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The backstory posits a future where various countries, divided by both nationality and, seemingly, race, have boarded massive colony ships and ventured into a wormhole that appeared within reach of our crude space technology. They found themselves in a galaxy far, far away and they got stuck there when the wormhole collapsed. They quickly colonized new home worlds and named everything with familiar locales that make navigation a breeze. In the American sectors you'll feel at home entering the New York system and landing at a spaceport called Manhattan, for example. While contrived, this device is used beautifully and it's far better than having to memorize a bunch of sci-fi names and remembering where they are, perfect for a massive universe such as this one.
Though Freelancer is set in space, it is technically not a space simulation. The game was designed to be accessible to casual gamers. For example, Freelancer makes you use the mouse for ship control. This is quite a shift for a game genre normally known to require joystick control. But even old-school Wing Commander or X-Wing fans may find that the sacrifice of verisimilitude is made up for with gains in agility. The mouse controls your guns, while you use the keyboard to maneuver around the rich universe that developer Digital Anvil has constructed. Much like a first-person shooter, you can dodge and weave while precisely blasting your enemies.
Despite the game's age, its graphics are spectacular, as is the sound and voice acting, and in that way, fighting and trading with friends or alone, Freelancer proves worth the wait. Just keep in mind that it is explicitly not a hardcore space simulation, and you'll have to leave your joystick on the shelf. --Andrew S. Bub
Pros:
- A deep and interesting universe
- Game adjusts to your choices and affiliations
- Innovative and addictive co-op multiplayer
- It looks like a space sim but plays like a RPG
- Joystick isn't even an option
- It looks like a space sim but plays like a RPG
| PLATFORM: | Windows 98, Windows 2000, Windows Me, Windows XP, Windows 95 |
| AGE GROUP: | 12 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Microsoft |
| ESRB RATING: | Teen |
| FEATURES: | CD, Open-Ended Universe - Play missions randomly or follow the storyline. The universe is open for exploration, and the game evolves based on the decisions you make. Demolish pirate bases or supply depots and watch the political fallout. Lane Hackers go after cargo vessels if you disable trade lanes. Support your local cop...or not. The choice is yours but the universe won't wait for you., Dynamic Reputation - Your choice in missions, your successes, your failures...they all change your reputation constantly. Play as a Naval Officer and everyone associated with the Navy will treat you better. Become a pirate and hunt down cargo vessels and youll soon have friends in low places. The missions youre offered and the technology you have access to all depend on who you become., Distinctive Styles of Play - Chase the almighty dollar, disrupt the corrupt government, enforce the law, chase human prey...every game is different. Want access to easy money? Become a Lane Hacker: take dowenemies blind. Politics and intrigue are everywhere in the universe. If you have what it takes to be a CEO here on Earth...., Intuitive Interface - Master the intricacies of space combat via mouse. Don't have a joystick? Hate all those buttons anyway? A mouse and a keyboard puts you in the game., Multiplayer - Join with friends and conquer the universe together. Play cooperatively or competitively on player-hosted server worlds. Fight together as you take on missions too difficult for the lone wolf. Bait and ambush pirates, flank trade lanes, and employ tactical complexity beyond the reach of the solo Freelancer. After all, carefully wrought alliances make the universe what it is.n cargo ships and sell the goods on the black market. Feeling noble? Join the Liberty Navy and help make th |
| MEDIA: | CD-ROM |
| MPN: | A70-00021 |
| ACCESSORIES: | |
| UPC: | 805529221543 |
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Customer Reviews of Freelancer
Smashing Great game to play takes a little getting used to.The higher you get the harder the game is to play
Well done space adventure.
Not to say Freelance doesn't have its' drawbacks--it does--but they are easy to overcome. Simply, you go the LancerReactor web site and download your choice of modifications. One of mine is Discovery 4.82. This modification adds more equipment, money, weapons, ships to the game during the story and after.
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>The story, I seem to remember, ends at about level 27 with over thirty levels possible. Futhermore there are, I guess, about 25 or 27 solar systems involved with the storyline game...I count a total of 57 or 58 solar systems on the game board. Lots of places to go and explore after the game has ended. (Off the record, I wish Bungie had placed one or two 'wandering variables' in the game after the story had ended. This would have given you something to equip your ship for and to make more money for...afterall, you can't whip a level 50 ship with a level 7 ship, and if you don't get the best ship possible--fully dressed out--soon enough, THEY MIGHT WIN!
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>What do I mean by a wandering variable? In this case it would have been nice if another invader had entered that part of the galaxy...they send out super fighter craft that are level 50 with four fighters inside them at level 20. There mission would be to gather up mineral resources and fight anybody who interfers with them...sooner or later the mother ship would appear for the 'big fight'. This type of X factor can wander all over the starsystems and be unpredictable where and when. It would have given you something else to prepare for than just fight single and groups of fighters of they same type you've fought a dozen times before.
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>Nevertheless, I like Freelancer. I've had it for acouple of years and played it many times. You'll get tired of it after you've played it through the storyline 2 or three times...you put it away and play your other games, and then sooner or later you want to go back. Play the story line again, go to that one solar system you haven't searched yet...why not be trader this time, or a pirate.
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>So finally, dispite any complaint from the other reviews, if you like the idea of this type of game you should get it--there are a lot of Mods for it out there. If you do buy it, my advise is download the free Discovery 4.82 from Lancer Reactor and add it to the game the first time.
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Good game with Extreme community support
This is one of only a few flight/space sims that I have played, but it has become one of my standards for judging other games that I come across. It is truly remarkable in scope, taking countless hours to fully explore the sector.
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> While the single player campaign introduces the player to all of the elements of gameplay that one will need to continue advancing and exploring the rest of the systems that were not forced upon the player, it is somewhat restrictive in freeform advancement potential.
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> The multiplayer cuts the campaign out of the gameplay and leaves all the choices up to the player, though having to start over at lvl 1 on every server can get a little old, though it helps to ensure that ships are not hacked.
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> There are a few things that can be nitpicked, such as the solars do not orbit, the economy is often haphazard and not dynamic at all, the different governments have completely different tech levels for their ships, somewhat counter-intuitive to the story in some instances (Liberty). Also, if you played the Starlancer games in their entirity, you may note a slight storyline deviation in the game startup video. The only potential dealbreaker would be Microsoft's horrible support for their games, but luckily all of this and more can be overcome.
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> The community support for Freelancer is outstanding for a game that was not intended to be modded. I have rarely seen such devoted development teams as those that make and continue to update mods for Freelancer. Only games such as Diablo II, Neverwinter Nights, TESIII: Morrowind and TESIV: Oblivion have or had similar community support. The most useful and simple mod out there is the Open SP mod that allows you to basicly turn single-player into a one person multiplayer, it tags the story as completed, so you can make your own choices from level one. Some of the more comprehensive mods are hundreds of Megs in size and address economy, added ships, systems, and equipment, rebalanced house technology levels, random encounters with capital ships, open access to story line only systems or alternate versions for non stroy line access, amongst other things. One is even a Total Conversion to a Star Wars universe. The most common source for Freelancer mods would probably be the Lancer's Reactor. Given the scope of the original game and that of any given mod, the replayability is unlimited and until a Freelancer 2 or new Starlancer game appears, the community support is unlikely to fade for the forseeable future.
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> So, to sum it all up, if you like space fighter sims, get this game, the potential drawbacks can easily be overcome by the community and then some.
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