Cheap NDS GoldenEye Rogue Agent (Video Games) (Nintendo DS) Price
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$26.95
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| PLATFORM: | Nintendo DS |
| AGE GROUP: | 12 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Electronic Arts |
| ESRB RATING: | Teen |
| FEATURES: | Nintendo DS, ESRB Rating: T (Teen), Shooter |
| MEDIA: | Video Game |
| MPN: | 14967 |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 014633149678 |
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Customer Reviews of NDS GoldenEye Rogue Agent
Great game, but with a few flaws This game is like no other James Bond game before for two reasons: you're not James Bond, and you can dual-wield weapons. <
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>With the dual-wielding weapon system, you can be shooting an Uzi in one hand and a pistol in the other (there's a bunch of different combinations). Some weapons are too heavy and require you to use both hands, but they're like a bazooka or sniper rifle. What's weird is that instead of just walking over a weapon to pick it up, you touch the right or left hand icon when the name of the weapon shows up (you can choose which hand you want the weapon in). <
>The graphics are really pretty good. It really looks realistic. <
>I like how you can go up and hit people with your gun or fist, and then you can take them hostage (it's more using them as human shields, because the other guys will shoot the hostage until he dies and then they'll aim at you. You have a gun in your hand when you take someone hostage, so you can shoot back at them). <
>A nice thing is the Goldeneye powers. You can see enemies through walls-and if you have a certain weapon you can shoot them through the wall. You can make enemies reload when you want them to, and you can turn on machine traps from far away (like a mining cart that runs over enemies). You can have a shield which will deflect bullets for a little while, or you can discharge it into a bad guy by punching them which kills them. Probably the best one of all is the last one. If you look at someone with it activated, a square will appear around them, and when you press the button, they will fly backwards and die. <
>The controls are pretty nice if you use the thumbpad; it's almost like using a mouse. It's a little hard to turn around fast, as you will have to move your finger across the touch screen a couple times to completely turn around, but it doesn't really affect anything. <
>Of course, there is no blood or anything, but they do cuss at the end, and although they don't actually say it, it's written at the bottom of the screen. <
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>Cons <
>You can't stockpile weapons; the weapons you have in your hands are the only ones you have (besides the handgun and the grenades you get when you run out of weapons). That's not really a bad thing, but it would be nice to be able to pick up all the weapons that you find, but it's not a big problem. <
>Probably the worst thing about this game-and I don't even think it's a big problem-is the sound. For example, the music is not very good; it might be all right on some other kind of game, but not on a shooter game. You can turn the music off, anyway, so it doesn't matter. Some of the sounds are not very good, like when you get on a zip line, it sounds like a door squeaking over and over. Otherwise, though, the sounds are pretty good. <
>The other thing is, it's too short; I beat the game on easy in three days; don't take this in the wrong way, there's still plenty to do. You can go back and beat the game on normal, hard, or You Only Live Once (you only have one life). If you get tired of that, you can always do the Virtual Training, which is like multiplayer for one person. I haven't played it much, so I don't what it's like. <
>Also, the checkpoints are too far apart on some parts-not all the time, sometimes they're fine. Mainly on the last level, where they have one-hit kill weapons, and the checkpoints are so far apart that you end up doing the same thing over and over again. <
>I haven't tried multiplayer, so I don't know anything about it. <
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>Overall, I think it's a fun game, and even after you beat the game there's still stuff to do. There are a few flaws, but it's still a great game.
You get bored easily with this game
I found this title interesting for being the first one-person shooter for the DS before Metroid Prime Hunters appears with wi-fi capabilities. Although enthusiastic, you soon discover this game is very repetitive and there are not many tasks but shooting and killing and getting at the end of each phase. I think the main problem is the backgfround music that barely changes during the game. It gets so repetitive that you even want to turn off the music. Feel the Magic XX/XY can have a similar effect in players, but in my opinion, the repetitive tunes in Feel the Magic are really charming and joyful compared to the ones in Goldeneye DS.
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>Graphics are generally good and the framerate is smooth. For DS capabilities, graphics are overall good although not impressive.
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>Sound is normal but the background music destroys the whole experience for being that repetitive and uninteresting.
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>Gameplay is boring too. Where are the missions? What are my objectives? Where is the surprise factor?
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>It has multiplayer options but not wi-fi capabilities. Unless you have a friend with another DS, it is not interesting at all.
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>Value is low.
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>However, if you love first-person shooters you might love it, especially if you are a 007 fan. In my opinion, lack of originality are repetitiveness made me sell it as used. I disliked it soon.
I'd rather shoot my foot
The Nintendo DS, as innovative as it is, just can't do a few things correctly. It isn't a very good floatation device. It won't get you to the moon. It also can't handle a first-person shooter. This is very evident in Electronic Arts' port of Goldeneye: Rogue Agent. Rogue Agent is so heavily flawed in some aspects that it makes it difficult to enjoy the game at all.
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>The story of Rogue Agent DS is pretty much a pointless add-on to a generic and clunky first-person shooter. Basically, as a rogue MI6 agent, your goal is to assist Goldfinger in his pursuit against Dr. No and his evil henchmen. The gameplay itself is mauled by a horrible control scheme, which is utterly painful in execution and jumbles up any sort of entertainment that could be found.
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>The only real way to control the game is with the strap-and-thumb piece that came packaged with the Nintendo DS. This wouldn't be such a big problem if it just felt a little less awkward. I practically had to do finger warm-ups in order to stretch them out far enough to hit the shoulder buttons while I was using the thumb piece and directional pad. The small - and inconveniently placed - GoldenEye power-up icons don’t help one bit either.
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>The gameplay isn't only hampered by the control scheme. The single player missions are limited in number and are void of any entertainment whatsoever. It seems that there are only four or five different enemy skins throughout the game, so I found myself blasting away at the same dull baddies that never really posed a threat. In fact, the only time I died was near the end of the game when some of the enemies carried single-shot-kill weapons. This was made more frustrating by the lack of checkpoints in each level, meaning that I would usually run through the same boring hallways and rooms only to die in the same spot.
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>Fortunately, Rogue Agent DS carries a slightly stronger point in its graphics. They don't look like they're from the Nintendo 64 era (like many other DS games). The corridors are a little bland in some spots, but overall the game looks nice and runs at a very constant speed. I found it a little odd that enemy characters don't react to bullets -they sit and suck them in like human shields. Rogue Agent DS has taught me that in the future, nameless grunts are really walls in disguise, that or Kevlar has gone a really long way.
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>I wish I could give the same praise to the music and sound effects, but the effects themselves are very bland, typical shooter stuff that has probably been recycled a few times. The music is so bad that it's almost a good thing. Anytime I ever have an annoying song stuck in my head, I'll sleep well knowing that Rogue Agent DS sounds much worse in every way.
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>In conclusion, a decent multiplayer mode doesn't save a broken game. Goldeneye: Rogue Agent on the Nintendo DS is the first shooter on the console, and if they're all going to feel and play like this, I'd like it to be the last. Unless you're a real sucker (like some sort of Ultra Dum-Dum sucker) for wireless multiplayer shooting, you're not missing anything in this game.