Cheap Indigo Game Boy Advance Mario Xtreme Game Pack Video Games Price

Cheap Indigo Game Boy Advance Mario Xtreme Game Pack (Video Games) (Game Boy Advance) Price

Indigo Game Boy Advance Mario Xtreme Game Pack

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To help you start your Game Boy Advance collection, we've created this special bundle, which includes the games Super Mario Advance and Tony Hawk's Pro Skater 2, along with selected accessories. Players will perform hundreds of complicated tricks for points while incorporating environmental obstacles into their acts in Tony Hawk's Pro Skater 2. In Super Mario Advance, players take the swashbuckling plumber and his compatriots Luigi, Peach, and Toad on a nostalgic side-scrolling adventure through a richly colored fantasyland. We've also included a PowerPak to help you save on batteries, a Worm Light Advance to help you play through low-light situations, and a Game Boy holster so you can keep your machine at the ready.

Please note that accessory colors may vary from illustration above. No substitutions allowed.

The Game Boy platform (which includes the original unit, the Game Boy Pocket, and the Game Boy Color) came to market when most video game consoles had a life expectancy of just a few years. More than a decade later, the system is still going strong. How did the Game Boy successfully compete--and in some cases bury--an onslaught of faster, more powerful handheld and home console systems? Let us count the ways: affordability; a huge library of games that consistently made the most of the hardware's limitations; smart power management that extended battery life; and uncluttered controls. But perhaps it was the system's ultra-portable design that allowed devotees to play video games around their schedules, thus making it a must-have system for kids and adults alike.

Now the Game Boy Advance (or GBA, as it's already being called) comes to us with power that would have been unthinkable back in the day. The portable's 32-bit RISC CPU runs circles around the former's 8-bit workhorse, allowing it to process program instructions much faster. What that means to everyday gamers is more intricate visuals, more simultaneous movement on the screen, and better sound. In fact, the often-annoying beeps and boops of old-school Game Boy titles are being replaced with digitized stereo sound. The extra processing muscle also means you can even network up to four Game Boy Advance units together, via the communication cable, for multiplayer fun off of one shared cartridge. Only two Game Boy Color units could link together, and each unit required a copy of the game.

What's not being replaced, however, is the wide selection of Game Boy games. Because the Game Boy Advance system is backward-compatible, it will play its own line of colorful games--including such launch titles as Super Mario Advance, F-Zero: Maximum Velocity, Army Men Advance, High Heat Major League Baseball 2002, Tony Hawk's Pro Skater, and Ready 2 Rumble Boxing: Round 2--as well as all of the monochrome and color games that have already been released for the previous Game Boy systems (nearly 500 in total). Players can view the older games in their smaller, originally square dimensions, or, with the touch of the shoulder button, expand the game to fit the GBA's larger screen. We tried enlarging the screen on a Game Boy Color edition of Tony Hawk's Pro Skater 2, and found that Mr. Hawk was much easier to see.

When you first pick up the system, you'll be amazed how lightweight it is. At fewer than 5 ounces and a little larger than a deck of playing cards, the system easily fits into a shirt pocket without any sag. The GBA's wider shape fits better into a wider range of hands. The former design too often pushed the left and right thumb knuckles together during gameplay. The new layout should be comfortable for all ages, and the center screen orientation makes it easy to see.

Game Boy Color owners will find the GBA's larger screen somewhat darker than they're used to, but that's because the screen is outfitted with antiglare technology. Like the old Game Boy Color, the color LCD is not backlit, so you need pretty good light to play by. Unlike that system, though, you won't be craning your neck and tilting the unit to see around the hot-spot reflection of the light bulb in your screen.

But you'll also notice the graphics. Sporting what's basically a redesigned SNES technology, you'll see things on the GBA that the big consoles do, such as scaling (making objects larger or smaller) and rotation effects--technological advances that will affect the look of everything from crossing a finish line to throwing a touchdown pass to crawling through a dungeon.

