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The hokey 1950s video of your frostbitten character is thankfully left behind for the haunting visuals of an icebound ship, the Herculania. As you wander through the ship's fabulous art deco ballroom, movie theater, and other rooms you'll manipulate objects and find clues to how the six passengers diverted themselves with evil intentions and forbidden love. Con artists and hypocrites (with one exception), they came aboard the Herculania seeking pleasure--only to become ensnared in their hosts' scientific experiments. You'll also confront the Neurographicon, a futuristic dreams-to-reality device that you suspect trapped your father before you.
Integrated QuickTime sequences, ambient sounds, and the ability to pan 360 degrees enhance the gothic creepiness of this game. The game begins slowly, but the puzzles soon pick up the intellectual pace. Environment is important, and clues can be devastatingly subtle, though not as biographical as one might expect.
Morpheus is a rich, many-layered experience, with puzzles inside of puzzles, and you'll get a lot of play for your money. To finish you'll need a large notepad and pencil, some math, and careful powers of observation--or a lot of time. --Betsy Aoki
Pros:
- Lavish, colorful graphics and ambient sound
- Story rich enough to intrigue without excessive gore
- Engaging--the puzzles require thought and observation
Cons:
- Use of 3 CD-ROMs means you have to switch discs throughout the game
- Occasional crash for Mac users; PC users, note the patch
| PLATFORM: | Macintosh, Windows 95, Windows 98, Windows Me |
| CATEGORY: | Software |
| MANUFACTURER: | Pirana Interactive |
| ESRB RATING: | Teen |
| TYPE: | Computer Games, Adventure, Macintosh (Machintosh), Mac, Apple, Computer Role Playing Games (Game, crpg, crpgs, rpg, rpgs) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 723540001329 |
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Customer Reviews of Morpheus
Excellent Escapism I loved this game. Initially I bought it because of the price...and because I thought it might be interesting. I was hooked right from the jump. The graphics were incredible and the little movie scenes took me by surprise and left me with goosebumps. I'm not a bigtime gamer but I love this type of game where you can just get lost in the world you're playing in. I especially enjoyed the dream worlds...I wish they were more in-depth so I could have explored even more and spent more time there. I recommend this game to everyone who likes the escape of this type of game. Some of the other reviews on here talk about flatness of acting and all kinds of technical flaws, etc...just play the game and immerse yourself. You'll love it... I want to make a return trip to the Herculania and all it's bizarre, magnificent worlds!
Disappointing Graphics and Acting
I won this game as a prize at work, and having been a fan of games like Myst and Bad Mojo, I thought it looked promising. What I found was a game that has a poor 3-D graphics engine (it can only be run full screen at 640 x 480 pixels at a maximum of 16-bit color) and awful acting by the game characters. The puzzles are mildly entertaining, but having to swap disks repeatedly (there are 3 discs that make up this game) takes a lot away from the flow.
I found the story interesting, but the terrible overacting by the actors in the game ended up making much of it seem really cheesy.
If you are looking for a game with better graphics, and a much more engaging story along similar lines as Morpheus, get System Shock 2. It's a much better game.
I give it three stars for the story, but only one star for the acting, graphics and gameplay. Total, 2 stars.
That's What I Like!
The year is 1957. You are an Arctic explorer, intent on solving the mystery of his father's disappearance some thirty years before. Unfortunately, you've become lost and it looks as though you're going to go the same way as dear old dad. You keep having these strange dreams. Coming out of one (or have you?), you suddenly find the icebound hulk of a cruise ship. When you climb on board to find shelter, you discover that the ship is the Herculania, the very vessel that your father was investigating when he was lost.
_Morpheus_ is a great example of a breed of adventure that pretty much started with MYST and is now, unfortunately for people like me, beginning to wane a bit in prominence: first person, point and click, atmospheric. You might call it "Amber on Ice;" like _Amber_ it involves somewhat supernatural phenomena and getting into the minds and dreams of others. The story that is revealed as you wander about the ship--presented in QT movies--is a kind of Phantom of the Opera with a gruesome twist. Unlike the stories in some other games, it is quite well-developed and realised, making for intriguing clues and puzzles integral to the story. The characters are, well, mental cases, but they are believable people and (with one exception) you end up feeling sympathy for them.
The graphics are really quite nice, with a 360-degree view. (My one complaint here was that though you could look around you to all sides, you could not look either up or down). The paths that you could travel were somewhat limited, however. In some rooms, you could, for example, only go into the corner by the desk. There were also a lot of things I would have liked to have been able to examine more closely. On the other hand, there were a few things that didn't seem to have any purpose. On the whole, the look trod the edge between sparse and lush, with backgrounds beautifully rendered but not too many objects.
As in MYST, the puzzles are largely mechanical. You need to make the ship work so you can figure out what's going on; you need to gain access to locked staterooms and so on. Later on there are some puzzles that involve acquiring inventory, but there is essentially no inventory you carry around; you use each item pretty much where you find it. There are no conversations and no interactions. For me, this was great; I prefer "true" puzzles to task accomplishment and mechanics to inventory. Others might find it tedious or difficult.
I ran this game on a brand new AMD 2800 with XP and the only real problem I had was that the mouse cursor was so extraordinarily sensitive that until I learned fine motor control I was all over the place. Fortunately, this didn't take long. I also had some problems with the movies: green screens and the like. I have heard there is a patch for this, but I couldn't find it.
_Morpheus_ took me about 25 hours to play. The start was slow and I wasn't sure I liked it at first. When things started to go together, I liked it a great deal. I was sorry to see it end, and the ending was quite abrupt!
Overall, this is the kind of adventure game that I like. If you're a fan of MYST an MYST-like games, you'll like this, too.