Cheap Magic the Gathering: Duels of the Planewalkers (Software) (Windows Me, Windows 98, Windows 95) Price
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| PLATFORM: | Windows Me, Windows 98, Windows 95 |
| AGE GROUP: | 5 years and up |
| CATEGORY: | Software |
| MANUFACTURER: | Atari |
| ESRB RATING: | Everyone |
| TYPE: | Collectible Card Games, Computer Games, Cards (Casino), Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 019703506474 |
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Customer Reviews of Magic the Gathering: Duels of the Planewalkers
top of my list I began playing the card game several years ago, and when the PC software came out, I knew I had to have it. I have just about worn mine out playing it over and over again. I would say it is a must have game, but since the online version was released they have shown no interest in upgrading this version. Therefore, if you are running Windows 2000 or XP, or plan to upgrade soon then you are out of luck as far as enjoying this marvelous game. I recently upgraded to XP and now I wish I hadn't. Only the oline version works on a newer OS, but you have to buy electronic cards. This really ..., especially for those of us who started out playing the original game and spent hundreds of dollars on the cards already.
In closing, the game is awesome and if you have Windows 95/98 and plan to stick with that OS for a while then definitely add this to your gaming collection. Windows 2000 & XP users, on the other hand, are just out of luck!
Duels of the Planeswalkers on Windows2000 and XP.
For those who have stumbled across these older reviews of the game where the incompatibility with Win2K and XP was listed as a downside, note that there is an unofficial patch that was released some time ago that let it run under NT based versions of windows, and slowed the 'shandalar' campaign down to normal levels on modern machines. It also replaces the serial networking option with a TCP/IP LAN/Internet direct connection for multiplayer(so it can still be used online), and has tons of tweaks and bugfixes to the game. Just search for 'Unofficial manalink patch 1.3.2' to find it and once again enjoy this wonderful game.
I never played much of the 'shandalar' campaign style game, but I must say that the actual card game within the engine is a top notch representation of the physical card game, and I really prefer it to the more modern and free options such as Magic Workshop, which to me was more of an interactive Magic-themed shared whiteboard, where anyone can do anything, wether it be an actual legal action or not.
Pick a card...any card--no, not that one!
Magic: The Gathering is a fantasy-themed card game--as I like to joke, the world's most elaborate form of "Go Fish"--which is, of course, more fun to play against a human than a program. But this game turns out to be a lot of fun and a great way to learn the game, which has its share of subtleties and nuances. Although it will take a while, you'll learn the game well enough from the program that you eventually spot the flaws in the computer's playing as well as the numerous bugs in interpreting cards.
Around the solid mechanics of the card game, Microprose built a spare but interesting gaming premise. Your avataar wanders around the mythical land of Shandalar running errands and fighting monsters. (Said fighting occurs, of course, as MtG duels.) What makes it interesting is the tweaks of the MtG rules that occur in Shandalar. In a "straight" duel, which this game allows you to play outside of Shandalar, you and your opponent have exactly 20 life points and the deck of your choice. In Shandalar, you start with a weak deck, fewer life points, and (by doing specific errands) you can build up to 20 points (and somewhat beyond). Other errands allow you to collect cards. Special "dungeons" themed around the game's five magic types allow you to fight certain creatures "in their element" for a chance to collect rare cards. (Not required, but fun.) Some of the creatures of Shandalar have "meta-powers", and can go into a game with certain advantages, like a card already in play. One kind can actually swap your deck for another (decent) deck. You can obtain similar bonuses by defeating these monsters, or through various "world magics" as they're called.
You're in a race against the five wizards of Shandalar, whose job it is to take over X number of cities, at which point they'll have the power to cast the Ultimate Magic Spell. In other words, game over. As they capture more cities, they get stronger. As you defeat their minions, they get weaker. In the final analysis, this game is rife with good ideas and a still too buggy implementation.
To make matters worse, retro-PC-gaming is a difficult and often unrewarding thing. Microsoft has never been much for backward compatibility and you'll have trouble running this on Windows 2000, though it can run on XP with some tweaking, I'm told. It'll run on your Windows 95/98/ME machine, but for a near fatal flaw: It'll run WAY too fast even on a 400mhz machine. (Note the 100mhz Pentium "minimum".) Shandalar, grievously, was made into a "real time" game, and your quests have time-limits. You can use a utility (MoSlo, Throttle, CPUKiller) to slow your entire computer down and make Shandalar go faster--but the kicker is during the duels, your computer opponents will take proportionally longer to decide their moves.
The "real time" aspects of the program were an unfortunate design decision ironically and irritatingly out of pace with the rest of the game. Shandalar could've just as well been set up like a board game.
With all its warts, though, this is a fine game. The real tragedy is that it wasn't maintained and updated. I'm not big on on-line games, and I don't like the MtG Online pricing scheme even if I did, but I'd shell out three Hamiltons yearly for a new version of this game, with new cards, new world "tweaks" and increasingly improved AI. It's a shame we'll never see it.
Finally, the timeline for these games, courtesy GameSpot: The original was released in February of 1997, followed in September of '97 with "Spells of the Ancients", followed at last by this version, "Duels of the Planeswalkers", which has all the new cards, bug fixes, and multiplayer. This is the last version, the version you want if you're going to play it at all.
The new Online, pay-per-pack version is not related to this game, nor is the older 1997 "BattleMage". (The latter only takes place in the MtG world, with no resemblance to the card game, so beware!)