Some might argue that Nintendo could have tried to put even more power into this Game Boy Advance. After all, the 32-bit video game had its heyday more than five years ago. Perhaps, but after handling this new handheld, we're inclined to think that Nintendo wisely struck a balance between size, price, and power consumption. And considering how well the old 8-bit system weathered the decade's technological storms, we think the Game Boy Advance is here to stay, and we're glad. --Porter B. Hall

Unit Specifications

  • CPU: 32-bit RISC CPU with embedded memory
  • Screen: 2.9-inch reflective TFT color LCD
  • Display size: 1.6 by 2.4 inches (40.8 by 61.2 mm), 38,000 pixels in a wide-screen aspect ratio, 10,000 pixels-per-square-inch resolution
  • Colors: 512 simultaneous colors from a palette of 32,768
  • Size: 3.2 by 5.6 by 1 inches (82 by 144.5 by 24.5 mm)
  • Weight: Approximately 5 ounces (140 grams)
  • Power supply: Two AA alkaline batteries
  • Battery life: Approximately 15 hours continuous play
PLATFORM: Game Boy Advance
AGE GROUP: 6 years and up
CATEGORY: Video Games
MANUFACTURER: Nintendo
ESRB RATING: Everyone
MEDIA: Electronics
# OF MEDIA: 1
ACCESSORIES:
UPC: 032868899991

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Customer Reviews of Indigo Game Boy Advance Mario Xtreme Game Pack

Great, but not perfect...
I'll make this short for those of you who don't like reading long, uniteresting reviews.

The graphics and sound are incredible for a handheld system. It took virtually no time to get used to the orientation of the controls. The system is well-built, sturdy, yet very lightweight. The cartridge size is, incredibly, half of the area of an orignal Game Boy game. Don't let that fool you- they cram quite an amount of power in these tiny catridges. I bought the system two weeks ago, and I'm still running it on the batteries that originally came with the system. Unlike the original "gray monster" Game Boy, this only takes two AA batteries, and uses energy very efficiently.

My only complaint is the screen. While it's a great size, it's very hard to see unless you're in good light. The original Game Boy had a brightness control wheel, whereas the GBA does not. Even more of a problem than the lighting situation is the glare. If your light source is coming from behind you, your face is reflected in the screen, blocking any light. If I want to play this laying down, I have to tilt the unit sideways so light directly strikes the screen. Unfortunately, there are no decent lighting devices out for the GBA at the time that this review was written.

To sum it up, you get what you pay for. Having owned a Sega Game Gear, I would never buy another portable with a backlight. It costs too much, and you have to replace the batteries weekly even if you play it moderately.


Unusable in its current state - screen is CRAP
I got one of these expecting to love it.

I want to love it. I really do.

The games look great - in magazines and on display units with televisions attached.

The one thing that keeps this fantastic device from reaching its full potential is the absolutely LOUSY screen. It's not just hard to see the screen in average light - it's IMPOSSIBLE. You'll be lucky to distinguish shapes, let alone colors.

You really do need to be sitting in noon-day sun to make out anything on the scren. You can try using any of the five-billion third-party add-on lights (Nintendo: hop on the CLUE train!) but those will only throw glare onto the screen, giving you yet another obstruction to work around. Playing in the sun introduces near-blinding glare onto the highly reflective screen.

Without some type of internal lighting solution, this thing is doomed. Of course, Nintendo will sell millions because it's a "Game Boy," but that won't stop kids from complaining to their parents about not being able to see the screen.

In all fairness, the games are EXCELLENT. The system is *extremely* powerful for a handheld device. The only flaw to this system is that you can't see what's going on. At all. In any lighing conditions.

If you'd still like to get the benefits of the Game Boy Advance "experience," your best bet is to get your hands on a Game Boy Advance emulator so that you can play (and see!) the games on your PC.

Nintendo claims that including an internal light in the GBA itself would bring the battery life down to three or four hours and increase the price of the unit. To this I say "So what!?"

I'd be willing to pay the extra money and buy the rechargable battery pack (released by Nintendo themselves!) if it meant I could see the games I'm playing.

Here's hoping that Nintendo releases a back-lit version of the Game Boy Advance - and soon!


Tick Tock time is running out
...Boy! oh Boy, whas it worth it this handheld ROCKS! I have heard lot's of complaints about the glare being so bad, well at certain angles it might be hard to see, most of the time in most light it's just fine. It's not worth not getting a GBA just because of the glare. So for all you people who have a chance to get a GBA take it while you have it.

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