Cheap PS2 24: The Game (Video Games) (PlayStation2) Price
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$39.99
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| PLATFORM: | PlayStation2 |
| AGE GROUP: | 17 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | 2K Games |
| ESRB RATING: | Mature |
| FEATURES: | Become part of the L.A. Counter Terrorist Unit in this action-adventure game, 100+ missions include shooting, puzzle solving, interrogation, and more, Packed with jaw-dropping revelations; 3 playable characters, Set between second and third season of 24 the television show, Authentic 24 experience; double bluffs, multiple plot strands, and cliffhangers |
| MEDIA: | Video Game |
| MPN: | 27818 |
| # OF MEDIA: | 1 |
| UPC: | 710425278181 |
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Customer Reviews of PS2 24: The Game
GAMEPLAY OK....STORYLINE EXCELLENT Being and avid 24 fan, this game was a no-brainer to buy. Playing the game is really like watching 24. Between gameplay sequences there is quite a bit of animated scenes a much a 3-5 minutes long of dialoge as if it was an episode. This really helps to move the game along. It is really nice to see all of my favorite characters (especially since most of them are dead). <
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>The gameplay I find is pretty easy. The driving sequences are probably the most challenging since the controllers are not the most smooth. You get to play all the characters at some point. I kept finding myself trying to get Kim killed since she won't die on the show. (ha). <
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>As I said, this is more of a new season of 24 to watcch rather than a challenging game. The story is excellent. I certainly recommend it to all 24 fans.
THE FOLLOWING WAS WRITTEN BETWEEN...
"24: The Game" is a good game, which features several playable characters and many different types of stages or missions.
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>Playable characters include Jack Bauer (of course), Tony Almeida, Chase Edmunds, Michelle Dessler, and Kim Bauer. President David Palmer, Division Director Ryan Chappelle, Kate Warner, and CTU Agent Chloe O'Brien also appear in the game's cut-scenes, but those characters are unplayable. All characters are voiced by the actors who play them on the show, and the game voice performances seem to me to be on par with what the actors provide on the television show, which is a good thing. Most missions are played with Jack Bauer, and each mission dictates which character will be used. One of the nice touches with the Kim Bauer stealth mission is that Kim, who has no weapons training, can use any weapon found, but her aim is horrible. Because of this, Kim's primary weapon will be a short-range stun gun.
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>Mission types include second person view assault and stealth missions, protection missions, driving missions, interrogation missions, various puzzle task missions (adding a feel of the show's technical aspect to the game), and first person sniping/shooting missions. For the most part, missions are relatively easy to pass, allowing players to progress quickly through the game, at a pace approximating the fast pace of the television show. The game's first mission begins at 6:00 A.M., and each hour encompasses two to three missions, with the top of each hour featuring Jack Bauer's familiar intonation from the show, "The following takes place between 6:00 A.M. and 7:00 A.M." (etc.). During each hour, the time of day will periodically appear on screen when Jack, or whichever character you're playing, reaches a pivotal point during a mission.
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>Game play during missions does not correspond to game story real time. So it might take you 15 minutes of play to get through the first story hour or 2 hours to get through the first story hour. This aspect of the game has drawn some criticism, but it makes sense that the game plays this way. The game story, like a season of the television show, is designed to take place over a 24 hour period. And the game story can't stick to that framework if players take too long or not long enough to do things, and if the game story clock is bound by this. One might counter, why not make the game more open-ended in play, like the Grand Theft Auto series, and give the player 24 real-time hours to finish successfully or fail to save the day? Well, the problem with this is that the concept of a season of the television show "24" is not that the good guys are on a 24 hour ticking clock to save the day, but merely that events of that season occur over a 24 hour period. Sure, there are races against the clock within each day on "24", but those races are dictated by moment-by-moment plot developments, not by the fact that the characters are trying to accomplish "the big mission" on a 24 hour deadline. In reality, the fact that the season's crisis is resolved in a day is just a tidy side-note within the reality of the show.
