Cheap Metroid Prime 3: Corruption (Video Games) (Nintendo Wii) Price
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$49.99
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| PLATFORM: | Nintendo Wii |
| AGE GROUP: | 12 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Nintendo |
| ESRB RATING: | Teen |
| FEATURES: | First-Person Perfect - Control Samus by moving with the Nunchuk controller and aiming with the Wii Remote controller, allowing for a level of immersion unlike anything they have ever experienced, Wonderful Weapons - Samus employs well-known power-ups like the Grapple Beam and Morph Ball to survive. Using the Wii Remote and Nunchuk controllers, you will be able to grasp and pull things by using actual arm movements, as well as execute amazing feats like aiming and blasting in midair or at a full run., Phazon's Powers - The game also incorporates a new system involving Phazon. If you fill Samus' Phazon supply to a certain level, Samus will temporarily go into hyper mode, a state in which she can pull off incredible feats. On the flip side, if she exceeds the maximum Phazon level, she'll perish., For the first time in the Metroid series, Samus' ship will be used in active game play |
| MEDIA: | Video Game |
| MPN: | RVLPRM3E |
| ACCESSORIES: | |
| UPC: | 045496900052 |
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Customer Reviews of Metroid Prime 3: Corruption
one of the best games i've ever played i was unsure of whether or not to spend $50 for this game. i had played through metroid prime and was impressed by it, but i found it to be nowhere near as memorable and fun as super metroid had been. needless to say i'm glad i did get this game; everything feels more inspired than in the last two primes. the environments seem to have been created with more care, particularly the skytown segment of the game. every little detail of the city from the architecture to the antiquated robots makes it beautiful to play through. <
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>the music also seems to have improved a little. one of the things that bugged me about the first metroid prime was that the music was just generic techno that stayed in the background; it wasn't a part of the game like in super metroid, where every single song perfectly matched your environment and drew you into the game. this time around there's still plenty of bland techno but most of the music is better thought out and captures the feel of your surroundings perfectly. <
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>the controls may take a little getting used to, but they really do work well and make the game fun to play. my only complaint is that you can never seem to lock onto your enemies or grapple points on your first try; the lock on system seems really picky about when it wants to work. but, since it's so easy to aim with the wii remote you don't really need to lock on often anyway. <
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>the game has more cinema scenes and dialog than any other metroid, but it doesn't spoil the lonely feel of the game since samus doesn't every speak a single word. it allows you to keep that sense of silent observation of your surroundings even while your character is 'talking' with other people. some of the scenes in the game have lame acting or dialog, and sometimes it feels like you're watching a star wars movie instead of playing metroid, but this is a video game and no one should expect it to play out like citizen kane. overall the scenes are welcome because they give you a chance to rest while watching a spaceship blow something up. <
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>without going on too much longer the thing that really struck me about this game was that the sense of lonely exploration through eerily beautiful environments that made super metroid so great was faithfully reproduced. there were many moments in the game that i felt awestruck playing through, and i can say without hesitating that retro studios finally made a game that matches the quality of super metroid. the game does have flaws here and there, and i still prefer the super metroid's charm to corruption's realism and wii controls, but i can't give a game so well made any less than five stars. how anyone could have given the game 2 stars is beyond me, talk about hard to please. so if you're on the fence about buying this game and have ever enjoyed a metroid game in the past, i guarantee you won't regret picking this one up. <
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Great Game! .....but boring ending
::some spoilers::
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>it was a great game! it kept me going until the very end! but i was expecting more like a level to fly the ship or maybe a final boss where i wasn't invincible when i was battling him. it was a great disappointment....controls and everything was awesome.....but the story was just.....boring
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Same Engine, new System, old bugs
This game is almost exactly how sequels should work -- start with the "game" you have, make a few changes for a new system or because of customer feedback, and make a new story that's fun to play through.
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>The changes made to the [[ASIN:B00006IJJK Metroid Prime]] Metroid Prime "game" are all worthwhile -- instead of being forced to lock on to your foes, you can (and should) aim at anything you need to using the Wii Remote. If you're comfortable with that, you can even turn off the auto-aim feature of a lock. The game flows differently in a way that makes that Ship you've had since the SNES days worthwhile. And the load and save times are impressively fast, especially a simple save.
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>Unfortunately, some of the old bugs are still there, and not all of the new features are bug-free. Doors will still occasionally not open after you shoot them, and the "pull remote slowly away from screen" motion is either poorly explained or poorly designed.
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>On normal mode, the game took me about 20 hours to complete on my first run through, and there were no puzzles hard enough that I needed to consult a "walkthrough" for. I also only died twice, although I expect the bosses to be considerably harder on either the "Veteran" or "Hypermode" difficulty levels. It's a nice change of pace from the steep-curve of [[ASIN:B0002ILS1U Metroid Prime 2: Echoes]].
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>As a final note, while there's no multiplayer mode (either co-op or vs.), there is a Friend-code based "friend point" system, where you can unlock certain extras (like bumper-stickers on your ship). Although there are a few non-friend unlockables, the only ones that actually affect gameplay all require a friend to also have a Wii and this game. It's a way of forced advertising that doesn't give me a warm fuzzy feeling, and detracts from the probably enjoyment of this game.