Cheap Neverwinter Nights Collector's Edition (Software) (Windows 2000, Windows Me, Windows XP, Windows 98) Price
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Neverwinter Nights uses the Dungeons & Dragons 3rd Edition rules in (nearly) all their complex glory. It's the first game to attempt to fully support D&D 3E's customizable features, and more significantly, it's the first game designed to re-create the experience of playing tabletop D&D. You can play BioWare's extensive campaign alone or online with your friends, or you can use the included Aurora toolset to build your own adventure module and run it for your buddies with all the control you'd have if you were running a tabletop game. The powerful Dungeon Master client lets you put words in nonplayer characters' mouths, control monsters, alter the game world, and customize your adventure on the fly. If playing is your thing, you can join other people's games and play through encounters with other gamers around the world.
Everything works as it should and the game is beautiful to behold. BioWare has used a limited 3-D engine to allow you to spin your viewpoint around your character and zoom in on the action. During combat, Mages unleash spectacular spells, Priests raise their symbols to drive undead hordes back, and Rogues tinker with locked chests, while Fighters dodge, parry, and strike ferociously at any attacking beasts. The sound is topnotch, with BioWare's typically high-quality voice acting and music from composer Jeremy Soule.
But all isn't perfect.
The game makes a great effort of implementing the full D&D 3rd Edition rules, but doesn't quite succeed. In NWN, Paladins lose their Detect Evil and Mount abilities. Druids can shape change into animals, but can't change back to human form at will. Darkvision has no noticeable in-game effect. Troublesome issues for hard-core D&D fans, but it's understandable that some changes would have to be made in order to shoehorn a freeform tabletop RPG into a computer program.
Other issues are not so easy to understand: the camera controls are simple and will not allow the user to lower to decrease the camera angle--you'll never get anything approaching a character's-eye view of the world. Moving to a new section within a building or going from an indoor to an outdoor area takes you out of the game and presents you with a (mercifully short) "Loading" screen. There is an artificial limitation on how many henchmen you can hire in the single-player game: you're limited to one hireling, and Baldur's Gate fans will miss the squabbling party from earlier games. More significant are the problems that arise from trying to re-create a social experience like D&D in a computer game. Multiplayer games with strangers are confusing and not as fun as they sound and, like the tabletop game, they're really only as fun as the players and especially the DM you're playing with. Multiplayer NWN is only worthwhile if you have a dedicated group and a DM that knows what he or she is doing. The last drawback is the documentation. The manual is large and detailed but it omits key help in module creation; you have to buy a separate strategy guide if you want that information.
But though slightly flawed, NWN has indisputably won the holy grail of RPG gaming: getting the Dungeons & Dragons experience into a personal computer. The included campaign is fascinating and the tools are powerful enough to ensure a steady stream of module content from devoted fans. Make no mistake, Neverwinter Nights is an achievement and will likely change the way CRPGs are played from now on. It's a game no RPG fan, no D&D fan, should miss. --Bob Andrews
Pros:
- Almost perfect implementation of D&D 3E rules
- Deep single-player game
- Intriguing multiplayer game
- Powerful module creation tools
- Not quite perfect implementation of D&D 3E rules
- "Loading" screens
- Inflexible 3-D camera
- Only one henchman
- Multiplayer is dependant on quality players and DM
| PLATFORM: | Windows 2000, Windows Me, Windows XP, Windows 98 |
| CATEGORY: | Software |
| MANUFACTURER: | Atari |
| ESRB RATING: | Teen |
| TYPE: | Fantasy (FRPG), Massively Multiplayer Online Role Playing Game (MMORPG), Advanced Dungeons and Dragons (AD&D), Wizards of the Coast, Bioware, Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 742725245891 |
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Customer Reviews of Neverwinter Nights Collector's Edition
I sold my original to buy this one... I loved the original version of NWN so badly that when I found out that Infogames was releasing a Collectors Edition, I sold my old copy and bought this one!!! First off:
1) The game itself ROCKS! I mean, it's the best RPG on the market - period. And this is due to the single player campaign, the online modules and support, etc..The only other RPG's that compares to this are perhaps Diablo2 or Dungeon Seige The poster of Aribeth de Tylmarande is a)sexy b)huge c)it's made out of CANVAS - not paper. Now how {great}is that?
3) The artbook is a work of art itself. The only beef I have with this artbook is that it's softcover.But the content more than makes up for it. This is one book I will keep beside me in my "Geek Room" as I like to call my computer room!
4) The music CD is awesome enough. It's real primal, as the box describes it.
5) The game CD's themselves come in a custom DVD case - much better than these paper sleeves they're putting game CD's in these days...
6) The shirt [is great]First off, it comes in an awesome "stainless steel" bag with the NWN "Eye" on it. Next, the T itself is sooo cool. It kind of reminds me of the old "heavy-metal" T's from the 1980's.
7) The box itself is a masterpiece - I mean, what hormonal male geek doesn't like Aribeth de Tylmarande, elfchick-to-die-for? This is one gamebox you will be keeping.
8) the game manual is the same one that comes with the original game... That's it.
Great Package, Great Game
First off, for the game 4 stars(I'll explain in a bit). For the Collector's Edition you get the VIP treatment as with some game boxes in the 80's. You get a very nice Jersey(Tee-shirt with long-sleeves)that has not just some... decale, but writing on the sleeve, chest, and back. You get a huge cloth poster of a Warrior woman wielding dual swords(very nice) a mouse pad map(exact duplicate from the paper map in the regular ED)that you can look at as you wheel your mouse in for attack. You get an art book with a nice picture of Lady Aribeth de Tylmarande (also beautifully done on the DVD case of your game disks.) And you get a nice box with the warrior/ranger to put it all in.
Now for the game:
Although this is a very fun and addictive game, it is weak in some areas, namely the lone wolf character along with his hired help. No party. You cannot control the leveling attribute/feat placement of your significant other either. Another thing is the level 20 cap. I don't mind so much except that the expansion pack isn't going to expand on that either(so I've heard).
Other than these two pretty major flaws, it's a dang good hack-n-slash with RPG elements. The nice thing about 3rd Edition is that you can multi-class(even a paladin) and have a Paladin/fighter that can dish out Specialzing(if you know what I mean) damage with his... Sword. 2nd Ed you couldn't. Furthermore, Paladins were useless in 2nd because the fighter/cleric(a class that should've been forbidden in those rules) was always better and not very balanced. Like I said in IWD2, if you don't like it, that is your opinion and nothing more. Fighters have more feats and Paladins(of Helm) loose part of thier paladin powers because they have to wait until level 5(when weapon specializing) to become a Paladin again. In this game multi-classing is free game for paladins, but I like it that way(and so do a lot of Wizard/Paladins).
I once had the original edition of NWN but returned it promptly... Amazon is the first place I saw it...
improved perfection
The world of RPG has always been a rocky one. It is like a group of statisticians looking for the grail. Still, it is one of the purest game forms. not bend on impossibility, but on imagination. A world that was formed by hundreds of books telling tales of mystical times, of magical challenges and the principles of the war artisans.
A game like that partially existed and was called "Baldurs Gate". These designers took a long look and improved an a great concept. the result is "Neverwinter Nights". It starts with the challenge of finding 4 creatures that form the cure for a plague. When at last you find the 4, and when you make the cure, then you will learn that it is only the introduction to something far more. walking around this world. fighting the creatures of evil, searching the places of darkness is so compelling, you can be at this for many many months. And to top this all off, there is a toolkit that will allow you to design your own challenges. For you or for your friends.
If you are new to the RPG world, then this game is a great place to start. If you are a RPG fan, then you cannot afford, not owning this game.