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At the time of your arrival in this universe, a gigantic central computer known as Ix presides over the city of Omikron. In its virtually infinite memory are concentrated all of the data from the entire galaxy, collected by its numerous sensors. Using this information, Ix is better able to manage the interests of the human race. But Astaroth, prince of the demons, has bigger plans. He secretly seizes the Ix computer and swears his revenge. He vows to conquer not only this planet, but also spread his reign over the entire universe, to avenge himself of those who chased him away.
| PLATFORM: | Windows 98, Windows 95, Windows Me |
| AGE GROUP: | 12 years and up |
| CATEGORY: | Software |
| MANUFACTURER: | Eidos |
| ESRB RATING: | Teen |
| FEATURES: | CD |
| TYPE: | Science Fiction |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 696055100491 |
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Customer Reviews of Omikron: The Nomad Soul
A bit dated, but still fun First things first: <
>For owners of Windows XP, this game will not immediately work. It was originally released a short time before WinXP was, so it is made to work on Win95/98 and ME. To get it to work on XP: <
> <
>First, right click on the Omikron Shortcut on your desktop. Click the 'compatability' tab and select to have it run in WindowsNT Compatability mode. This should make it work; it may give you a 'runtime.exe' error, or incorrect CD error. In that case, you must download a nocd crack from the internet, which can easily be found via google. The game generally runs well with few graphical errors common in older games running on XP in compatability mode. <
> <
>On to the game itself: <
> <
>This game is a lot of fun if you can get past the dated graphics. This can be more of a problem that it usually is in good older games since alot of the plotline is dependant on the 'this is not a game' aspect. Still, the adventure, fighting and first person shooter elements work together well (with the fighter and FPS elements complimenting the adventure game; don't expect to spend equal amounts of time adventuring, fighting and FPSing) and the atmosphere is top-noch and very Blade-Runner esque. <
> <
>So, if you're jonesing for an adventure game with a good storyline and lot's of atmosphere, this game is for you. At the price most sellers have it at, it can't be beat.
How to Catagorize This Game -- A Point of Much Debate.
What to say that hasn�t already been said more eloquently? Let�s hit the obvious first. Genre-wise, this game definitely fits more into the �adventure� category than anything, but spans several other mini-modes of game play. During the course of your adventuring, you will encounter first-person shooter, melee fighting and role-playing elements that supplement the interface you�d normally expect from an adventure game. This is quite a pleasant change if you are expecting a run-of-the-mill adventure. On the other hand, don�t go into it expecting a great fighting game, FPS or RPG; you will surely be disappointed. Let me explain by covering each of these sub-genres found in Omikron in greater detail:
FPS:
The first-person shooter aspect comes across as somewhat crude and limited, in that movement is stiff and slow, the AI lacks coherent intelligence, and as a result there really is no great depth of game play here. The interjection of FPS scenes into the game lack smooth transitions, and therefore feel more like a blatant attempt to graft an FPS branch onto an adventure tree, so to speak.
Fighting:
Represented as a fighting game, Omikron fares much better. Attack combinations, fluid character animations and a 3-dimensional opponent-oriented movement make for some great action sequences. On the other hand, it wouldn�t be fair not to mention the inconsistencies in the AI opponent. When playing a scene in this game mode, it seems that there really are only two different AI models with which to fight: way too hard and way too easy. The discrepancy lies in the fact that you may fight the same character twice -- beat them without taking damage the first time and being pummeled down mercilessly the next -- a bit like a coin toss.
RPG:
It really is tough to even stretch the RPG factor in Omikron to the point of calling it a sub-genre. This element consists mainly of the ability to broaden the character�s skills to their full extent, with the use of training, items and spells. In relation to the rest of the game, it does not influence the tide of the adventure part in the slightest; only melee combat is affected. Even this muted form or role-playing is further castrated by the fact that during the course of the game, you move from body to body quite often, which is mandatory. In doing so your former body is lost forever, and the new body must be quickly re-trained if it is to fare well in martial combat.
In conclusion, this is simply one of the BEST adventure game I�ve ever played. That�s right; even with their drawbacks, the varied modes of game play do well to shake up the monotony of adventuring, �talk to X, find Y, and open Z. Rinse, lather, repeat.� You may not look forward to the action scenes you�ll encounter in this game, but you will likely appreciate them anyway. Sub-genres aside, this game tells a superbly crafted and well balanced story, paces nicely, and offers you many decisions and possibilities without leaving you feeling directionless. For fans of adventure games, missing out on this game because of its weak action elements would be a poor decision. After all, at least it HAS some action elements! ;-)
i really loved omikron
Omikron was a pretty fulfilling game. The realistic environment and cities were so refreshing. The game caters to several different genres and is anything but linear (linear games bore me very quickly). The game has an interesting story line and so many choices of things to do, I was entertained for many hours and visits to my computer. I would highly recommend.