Cheap Quake: The Offering (Software) (Windows 95, Windows 98, Windows Me) Price
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| PLATFORM: | Windows 95, Windows 98, Windows Me |
| AGE GROUP: | 17 years and up |
| CATEGORY: | Software |
| MANUFACTURER: | Activision |
| ESRB RATING: | Mature |
| TYPE: | Science Fiction (SciFi, Sci-Fi), First Person, Computer Games, Action, Shooters (Shooter) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 047875104631 |
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Customer Reviews of Quake: The Offering
'I want a game, not a game engine!' I haven't played this game for years but I do remember my first days of acquiring it and the expectations I had. <
> <
>To quickly(hopefully) summarise: <
> <
>1. In terms of the 1 player game, I liked the style but the <
> substance was lacking. Let me explain: the 3D fluidity of <
> doors opening and closing, bridges forming and swimming <
> underwater impressed me. I'll also give the game a lot of <
> credit for atmosphere: the sound of the wind howling or the <
> occasional electric spasms from a nearby terminal was a <
> pleasure to listen to. However you quickly get bored of <
> seeing the same monster over and over again, not getting any <
> nice ending sequences(shub-niggurath is probably the worst <
> anti-climax in any game), and pretty much a non-existent <
> story. After fighting episode 1's boss I was looking <
> forward to some amazing final level boss, but that was pretty <
> much non-existant. <
> <
>2. Off to multiplayer then: stand-alone the game's multi-player <
> is OK-ish but we found ourselves going back to playing Doom <
> or Duke 3d (much more fun with the holograms and other <
> gimmicks). Slap on some mods and you do gain a few extra hours <
> of fun, but the lack of new music (or any music for that <
> matter) and sound effects makes it eventually feel like it's <
> still the same game (read below). <
> <
>3. The engine and it's customisability was what I thought would <
> be the game's strongest point. I was hoping that people <
> would come up with total conversations that would change the <
> game into what I hoped it to be. I imagined mods with huge <
> monsters that rivalled those in MDK and creative levels that <
> involved interactive and detailed environments with a <
> completely new colour scheme (ie. opposite of brown). There <
> were maybe one or two levels that I did enjoy and quite a lot <
> of nice weapon mods, but at the end of the day it still felt <
> like I was playing quake. <
> <
>To conclude, from a micro-perspective the game was a disappointment to me and hardly fulfilled it's potential. However, from a macro-perspective the game was considered responsible from introducing fully 3D environments and taking the FPS genre to the next level, creating a legacy of far better games such as Half-Life,Deus-Ex and even AVP. But as a game, and I mean just a game, (like you would judge pacman for the fun it brought you not because it had 5 colours instead of 4)..........IT'S RUBBISH! *GRIN!* <
> <
>Regarding the two expansion packs: I did play them and they were an improvement over the original game. I can't seem to remember them well though, therefore I guess they were not that impressive. <
> <
>Thanks for reading this review. Have a good day. <
> <
>
Still Quake...
There's simply no better way to put it - Quake is still the best first-person shooter in the world, no matter what platform you're playing it on. Five years and 2 million copies later, Quake is still gettin' it done, time and again, even in the face of modern competition from Unreal Tournament and Quake 3 Arena, the most recent title in the series. This recent bundle comes with the original game that started it all, and the equally awesome mission packs Dissolution of Eternity (my favorite - it has an AWESOME dragon boss character), and Scourge of Armagon. If you haven't bought Quake yet, you're really missing out on one of the most important games of all time. The Offering is your best opportunity to experience more Quake than you can shake a shotgun at - tons of single-player fun and visceral multi-player combat. Buy The Offering now.
After five years it's still one of the best shooters.
I'm glad I purchased Quake: The Offering for one simple reason: it's still one of the best shooters available. Yes, it's five years old; yes, it's graphics engine is seriously out of date but the fun factor is still present in this game.
Quake is the 3D shooter that started it all. After its release in August 1996 there was no going back. Scores of games from a multitude of developers were supposed to dethrone it as the King of 3D shooters; they all failed. Some of the games never saw the light of day (Prey, Into The Shadows), some were released too late and had to contend with the now-legendary Half-Life (Unreal), and some were just plain dull. The addition of an OpenGL patch allowed user with 3dfx cards to run the game accelerated; NVIDIA users eventually were extended this courtesy as well. Currently I am running the game on a Pentium III 850MHz chip with 256MB of PC133 SDRAM and a GeForce2 Ultra card with 64MB of DDR-RAM. Needless to say it runs quite well but if don't have these specs there's no need to fret: the game will run well on a classic Pentium 90, 100, or 133 with 32MB of RAM. You can run the game either in DOS or Windows (95, 98, 98SE, and Millennium). I suspect Windows 2000 supports it but I haven't tried installing it on such a machine yet.
If you haven't played Quake yet you owe it to yourself to buy this game. It's the granddaddy of all current and future 3D shooters and deserves a space in every gamers library.