Cheap Oni (Video Games) (PlayStation2) Price
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While the game's free-roaming 3-D environments may not be much to look at--they're understated to the point of seeming bland or unfinished--Oni's real beauty is in its mix of hand-to-hand and weapons-based combat. The game's characters have their own distinct fighting moves and can disarm their opponents, making the arsenal of available weapons fair game. Admittedly, the controls (which utilize everything but the L3 button) are quite a handful and take a lot of getting used to, but the payoff is quite a kick.
Those who are easily frustrated should be warned that the action in Oni is fast and furious, and it's easy to get killed again and again at times--with each death followed by an annoyingly slow reload time. This is especially true when fighting multiple opponents who have the advantage of not being distracted by disorienting camera angles. --Joe Hon
Pros:
- Fast-and-furious mix of hand-to-hand and weapons-based combat
- Silky smooth character animations; stylized, effective onscreen displays
- New special moves are "learned" as the game progresses
- Japanese anime-influenced cyberpunk story line
- Understated 3-D environments
- Not for those easily frustrated by complex controls
| PLATFORM: | PlayStation2 |
| CATEGORY: | Video Games |
| MANUFACTURER: | Rockstar |
| ESRB RATING: | Teen |
| MEDIA: | Video Game |
| ACCESSORIES: | |
| UPC: | 710425270536 |
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Customer Reviews of Oni
Fun? No. Really f*cking frustrating? Yes. Before Bungie made Halo (the most overrated game of all time, aside from Grand Theft Auto: Vice City), they proved that they most definitely were NOT the "greatest developers of all time" (as any ignorant XBOX fanboy will tell you) with this little-known blunder of a Third-person-shooter/fighter. Little known for a good reason, it seems. <
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>This is one of the most aggravating games I've played in a long time. Not the "good" type of aggravating that you get from playing a game like Contra, where it's fun as hell, even if you die (and which results in that ultimate feeling of "awesome" when you finally DO beat it). Oni is the type of aggravating where 75% of the frustration and difficulty comes from the game itself, not because you aren't good at it. <
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>Games like Oni are why I have very little respect for most American developers. "Hey guys, I have an idea! Let's forget about making a game that's actually FUN, Let's concentrate instead on making a game as realistic as possible. SO realistic in fact, that it greatly hinders the gameplay, and defeats the main purpose of playing a video game! Oh sure, some people may say it's boring, but who cares? They'll be too blown away by the fact that the game is just like real life!" <
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>That forumla does not work at all in making a good game. Let's list the reasons why: <
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>-The movement controls are designed to be like a first person shooter, with the left stick for movement, and the right stick for turning. That would be cool if this was a first person shooter. But in a third person game with much faster action (not to mention jumping and fighting game moves too), this just becomes ridiculous. People with less than 4 hands will find this game's controls poorly designed and nearly impossible to master. <
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>-You can only carry one weapon at a time. How lame is that? Some may say this makes it more strategic, but take a look at Half-Life: You can carry as many weapons as you want, and it's still full of strategy. <
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>-Hypo Sprays, the game's way of recovering your health, don't have an immediate effect. Instead of having your health meter instantly rise to full, it sloooooooooowly works it's way up to the top of the meter. If you get attacked while you're recovering, you've lost it all. Bye bye. <
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>-There's no block button. Blocking attacks supposedly occurs when you face the enemy and don't press anything, but 9 out of 10 times, this won't save your ass. <
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>-The game goes WAAAAAY overboard with weapon limitations. The Mecury Bow, for instance, has a 5 second recharge time and fires a whopping...2 rounds before it's out of ammo. Even though it kills most enemies in one hit, it still isn't enough to justify <
>something like that. <
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>-You can only jump from about 10 feet off the ground before you take damage from falling. Once again, this is just going way overboard. <
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>-You have to press a button to pick up items on the ground instead of just walking into the item and getting it. Need I say more? <
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>-There's a HUGE gun in the game which one of the bosses weilds. Once you beat him, you can use this weapon for yourself. The problem is, you (literally!) can only run about 1 mile an hour while you're wielding this thing. It makes getting from one end of a hall to the other feel like a drive across the country. <
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>There are some good things about Oni, like the good voice acting, the stylish cel-shaded graphics, and the comic book feel of the game, but it's overshadowed by all the horribly annoying gameplay flaws. Not worth it.
Hardcore Gamers-Buy__Others-Beware
After renting this game at Blockbuster for a week, my brother decided that this was a good game, and that the problem with the controls he had been having for a while would vanish after being played. This has not happened.
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>The game engine in itself is a beauty. It's moves are absoulutely incredible, reminding me of the much more recent Enter the Matrix game. They could do the same things before Enter The Matrix.
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>The problem, however, is that the controls are ill-fitting. If you have enough time to do a serious learning course with this game, maybe this is for you. My brother and I each played for 6 hours. Neither of us felt we were making progress with the controls at all. We deemed the game "junk" and have not played it since that date, a few years ago.
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>Aside from that it is good, but that is a serious setback. Personally, I feel the game is worth around $3-5 to the non-hard-core gamer.
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>In conclusion, unless you are a huge fan, just wait for an
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>ONI 2.
Original, Not Innovative
...is ONI.
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>You see, I actually borrowed this game from the library for PC, after hearing several bad reviews about it (seeing if they were right, heh). However, after burning it and playing it, I was engulfed in ONI's world...for an hour or so. Then it became difficult, unless you abused the several combos that were built in the game, which made it extremely easy.
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>But all in all, ONI seems to be a normal adventure game. Sure, you're in a third-person perspective and you fire guns and everything. Maybe the storyline is a little original. ONI would be extraordinary...if it were not for the fact that most games have that "extraordinary" ONI touch. Tch. Skip it, unless you want to be entertained for an hour. Then dump it.
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