Cheap Might and Magic 8: Day of the Destroyer Video Games Price

Cheap Might and Magic 8: Day of the Destroyer (Video Games) (Windows 98, Windows Me, Windows 95) Price

Might and Magic 8: Day of the Destroyer

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Might and Magic VIII is a first-person role-playing game in the best sword-and-sorcery tradition. Built on the bedrock foundation of earlier games in the series (particularly MM VI and MM VII,) Might and Magic VIII brings back many story lines and features that made its predecessors so enjoyable.

This is a game for hard-core role-players, those who like lots of customization options for their heroic personas. Players are not restricted to merely playing a male or female human--minotaurs, vampires, and dark elves are up for grabs, too. Hero characteristics are under player control, and you can even select your voice. Then, once the character is created, you are off to the first village, a settlement of lizard people on a small island besieged by pirates. Quests are plentiful and battles are easy to find. Players can also recruit other warriors to join their cause--a good idea, because battles have an awesome scope and hundreds of combatants. Going it alone is just asking for trouble.

Might and Magic VIII has been designed to look and run much like the earlier games in the series, and as a result, it has the look of a program several years older than it is. Players looking for the newest in graphic design and game engines will probably dislike the retro feel of this game. For everyone else--those who enjoyed the earlier games or anyone with a serious thirst for quests and combat--Might and Magic VIII is definitely a top choice. --Alyx Dellamonica

Pros:

  • Returns to old Might and Magic games, where you can play nonhuman heroes
  • Huge, fabulous battles
  • Players can make their own notes on highly detailed maps
  • Antagonistic monsters often fight amongst themselves
Cons:
  • No multiplayer support
  • Game engine dates to circa 1998
  • Interface and combat system are clunky compared to similar games
PLATFORM: Windows 98, Windows Me, Windows 95
AGE GROUP: 12 years and up
CATEGORY: Video Games
MANUFACTURER: 3DO
ESRB RATING: Teen
FEATURES: CD
TYPE: MM (M&M 8), MM8 (M&M8), Eight (VIII), Fantasy (FRPG)
MEDIA: CD-ROM
ACCESSORIES:
UPC: 790561505518

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Customer Reviews of Might and Magic 8: Day of the Destroyer

End Of A Great Trilogy
I've always loved the Might & Magic series and this one is no exception. I love first person, turn-based-party games. I have been dumb enough to periodically waste money on some of the various third person games out there like Baldur's Gate and Neverwinter Nights, but I hate third person and cannot get into it at all. Might & Magic does not have that problem. <
> <
>This game is the third in this format after MM6 & MM7 and has the most tweaks. Some say the story and engine are getting a little long on the tooth but that is fine with me. I have become so engrossed it them that I have played all three of them at least three times each. There is no other game that even comes close. <
> <
>Despite the crudeness factor, I love the graphics. The spell system is just right, and I don't mind all the monster bashing. The story kept me engaged each time I played, even knowing the outcome the second and third time around. <
> <
>I just wish someone would continue the series in the same format with maybe 3-D graphics but the same game play and all the rest. I give a hats off to the Might & Magic Tribute people who are doing it on their own, since no company seems interested in doing it. <
> <
>Highly recommended. <
>


I don't know, no room.
The game is excellant and would be better with a cheat book, the characters in the game are whiney, or conceited. I understand it takes time to build these charaters up, but constantly hearing, I don't know, no room, and I can't carry it, gets to be too much. In real life its carry it or you die, and you had better know what things are as your survival depends on your knowledge and your weaponry. If you can't carry it drag it.


The last and best of the trilogy
I finished Might and Magic VI, VII and VIII years ago, and have started to replay them. They are a bit different under Windows XP, in that MM7 and MM8 won't accept accelerated sound (in MM8 it was turned off automatically when I installed it under WinXP SP2), and MM7 wouldn't run with accelerated video either (not sure if I was running SP2 then, though, and that might make a difference). These things really don't make much difference in this game, which doesn't lean heavily on music anyway and has relatively primitive 3D graphics which don't use the latest features in today's graphics cards. <
> <
>Reviewers were complaining about the dated graphics even when MM7 first came out, and complained all the more when MM8 came out with essentially the same. It's true the graphics are dated. Terrain, buildings and interiors are 3D but only in 640x480 resolution and appear to be 8-bit color; monsters and townspeople are 2D sprites, done quite well but still only sprites. But the games are still more fun, and more addictive, than other RPGs I've played with super-duper cutting-edge graphics. <
> <
>It is shorter than MM6 and MM7, but I don't see that as a drawback as those two were horrendously long. While combat still tends to be hack-and-slash, I think it's not as tedious as the other two. There is more of a story line in MM8, though one can't deny that there are still a lot of "FedEx" quests (get some object and bring it to someone somewhere) which really have little or nothing directly to do with the story. I don't mind that as I find the quests fun, and of course they help the player's characters level up, gain power and wealth, better arms, armor and spells, etc. That's really what the Might and Magic series has always been about. As with other M&M games there's a certain amount of sly humor as well. <
> <
>One departure in MM8 which I like very much is that instead of starting with a full party of four which once selected can't be changed, the player starts with just one character and adds up to four others to his party when and as he chooses to--and any of those others can be dismissed and replaced if he chooses. Also, there are no longer any useless non-player characters who are "there" just to improve merchant skills or whatever but actually take no part in the action. In MM8, all five characters fight, cast spells according to their various abilities, and so on. <
> <
>The maps also are improved over the ones in MM6 and MM7, and now show locations previously visited where characters can increase certain skills. This saves a lot of tedious note keeping. Since the towns are fairly large for the most part, this is a big help. <
> <
>As with previous games in the series, the locales are varied, interesting and imaginative, as are the people (and lizardmen, minotaurs, pirates, ogres, etc.) the party will encounter. <
> <
>Highly recommended. The game should run easily and well on any system with a Pentium II or better.

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