Cheap Medal of Honor: Allied Assault (Mac) Software Price

Cheap Medal of Honor: Allied Assault (Mac) (Software) (Macintosh) Price

Medal of Honor: Allied Assault (Mac)

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$39.99

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PLATFORM: Macintosh
CATEGORY: Software
MANUFACTURER: Aspyr Media
ESRB RATING: Teen
TYPE: Computer Games, Macintosh (Machintosh), Mac, Apple, Action
MEDIA: CD-ROM
MPN: 10180
# OF MEDIA: 1
UPC: 618870101804

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Customer Reviews of Medal of Honor: Allied Assault (Mac)

Good game!
Medal of Honor Allied Assault is a fairly good game. The combat situations are fairly realistic, along with the sound affects, and once again a great music score.

Gameplay: I though the gameplay of allied Assult was pretty fun. I mean how could running around shooting-up Nazi's NOT be fun? Though the combat in general is pretty realistic for a game, once again the running around by yourself killing 250 Nazi's isn't. It's pretty much impossible if you not at a machine-gun nest in real life. If Allied Assault had more combat with your brothers-in-arms that would rock! Which I have heard there is in Spearhead, Allied Assault's expansion. The controls were good for me, but if find there not for yourself they can be customizied. Which is very handy. Most of the levels in Allied Assaul are fun. From peration Torch to Operation Overlord and more.

Score/Sound Effects: Wonderful. The sounds of the the gun and everything are realistic. And like al MOH games the score is great.

Graphics: The graphics are a bit dated. Not the best but thhere okay.

Multiplayer: Awsome! You can play as Axis or Allies and there are plenty of maps. plus you can choose your player model.

Overal: Well there are a few things I dont like, I think all-in-all it's worth it's mone and will provide fun for sometime!


poor, but close to great
A very fun on-line multiplayer game ... somewhere in feeling between your classic first person shooters (like Quake 3 and Unreal Tournament) and your planning and strategy FPS's like the Tom Clancy games.

The single player component of this game, however, is pretty poor. It's so difficult even on "easy" that the whole game just becomes a tedious process of trial and error. Many levels are impossible to finish until you die a couple dozen times, thereby learning where all the enemies are or what pattern you have to follow to make it thru unscathed. What fun is to die a dozen times, and then finally finish the level knowing that you only made it thru 'cus now you know exactly where every enemy is? Very poor game design. It's a shame ... if you didn't have to fail a dozen times each level just to finally "succeed", this would be the most fun game since Deus Ex.

Like I said tho ... multiplayer online is fun ... buy it for that if you have broadband.


Demanding but immersive
First off, let me just start by saying that MOH is the most well-written FPS out there. The story line continues from mission to mission and doesn't resort to the shambling zombies and cyborg enemies that another "WWII-era" FPS does (initials RTCW?). While I will admit that the Normandy Beach mission does seem lifted right out of Saving Private Ryan, it does lead on to some very interesting hedgerow missions.

That said, there are some problems that I'd like to discuss in this review. For starters, there's game performance. I own a PowerMac G4 867DP (MDD) with a GeForce MX440 32MB card and 1GB RAM. This was a heavy-duty machine when MOH came out. And I get frame rate drops all the time, even with resolution at medium, detail at medium, and resolution at only 1024x768 (sub 30fps numbers). This is compared with >45 fps with RTCW on max settings at 1024x768 res (Both are based on the Quake3 engine BTW). The game almost drops to 1fps briefly when you hit a checkpoint. I have upgraded to the latest version which is supposed to include routines that allow for both of my processors to be utilized, but this hasn't made much impact on the gameplay.

Second off, the graphics at the resolution I've had to play (as mentioned above) aren't as impressive as the box art, and the colors are not as deep. The texture mapping is poor, and granted this is an effect of both the lower memory of my Apple GeForce card and my settings, it is kind of disappointing.

Third, and final, the game can be astonishingly hard (I had to replay the Normandy Beach mission 8-9 times before I got past the beachhead into the bunker) even on the easy setting. It is no walk in the park like RTCW.

Getting back to some pros and leaving the cons aside, the missions are engrossing. The mission where you sabotage a U-boat by infiltrating the base as a Nazi officer and then getting discovered when you plant the first explosive is great -- and I had almost sadistic fun intentionally blowing my cover and anhillating the whole base with an MP40. The sniper alley mission in Normandy is impressively difficult but very satisfying to beat (hint: you don't have to kill EVERY Nazi but it is fun to do so!).

The sound effects are excellent too. The "ping!" of an M1 clip running out, the "rat-tat-tat" of the Thompson, and the "crack!" of a KAR-98 sniper rifle are more realistic than the sounds from RTCW.

The weapons selections are a history buff's fantasy. You get to use the following:
US Army: M1911A1 .45 cal pistol, M1 Garand rifle, Browning Automatic Rifle, Springfield Sniper rifle, Winchester Pump 12 Ga. shotgun, Thompson .45 cal SMG, US "Bazooka" antitank rocket, and Browning .50 cal machine gun.
Axis: Luger 9mm pistol, MP40 SMG, KAR98 sniper rifle, Panzerfaust antitank rocket, STG44 "Sturmgewehr" automatic rifle (the first modern assault rifle), MG44 machine gun
You also get to fool with explosives of every sort.

The detail to the levels is amazing, and realistic as well. '88' antiaircraft guns can block your path and require an airstrike you can call in. Grenades bounce like the real thing (and do require some serious practice to get the hang of). P-51 Mustangs fly overhead in the Normandy missions. German soldiers speak German (not accented English). There are no "secret labs."

This is a very satisfying game with serious attention paid to realism and detail which immerse you in the environment, but it is very demanding on even the upper echelon of G4 processors.

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