Cheap Golden Sun Price

Cheap Golden Sun (Video Games) (Game Boy Advance) Price

Golden Sun

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Golden Sun is the first original role-playing game for the Game Boy Advance to appear in the U.S. And despite perhaps a too-familiar story line, Golden Sun's jaw-dropping graphics, deep magic system, and unique multiplayer arena mode truly show that the Game Boy Advance is capable of a serious RPG.

Game developer Camelot (which also made the legendary Shining Force series for the Sega Genesis, and, more recently, Mario Golf and Mario Tennis for the Nintendo 64) designed Golden Sun from the ground up to take advantage of the GBA's horsepower, and it shows. Sharp, vivid landscapes, detailed towns and dungeons, and awesome weather effects--it looks like a Super Nintendo game with some extra zing squeezed onto a handheld system. Fans of Secret of Mana or Chrono Trigger will appreciate the feel of this game.

But the game's greatest strength is its magic system. Your characters each have their own latent psychic abilities based on one of the four elements of alchemy (earth, water, wind, and fire). The characters will be called upon to use their individual forms of telepathy and telekinesis to solve various puzzles in the game. Also, you can collect Djinn (elemental spirits) and link them to your characters. Not only can these Djinn be summoned in battle, they can also bolster or hinder your characters' latent psychic abilities, give them special attacks, and even change your characters' class. This system is similar to Final Fantasy VIII's guardian system, though far more intuitive and easy to master.

Golden Sun employs a basic turn-based battle system, but it has amazing spell and fighting techniques that really take advantage of the GBA's technology. The game achieves a nice balance between flashy attacks and the brevity of these same attacks--a lesson the makers of other RPGs should learn. Battles are beautifully and quickly fought, and don't overtax the gamer.

The game also has an addictive arena mode in which players can fight monsters they've already encountered in the game. Players can also link up with another GBA (this feature requires another Golden Sun cartridge) and fight against another party. While it's not true a multiplayer option, it adds a great replay value to the game.

Golden Sun's weakest point, however, is its standard-issue story. In essence: boy wakes up amidst disaster, meets stalwart friends, and rises to the challenge to save the day (all while living up to the image of his dear departed father). The story is a little stale, but the mechanics of the game transcend this flaw and bring the gamer into a state of handheld nirvana. --Bryan Karsh

Pros:

  • Vivid graphics
  • Deep, intuitive magic system
  • Addictive multiplayer arena mode
Cons:
  • A plot straight out of "RPG Story Lines 101"
PLATFORM: Game Boy Advance
AGE GROUP: 6 years and up
CATEGORY: Video Games
MANUFACTURER: Nintendo
ESRB RATING: Everyone
TYPE: Video Games, Nintendo Game Boy Advance (Gameboy), GBA, Role Playing Games (Game, RPG, RPGs, CRPG, CRPGs), Strategy (Strategic)
MEDIA: Video Game
# OF MEDIA: 1
ACCESSORIES:
UPC: 045496731489

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Customer Reviews of Golden Sun

Good...but too short
I know they're leaving room for a sequal, but I finished in about a week of real time, and I didn't play that much. Plus, since you're stuck in Lalivero after you beat the final battle, there's no replay value. Although it left me eagerly awaiting the second one, it also left me feeling a little cheated. However, overall, this is an awesome game. The storyline didn't bother me, because the number of sideplots the ever-altruistic Isaac and crew feel the need to indulge in kept things varied and fun. Overall, I highly recommend this game, but if you're getting it, buy Lost Age at the same time, or you'll be really mad when you finish. Me? I'm promising myself Lost Age as a reward after I finish Finals Week, and I'm counting the days.


Amazing game
This game is one of the best games I have ever played. <
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>Music 4.5/5 pretty good music <
> <
>Graphcs 5/5 amazing graphics the summons are awsome <
> <
>GamePlay 5/5 very fun game <
> <
>Overall 4.7/5 <
> <
>Overall


Any RPG loving GBA owner should buy this.
Created by a little know developer called Camelot (they made some Mario Golf and Mario Tennis games, as well as Shining Force before they joined Nintendo), Golden Sun is one of the GBA's more exceptional games. <
> <
>Golden Sun has one major achievement it had for the GBA. It pushed the limits of the system in terms of graphics. While the visuals for wandering around seem rather easy for the system to create, the battles are a spectacular achievement. Even though the characters and enemies are shown as animated sprites. The sprites themselves are not much to write home about, but regardless they are quite convincing and suit the battle setup more than you might expect. The battle screen is sort of a "quasi-3D" setup. The background and sprites are 2D, but they are executed in such a manner that they look 3D. Not only that, battle effects, such as spells and simple attacks, add wonderfully to the setup. The only real problem I can see is that some spell effects slow down the framerates (how fast or smoothly it runs) noticably, but it's all handled so well that it doesn't even seem like a glitch, and out of sheer irony it adds to the effect of some of the spells. <
> <
>The sound is a mixed bag. The music score part is excellent. Everything from the main menu music, to town themes, and the grand world map music is great both technically and melodically. If any songs do get on your nerves, they either won't last long or are done in such a way that you can tune them out while playing. Sound effects, however, are very standard. A lot of them are recycled so much that it's practically mind numbing. However, none of it seems completely out of place, and there isn't much that will hurt your ears, so that's something to be happy for. <
> <
>The gameplay itself only has one real flaw in my opinion. The battles are too easy. With the exception of most of the boss battles, regular battles tend to be so easy that the thought of using the run option will never occur to you (they also go so quick that there's not really a time issue involved either). There's also an issue where, if you set all of your characters to attack one enemy and that enemy is destroyed, the characters that attack him later have their attack wasted. This really isn't too much of an issue, though, and Camelot was smart enough to make the character automatically defend if that should happen (which means damage to that character would be halved... though I think that only refers to physical damage). <
> <
>The story has gotten a lot of bad press in my opinion. However, it should be noted that if you play this game, the story alone may persuade you to buy the next game, GS: The Lost Age (which is already out). While that's not particularly a bad thing, as the combination of the two stories is really awesome, just be aware of the extra expense that may cost for your wallet. Also, it should be noted that this game is a bit on the short side (roughly 20-25 hours), but that's still not much of an issue in my view (just so you know, the second game in the series is roughly 40-45 hours long, so that one is lengthier). <
> <
>All in all, the game is quite fun. However, there are a few quirks that I mentioned above that may get on some people's nerves, so just know what you're getting into.

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