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| PLATFORM: | Nintendo NES |
| CATEGORY: | Video Games |
| MANUFACTURER: | Nintendo |
| TYPE: | Video Games, Nintendo Entertainment System (NES), Action, Adventure |
| MEDIA: | Video Game |
| # OF MEDIA: | 1 |
| UPC: | 045496630768 |
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Customer Reviews of Mega Man VI
Mega Man's NES finale... In the early-mid nineties, it became clear that the eight-bit NES was going to die soon. Nintendo's new sixteen-bit console, the Super Nintendo, was the way for the future. But, Capcom wanted Mega Man to have one last hurrah before the system bit the dust. How does 1993's Mega Man VI measure up? Read on for my review.
PROS:
-THE GAME GETS RID OF THE CLASSIC RUSH MODES, AND REPLACES THEM WITH ADAPTORS THAT ARE WAY COOLER! Rush now can transform with Mega Man to create two body armors - the Power Armor and the Jet Armor. These new abilities are one of the greatest feature about this game.
-THE GAME IS THE ONLY ONE IN THE SERIES TO USE THE CONCEPT OF FAKE/REAL ROBOT LEADERS. If you defeat a "real" Robot Leader, you get a Beat part. Beat the four Robot Leaders carrying parts and you'll be able to use Beat!
-THE GAME IS EASIER THAN THE OTHERS, WHICH MAKES IT MORE ACCESSABLE TO MEGA MAN NEWBIES. If you're just getting into the series, this should be one of the first games you play.
-TWO OF THE ROBOT LEADERS WERE DESIGNED BY AMERICAN FANS OF THE SERIES IN A ROBOT DESIGN CONTEST! The contest was held a few years prior to the game's release in Nintendo Power magazine, and two entries made it into the game! They are Wind Man, created by Daniel Vallie, and Knight Man, created by Michael Leader.
-THE ENERGY BALANCER/EQUALIZER WAS INTRODUCED HERE. This accessory is a great help when you come across weapon energy capsules but are too lazy to switch weapons.
CONS:
-THE ROBOT LEADERS AND THEIR WEAPONS ARE PRETTY BLAND, AND ALL WORK PRETTY MUCH THE SAME - OR ARE SIMILAR TO THOSE FROM PAST GAMES. It's obvious that Capcom was running out of ideas when they released this game. Centaur Man? Tomahawk Man? Give me a break!
-THE GAME SEEMS RUSHED AND UNPOLISHED. Many of the sprites in this game look flat when compared to their counterparts in earlier games. The game as a whole feels like Capcom really rushed to get it done. Some words are even misspelled!
-THE PLOT IS LAME. It's basically the same as that of Mega Man IV, and this game pulls it off to a considerably lesser extent! For shame, Capcom.
OVERALL:
Overall this was a good finale for the classic Mega Man series, that is, until it made a grand comeback in 1995 (in the form of Mega Man VII on the Super Nintendo.) This isn't one of the stronger entires in the series, but it's not a bad game either. Check it out if you're a fan of the series.
Mega Man's final adventure on the NES...
Near the end of the NES's reign, Capcom rush-released Mega Man's 6th adventure, which involved a mysterious (actually, NOT-SO, judging by the appearance of the character) businessman that steals the national tournament's champions (a.k.a. the robotmasters) and uses them to take over the world. Mega Man naturally speeds to the rescue, but what may sound like an awesome game turned out to be a mere effort, unfortunately. Read on to see why Mega Man's last adventure on NES was not a "one shot at glory":
THE GOOD
We get two new Rush adaptors (Power and Jet) that kick major arse. You'll find that using them is ten times more fun than using the acquired boss weapons! The music is also thankfully better (although it DOESN'T TOUCH the first four... get to that in THE BAD) and we get more robotmasters and more Wily stages to bash through. Some of the robotmasters are quite unique, especially Tomahawkman and Yamatoman.
THE BAD
The storyline is TOO similar to Mega Man 4's, and this game pulls it off to a lesser extent. The "Mr. X" disguise didn't fool me at all. While the music was definitely better than the 5th game's, a lot of it is really odd; it just didn't sound like Mega Man. The graphics were also a letdown from 5's parallax graphics, and even some of the sprites (ex.: Mega Man climbing up looks really funky) look rather static. It's clear that this is the last NES game released (to my knowledge), but I think Capcom could've done better. Another aspect of the game that really bothered me was the simplicity of the stages (and the game's insanely easy difficulty).
OVERALL
I really am mixed about this game. For the longest time, I really liked this one over 5 because it seemed to be more fun. Now, after judging the two games from today's standpoint, I liked 5 better overall because it was harder, the gameplay was a bit smoother (not to mention Beat was ten times better), and the storyline is among the best in the series. This game has great ideas like the Rush adaptors, the Energy Equalizer (I think that's what it's called), better music, and interesting bosses. So basically, if you mashed the two together, you'd get all the Mega Man qualities. Seriously, though, I think Capcom really rushed this one and it shows... And, so, with strenous decision-making, I'd have to say that 5 is better by a notch. Oh man, this game comes SOOOO close. With that said, this is still a decent game, but I ONLY recommend it to Mega Man fans.
The final NES Mega Man - IT ROCKS!
In 1993, the final NES Mega Man game was released. Read on to see how this game measures up.
Graphics: 4/5
The graphics are very simple, smooth, and to the point. Capcom's NES games were renowned for their high resolution, and here it shows. There is virtually no slow-down whatsoever.
Play Control: 4/5
VERY simple and to the point, just like the graphics. Shoot, walk, jump, slide. That's about it, people. The controls for the new Rush Adaptors are good too.
Challenge: 3.5/5
This game isn't that tough. There are a few stages that are going to really test you, but for the most part they're pretty straight forward.
Theme/fun: 4/5
This game tries to do a few things no others did. For example, the Rush forms have been omitted in favor of new Rush Adaptors. Rush morphs with Mega Man into two new forms, power and jet. Both of them are cool new forms. Unfortunately, they are only in this game. The game also features fake and real Robot Masters. Beat all of the real ones and you'll get something... I'm not saying what.
Storyline: 3/5
Mr. X holds a robot design contest, and reprograms the eight best entries. He then announces he has been controlling Dr. Wily from day one. Play through the game and you'll see that this story isn't as good as it sounds.
Music/Sound: 4.75/5
Best music in the entire Mega Man series. Not one tune in this game is anything short of a masterpiece.
Overall: 4/5
Got an NES? Then you should own this game. Enough said.