them couldn't beat the "B" squad of the special olympics. I found it really funny that they made a point to express the advanced AI when all I found was seriously no more advanced then that of a tuna sandwich.
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>They spent two years developing the engine this game runs on and all they have to show for it are the most uninspired visuals I have seen in my life. The attacks don't consist of much more than orbs or blotches of light approaching your enemy and doing damage. The effects that do look good appear terribly out of place when coupled with the poor character animations and repetitive environments.
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>Most of the games story is delivered in bad CGI cutscenes and in the instruction booklet. One of the reviews from the new york times I believe even stated the game played like a movie and the entire time I was playing the game I couldn't help but think the only movie the reviewer had ever seen was Encino Man.
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>I could continue ranting about how bad this game is but it has already stolen so much of my precious life that I can never get back.
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>I would avoid this game like a fat girl at a keg party.
Very Boring and repetative - like most "rpgs" today that lack story
Ever since the fall of Interplay and the need for companies to make more money by pushing MMOGs (Massive multiplayer online Games like EverCrack and WoW - which are basically hack and slash without much story development) Long gone are the days it seems of the great games like Baulder's Gate, The Fallout Series and the last great RPG with an intriging story line that you can actually controll... Arcanum. The developement of true in-depth addictive and immersive RPGs are pretty much fizzeled out. This game without a doubt is no exception to the rule. If you are a lack-luster individual that finds the repetion of hack-and-slash reminisent of the early days of maze-style games that forced a linear path of play which were fine for the time 16 years ago, then I suppose this would be ok. Obviously a complete copy of Diablo only in (near?) futuristic times - there is no way of completing task alternately, you face the same monsters only with stronger abilities each mind numbing level after level of the same ineviable end. I don't know what else to say - this isn't an RPG... and I havn't seen one for quite a while. It's like most games today that are looking for a quick buck without much developement spent on those that are looking for the true control over your destination game that don't limit the exploritive nature and who thrive on the anticipation of new things or story developement. Nope, this game you know you go down to the next predetermined maze with a bunch of creatures that look and do the same limited things and kill as much as possible only to do the same for the next predetermined maze. I got bored quickly, and around character level 17 I abandoned the game and actually took interest (which is hard for me and I never have done before) in my programing classes... maybe some day I'll be able help create a "true" RPG again.