Cheap PS2 Radiata Stories (Video Games) (PlayStation2) Price
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$29.99
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| PLATFORM: | PlayStation2 |
| CATEGORY: | Video Games |
| MANUFACTURER: | SQUARE ENIX USA INC. |
| ESRB RATING: | Rating Pending |
| FEATURES: | PlayStation 2, ESRB Rating: RP (Rating Pending), Strategy/Roll playing game |
| MEDIA: | Video Game |
| MPN: | 90509 |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 662248905099 |
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Customer Reviews of PS2 Radiata Stories
Exceptionally Disappointing Even without having any expectations for this game I couldn't help but to be disappointed with a story littered with clich�s and a plot that seemed more like an outline than a finished product. After the initial start up screen and the typical prophesy as prose intro I am hit with a barrage of clich�s in a matter of minutes. Boy whose father was a great knight, boy sets out to surpass father, girl who beats boy in a battle, boy and girl hate each other, well fifteen minutes into the game and I can already see where its going. However I still wanted to give it the benefit of the doubt, after all clich�s are a standard part of RPGs. Then however came the "split" where I am forced to choose sides in a war that was completely avoidable between the non-humans and the humans. Having a momentary lapse of judgment I chose the non-human side not fully realizing that when they said that all humans would become my enemy that they meant it. That's no problem, I thought, these are my friends surely they'll stick beside me because I'm fighting (I think) for what I believe in. Sadly that was one clich� that was not forthcoming. My friend's list was wiped out basically making the first ten hours that I played null and void. After fighting alongside of the fairies I began to wonder why I even bothered siding with them. It definitely doesn't help their cause when you're in the middle of battle and they start spouting taunts such as "humans are weak". Oh really? Then why are you letting me do all of the work while your terrible AI simply tells you to sit there? <
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>Character development is nonexistent. I kind of liked Jack at first and hated Ridley. Unfortunately Jack goes from a thrill seeking smart aleck to a typical "I just want to protect you" hero and Ridley simply disappears into the background. Plodding through this disappointing game I eventually came to the realization that I didn't care what happened to any of the characters or even how the story played out, it was simply unenjoyable and insipid. Perseverance or a mild case of masochism kept me playing until the end where I was greeted by the frustrating get -to -the -top -by- dumb- luck board of the City of White Nights. I can't tell you how much time I spent going up and down ladders, running to dead ends, and getting knocked down by sand or dust or whatever it was, that fell from nowhere sending me back to the beginning. My hours of frustration were rewarded with one of the most uninspired lackluster endings that I have ever witnessed in a RPG. <
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>To its credit however I have to say that at least it wasn't difficult to level up unlike some other RPGs that I've played and Jack's on screen model reflected the armor that was currently equipped on him which was nice. There were a few laugh out loud moments but not nearly enough to make this atrocity enjoyable and I don't see myself playing through it again to get the human side of the story. I'm certain that this review won't detract anyone from playing it who wants to, after all there certainly seem to be enough people who enjoyed it. As for me the disappointment was too great for me to recommend this to anyone.
Popularity Contest
I would have loved this game had it not been for the in-game clock rushing me to do things I'm not ready to do. It was a constant aggravation hurrying from point A to point B in time so that I could meet a character simply to buy a few items from him or her, or to get a key to opening up that character later on to become a friend (more on this saving grace later). And then, to add to that, there is only one permanent save point in the whole game, and going to that save point is often off-limits if you don't want to progress the story. In general, I felt rushed by the whole in-game clock system, and frustrated when real-life time-constraints forced me to move on.
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>The in-game clock also makes it hard to do one of the few things that makes this game fun: collecting characters to join in the quest. Even finding the characters that are recruit-able can be time-consuming, let alone getting the tasks done that is needed to recruit those specific characters. But as you collect more and more of these characters, the game turns into a Pokemon-like "gotta catch all" kind of thing. I constantly searched the back corners of the world of Radiata Stories in order to find absolutely every character possible, and though I failed in recruiting everyone I still want to go back through and try to find who I missed. Early on, most of the characters are weaker, but as the story progresses stronger ones make themselves available, and that means a better team when battling the monsters of the world.
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>That leads me to the battle-system. The main character, you, of the group must shout orders at the other three characters and, depending on what the characters are capable of, they will act accordingly. Most will attack if you tell them to, but only a few can heal. Plus, there is a link system where the four characters link up and perform special attacks or have special abilities. It adds a little something, I think, to constant, monotonous battle systems found in most RPGs. But still, there comes a point when shouting orders and linking becomes rather useless, as the characters get so strong that it turns into more of a button masher than anything else. Still, early on it's fun and unique.
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>The story is okay too. It follows Jack as he tries to go in the same path that his hero father did by becoming one of the famed Radiata Knights. Things don't go so well for him and he believes his hopes of becoming a knight are lost. It doesn't end that way, though, and Jack finds himself journeying with two other Radiata Knights on missions. Still, something goes wrong later and Jack suddenly finds himself ousted as a Radiata Knight. From there he must start over and joins the Theatre Vancoor, a warrior guild that accepts missions from the highest bidders (or whoever needs a job).
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>The three positives--the decent story, innovative battle system, and character collecting--made up for the one thing that nearly killed this game for me, that being the in-game clock. I had fun doing the things the game was rushing me to do, though I feel a little cheated at not being able to do everything the first time. As for recommendations, I can only recommend this to poeple who have quite a bit of time on their hands as it will take three or four attempts through the game to collect every character (or just two if you have an extremely large amount of time and a strategy guide).
my review
This game is fun. It took me a second to realize that its best to make friends with everyone. The game was sort of short to me, but with two different endings depending on choices made, I ended up playing again. Definatly good for a gamer whos bored or for kids. If your looking for something more hardcore this is not for you.