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Antaeus Rising features a story written by Warren Ellis, best known for his comic book work (Planetary, Transmetropolitan, and The Authority). He spins a tale concerning junk salvage, a chain of islands, and the struggle to control them. On the side of good we have the massive Antaeus, an advanced battleship/aircraft carrier/factory that bears a resemblance to Robotech's SDF-1. The Antaeus's factories build war machines piloted by long-dead soldiers who have had their skills and personalities encoded into computer chips. These soldiers mouth off during battle (the expletives shouted by one soldier when he is about to die--again--help earn this game an M rating), and their comments make the game livelier than other strategy titles. On the side of evil we have a motley collection of bad guys, who may or may not be aided by aliens.
Throughout the mission-based campaign you'll be creating defenses and attack units (tanks, helicopters, boats, etc.,) and sending them into battle. Using a joystick or a mouse you can jump into the cockpit of any unit to personally take care of difficult objectives. This helps a great deal in the later, harder missions.
The graphics are clean, the game is stable, and the strategy is as thrilling as the action. The only thing really wrong with Hostile Waters: Antaeus Rising is its lack of multiplayer options of any kind. That means, once you've finished the campaign, the game is over. Still, it's a good, long ride while it lasts. --Andrew S. Bub
Pros:
- Great graphics
- Thrilling and unique plot, told well
- Refreshing twist on both real-time strategy and action gaming
- No multiplayer
- No real replay value
| PLATFORM: | Windows 95, Windows 98 |
| CATEGORY: | Software |
| MANUFACTURER: | Interplay |
| ESRB RATING: | Mature |
| FEATURES: | CD |
| TYPE: | Computer Games, Strategy (Strategic), Science Fiction (Sci-Fi, Scifi) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 040421008223 |
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Customer Reviews of Hostile Waters: Antaeus Rising
A great game Only the lack of multiplayer and a bit difficult doesn't give it 5 stars
the futur in an action-strategy game
considered by most not to be a good game. but a closer look at the game by those that have the time and brains will reveal a few very remarkeble things:
the story in the game is that sometime in 2011-2012 their was some kind of war for peace ageced the old rulers of the wold. afterwords the wold had settled into some kind of peace for twenty years. in 2032 missles hit the capitle and antaeus00 is reactivated...
at first look you would say "what?! peace in 2012? it would take one milion years for their to be wold peace on this planet!!!" but if you look at it in a different way it actualy dous seem to be possible!
take a look at a few facts:
1)females do not tend to be as violet as males do, after all men are the ones that are controlling this wold in such a violent way.
2)they use nanotechnology, microscopic robots that can change matter. with this method they can creat anything from nothing! monny becomes rothless in a wold where tou can easily turn garbudge into gold!!!
3)the controll of the earth, if their are no rulers over the world it means that it is not devited into contries. if the land dose not belong to anyone most of the resones for war are defieted.
takeing all that is obove in conclusion world peace seems to be much closer that "one milion years"!!!
i say that someone will take thees ideas seriosly and verry soon we all will be fieting for world peace. than i will know that this message has reached the right hands.
sincerly
shlomo
The best RTS ever, bar none, Awesome!!!!!
Antaeus Rising is an EXCELLENT game. I give it a 5 of 5. Undoubtably the BEST Real Time Strategy (RTS) game I have ever played. Better than Starcraft or Total Annihilation. It has very addictive and fun gameplay. This game came with very little "hype" because it doesn't need any. The entire scene is beautiful, except in bad weather and dark nights, which do not last the entire mission. The rain and lightning is strikingly realistic. All the units are easy and fun to control. You can switch to "War room" to give units orders with the game paused. The Artificial Intellegence (AI) is excellent, the best that I have seen, and being also an "action" genre gamer I have seen alot. There are dozens of missions giving around 100 hours of initial gameplay. There was however 1 mission I did NOT like: a one-on-one mission with a hovercraft (me) and an "alien" "cargo loader" which was very difficult and I did not understand what I was supposed to do. I used a cheat which I found on the internet ... to skip the mission. The game frame rate is good at 1024X768 with 16 bit color (I have a PIII 500 W/384MB no win98 swap file (no "Virtual memory"), Riva TNT (1st) AGP, 7200RPM HD). The game is as good as Deus Ex (which is action/adventure/RPG genre). It has replayability, I am replaying it a second time now. I am looking forward to a sequel.
Details: Mission objectives often change during the mission to reflect newly acquired info. Mission objectives are NOT just the standard "Destroy", "rescue", and "gather resources". It has a strong story line ... explained well with very good sound with GOOD voice acting (Brittish accent) and are NOT cheesy. The only part not narrated with audio is the mission debriefings, which can be ignored if you like. Speaking of sound, the game sound is awesome (I have a "Soundblaster live! X-Gamer 5.1" and "Altec Lansing ADA-880" speakers with subwoofer). The explosions shake the house, the unit sounds are realistic, and the stereo surround effect is excellent and the pitch of other units (other than the current one) changes with location to reflect hills, canyons, and distance. There is a night vision toggle which allows a green-and-white view of everything, and it is NOT unrealistically clear. If it is used during daytime, it is very hard to see anything. The AI does have a few glitches, but is still the best I have seen. The glitches are limited to getting stuck in a few places where the land becomes too steep (perhaps this is realistic?), and when ground units move they tend to move in only one of the four basic directions at a time instead of diagonal. Also attacking cloakable units will not cloak between firing rounds, they will only cloak when specifically ordered to, and cannot fire without decloaking. Everything is beautifully rendered, including clouds and explosions: unit or ordinance. The missiles have smoke trails which quickly fade away. The snow looks real, and vehicles make tracks on it (which quickly fade away). Weapon damage causes black spots on the target, which fade away also. Attacking helocopters do not just sit still and fire, they perform evasive maneuvers while firing. Units can be given up to ten (I think) orders to perform in sucession, and includes a good waypoint system which works well. Some of the cinematics between the missions are a bit wierd, but not cheesy. The only other thing I did not like about the game was the inability to read pilot proficiences and background. This is very briefly outlined in a screen which only shows when the between-mission cinematic are loading, and my computer is very fast, so I only have about five seconds to read several sentences (insufficient time). Other than that, the pilots do speak their minds (actually verbally spoken) when assigned to a unit, which gives you an idea of what they might be good at. Some people (me) might prefer to turn off the swearing (an option is provided, defaults to on), they do use the ... word.