Cheap Mysterious Journey 2: Chameleon (Software) (Windows 2000, Windows XP, Windows 98) Price
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| PLATFORM: | Windows 2000, Windows XP, Windows 98 |
| CATEGORY: | Software |
| MANUFACTURER: | Dreamcatcher Interactive |
| ESRB RATING: | Everyone |
| FEATURES: | CD-ROM, Science-fiction, fantasy-themed game; sequel to Mysterious Journey: Schizm, Encompasses over 40 locations with 30 different puzzles, Story and dialogues authored by award-winning Australian sci-fi writer, Terry Dowling, Complete freedom of movement and navigation for non-linear game play, A fully orchestrated, original, background soundtrack with in-game ambient audio |
| MEDIA: | CD-ROM |
| MPN: | PCO39950MB |
| # OF MEDIA: | 1 |
| UPC: | 625904399502 |
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Customer Reviews of Mysterious Journey 2: Chameleon
Puzzles that make sense- and lots of them! I like puzzles that make sense and these did. You push a button, you see the result without having to hunt around for what's going on. For example, in Mysterious Journey 2, there's several puzzles where you have to form a circuit or connect one side of a grid to another by clicking on dials. )...very straight-forward puzzles. Draw the grids out and it is not difficult to work out on paper. In another, you find your way across a fog enshrouded pathway (very cool!) by plotting the path from below. <
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>While there is very little having to combine information from several sources to figure out a puzzle, it does occur once or twice druing the main part of the game and again at the end. And there's a few math-based puzzles, too, in varying degrees of difficulty. (Hey, that's what Universal Hint System is for!) Still, gamers with more experience than I might not have much problem wtih them. <
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>An earlier reviewer mentioned that 'half' the time a puzzle led to nothing- just an area to look out of. I'm not sure where the reviewer is referring to, but I did not find that to be true. You open a door and there's something to find, learn about in a cut-scene, see, or do behind it. <
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>The storyline is interesting and well developed, and the ending is satisfying. <
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>As far as graphics, I'm not a tech person, but I found them to be very pretty. I wish I could have roamed a bit more in a few places- the graphics looked just too inviting to simply view from afar! The landscape is filled with bright colors and intriguing designs. This is not click and point, so you are able to move about freely. <
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>The music is not great, but at least it does not detract from the game. The voices are fine- a cut above most games. The mechanical voices are done with a bit of special effects- a nice touch. The computer-rendered people move fairly naturally. You have little control over settings, but in my experience, the game ran fine. (Athlon 64X2, GeForce 7600GS) <
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>I wish there were more games like this. Puzzles clues that are scattered hither and yon only to make little sense is not my idea of fun. I would recommend Mysterious Journey 2 to anyone who wants an easier game that does not over-tax their brain. <
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A Thought-Provoking Game... not for the faint of heart
Having finished the excellent prequel Schizm: Mysterious Journey, I thought I would give Mysterious Journey II/Chameleon a try. Was it ever worth the money!
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>The storyline: Excellent. As you (or your character, rather) travel throughout the story, a little bit more of the plot is revealed. Prepare for a major twist at the end!
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>Characters: Colorful, to say the least about their costumes. Both tribes have their own "special powers" and live in villages that reflect their preference to living: with technology, or living among nature.
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>Graphics: Detailed. Especially the living ships (if you've played Schizm, you know what I'm talking about!) You are taken through so many different locations that the creators of the game must be praised for the diversity of each place.
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>Puzzles: Last but definitely not the least. Like its predecessor, the puzzles in Chameleon are challenging but worth the effort. A guide book or hints are not necessary (though I did need help in one part with changing bases) but the rest of the problems CAN be figured out. These games aren't meant to be rushed through in a day, nor are the puzzles meant to be completed using hints for every step of the way. This is a puzzle game, not an action game. Use a piece of paper and YOUR BRAINS to solve these puzzles. For example, when you have to navigate a ship through a maze of reeds using the breath/wind of the four statues on the walls of the cliffs, try to figure out the possibilites of moving (I don't want to give away too much here...)
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>I read the other reviews posted on this website, and I have to say, I don't understand why people are slamming this game when they either don't back up their opinion or claim it doesn't work on their computer and still give it a poor rating when they haven't even played it yet!
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>Bottom Line: Having played the Myst series, Dark Fall 1 and 2, Schizm, Sentinel: Descedants in Time, among other notable puzzle games, this one is well worth getting. Not only will the graphics tempt the imagination, but the puzzles and the plot provide hours of entertainment and stimulation.
One of the first of a new breed
This was one of the first adventure games to take the 1st person mouse driven detached gameplay of the Myst series and bring it into the 3d free roaming platform, and is met with mixed results..The amount of freedom for traditional adventure gamers up until this time was pretty much point to where you want to go and you will be taken there..With Mysterious Journey 2 you had the ability to apporach your investigations from any angle you like, taking your time to explore the areas in your own way..On the flipside, the advent of 3d rendering unfortunately diminishes the personality that pre rendered art has afforded adventure games throughout it's genesis..Let us hope studio's will find a way to reconcile both elements into a new and improved hybrid.