Cheap Majesty (Mac) (Software) (Macintosh) Price
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You don't control characters and events in Majesty so much as you influence them. Players used to more conventional strategy games like Starcraft will be a little perplexed when they click on a hero, order him to move somewhere, and watch as their commands are ignored. Characters in Majesty have unique agendas and personalities and operate on their own in accordance with those characteristics. If you want the avaricious Greedheart Thistlebottom to slay that large green beast that's approaching the village, you'll have to put a price on the monster's head. When the job is finished you can watch the hero squander his reward on warm beer, cheap women, and newer weapons. The entire game plays out like a fantasy soap opera, with you as the director and your minions as the actors (with a lot of room for improvisation).
The game's graphics and sound effects aren't too spectacular, but frankly they don't need to be. Majesty's unique and addictive gameplay overcomes any multimedia gripes we can level at it. Our bet is that fans of games like SimCity--as well as open-minded strategy aficionados--will agree. --T. Byrl Baker
Pros:
- Unique gameplay style
- Watching recruits become heroes and cowards is a treat
- Many missions and scenarios for hours of play
- Lack of direct control may not appeal to everyone
| PLATFORM: | Macintosh |
| CATEGORY: | Software |
| MANUFACTURER: | MacPlay |
| ESRB RATING: | Everyone |
| TYPE: | Computer Games, Macintosh (Machintosh), Mac, Apple, Strategy (Strategic) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 811930001308 |
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Customer Reviews of Majesty (Mac)
A fun fantasy game (NOTE: this review is based on the demo. I have liked the demo enough to buy the full version.)
While any fantasy kingdom-building game will be compared to Warcraft, this game is not just another WC clone. The developer bills it as a "fantasy kingdom sim" instead of an RTS game. The biggest change is that you never give orders to individual units. This is very nice if you don't like the mad click-fest that Warcraft can become when you're trying to order around large numbers of units. Instead, you recruit heroes from the guilds, then manipulate their attacks through placing bounties. Heroes can gain experience levels as they hunt monsters, and spend the gold they earn on better equipment (such as better weapons, magic rings, potions, etc.) The levels have a set quest for you to accomplish before you move to the next level.
If there's anything keeping this review from 5 stars, it's that you almost don't do enough... once all your buildings are set up, you can sit back and watch most of the time. On the other hand, that is more in the spirit of Sim-type games, which is what they were aiming for.
A uniquely addictive game
While Majesty looks like a fairly standard real-time empire building and goal-oriented scenario game, its unique interface is what keeps you playing. Rather than directly controlling your "game pieces," i.e., the various fantasy heroes you enlist to help build your kingdom, you can only place rewards for certain activities. Need to find something in this scenario? Then an exploration reward will send heroes off to push back the fog of unexplored terrain. Dragon attacking your castle? A price on its head brings the heroes running.
The mix of scenarios is good, providing a good path to learning how the kingdom works while being a challenge to complete. The ability to create freestyle quests and also to download quests adds to the game's variety. My only quibbles are that the scenarios don't tie together into a good plotline. While you cannot attempt some until completing others, there is no "story" behind the greater task of completing all of them. It would also be an interesting addition if heroes from one quest could be recruited into another.
The graphics are stunning, the game play smooth and easy to pick up. Music and sound effects are good, with some particularly cute utterances by some characters. This is a fun game and it's great to see it for the Mac.
fun for a little while.
This game was very novel, you don't have direct control over you units and you have to use other methods to motivate them (such as bribes). Eventually the novelty wears off and it gets a little boring to not be able to just take control in certain situations.
Basically, you should buy this game if you want to have fun with it for a week or so (it is cheaper then a dvd, so it pays in comparison). Don't expect very much long term intrest in it though.
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