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>Earlier, I mentioned that missions generally are relatively easy to pass. While this is true, that's not the whole story concerning mission performance. To get from one mission to the next, a player need only barely accomplish the mission's tasks. However, to unlock mission bonuses, such as short video clips, etc., a player needs to get high performance grades (usually above 90% proficiency) on each of the various missions. And this is not easy. In fact, on certain missions, this is very difficult. Upon passing each mission, the player is shown his mission grade on a screen which also lists where all the percentage points were gained and lost. These grades and best performance breakdowns can be accessed later when a player might want to replay those missions for better performance grades. Points are gained in such categories as enemies killed, head shots, shooting accuracy, enemies restrained, civilians restrained, targets found (sniping mission), civilians warned, enemies stunned (Kim Bauer's mission), stealth takedowns, bombs found (satellite puzzle mission), and chopper damage (specialized player vs. helicopter missions). Points are lost in such categories as teammates killed, surrendered enemies shot, health used, alarms triggered, driven vehicle damage (driving missions), pedestrians panicked (driving missions), time used (various missions), connections used (puzzle missions), questions used (interrogation missions), extreme high or low stress (interrogation missions), breaking stage misses (interrogation missions), civilians killed, incorrect data matches (puzzle missions), number swaps made (puzzle missions), property damage, times discovered (stealth missions), incapacitated enemies shot, bad nodes found (puzzle missions), and chopper damage (first person shooting mission). Most missions have two to eight parameters which affect the overall mission performance grade. The missions actually become more fun to play when you're trying to get good performance grades as opposed to just trying to pass the missions.
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>Finishing up, the game play controls are fairly easy to learn, and on-screen indicators as to what button presses might be appropriate when your character is near something are helpful. Many have criticized the driving controls, but I thought they were adequate. Many have also criticized the in-game camera controls and function, but I thought the camera was adequate. I found the game graphics, music and sounds to be very good. The game maintains the look and feel of the television show, with split-screens and time displays during cut-scenes, and occasionally during actual missions. The story was fairly interesting, although a bit disjointed. The variety of mission types is, in my opinion, the best aspect of the game. None of the mission types was done the best way I've ever seen them done, but I thought they were all done well, and they kept the game from being oversimplified in translation from the television show to the video game.
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24: The Game. This Rocks!!
When You first pop in this game into your PS2 drive you are in for a wild ride. Taking Place between seasons's two and three. You'll find out plenty of things. Questions unanswered will be answered in this awesome game. The story takes place in LA in the life of CTU (Counter Terrorist Unit) agent Jack Bauer. You will experiance the longest day of his life. It starts out at 7:00 after getting anonymous tip about a chemical Ricin aboard a ship in LA Harbor. After that you find out that this is about a much larger deal. You find out about a terrorist Peter Madsen. He plants to set off ten bombs in LA. Each causing an earthquake.
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> Will Jack find Madsen? Will CTU be able to stop an attack in LA?
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> This game has top notch graphics. Note: 2K games isn't that great at games. The gameplay is so awesome that you almost forget about the crappy driving missions that get so freakin' aggrivating that I hit the controlller on my knee. The problems with them are, in every driving mission, you are being chased by vehicles that are way more powerful than your SUV. And when you want to get a new car, like the sports car, you will have to evade traffic. It's not like the cars stop for you. This game's driving missions are no Grand Theft Auto: CTU. I got out of my car once to be hit by a car. I survived, but then a freakin' cop car hit me. Their is just one more complaint. Sometimes having a partner like Chase Edmunds is aggrivating. I'm shooting an enemy and all of a sudden Chase walks in front of me. I wap my rifle at him, causing him to die. And in the final mission it get's very glitchy. Such has aiming takes a turn for the worse. Graphics at times got choppy. Note: When you put water in a game and show it many times, make sure it looks real. This is the most awesome game based on a TV show. Did you see how crappy Futurama,and Simpsons Skateboarding were.
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> Jack Bauer: Awesome graphics, gameplay, really based on the show
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> Sherry Palmer: Choppy at times, driving missions
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> Sound 9
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> Gameplay 10
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> Shooting 9
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> Tech missions 9
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> Interrogation 10
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> Driving 4
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> Character Design 8 Eerie models
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>Overall 59
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>Awesome: Sequel needed. Please 2K. I won't call your games so-so anymore? Please Please, Please. I like the books too
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