Cheap Fleet Command (Software) (Windows 98, Windows 95, Windows Me) Price
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Normally a game like this would play out from a standard overhead map, but Fleet Command immerses players in the battle by depicting everything in a 3-D environment. Hear that distress call from a lonely reconnaissance plane? Zoom in to watch the enemy chase it down and (hopefully) see your own aircraft scream to the rescue. It's possible to follow the movements of any object in the game, rotating the camera until you find the perfect angle. It's almost like being the director of your own war movie.
The game itself is a great deal of fun, and it requires a lot of practice to get the most out of the rock/paper/scissors relationship between your aerial units, surface units, and submarines. At first our units were spread helter-skelter across the entire combat environment, and we were losing more units to full landing patterns and fuel starvation than enemy action. After a few hours, with improved timing and unit coordination, our fleet was running with the precision of a Rolex. If modern naval combat interests you in the least, Fleet Command should be on your short list. --T. Byrl Baker
Pros:
- All objects and vehicles are modeled in full 3-D
- Command an entire fleet instead of single ships or aircraft
- Graphics aren't very detailed
- Juggling so many assets at once can be a real challenge
| PLATFORM: | Windows 98, Windows 95, Windows Me |
| CATEGORY: | Software |
| MANUFACTURER: | Electronic Arts |
| ESRB RATING: | Everyone |
| TYPE: | Sub Submarine, Navy Naval |
| MEDIA: | CD-ROM |
| ACCESSORIES: | |
| UPC: | 014633118957 |
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Customer Reviews of Fleet Command
Would be AWESOME if it wasn't so CLUNKY. This game is fun, if you are willing to accept the fact that the programers were on an extremely tight budget. If the programers beta tested this game enough they would have worked out all the problems that prevent this game from being AWESOME.
First, I must point out that it is "real time". Meaning, time is ticking while you are clicking/scrolling through your list of units and commands. Time is always ticking. If the interface was fast and efficient there wouldn't be a problem, heck it might even be realistic. But at best it takes too long to issue simple orders, and to play the game successfully you will be issuing dozens if not hundreds of orders. All the while the clock is ticking.
Why is the clock so important? Because you are dealing with an enemy that has ships, aircraft, subs and MISSLES appraoching fast. If you can't issue orders fast enough, you will always lose. Like I mentioned the interfact is clunky and very inefficient. The programers could have made it much much better.
Also, common sense moves that in the real world would take place almost automatically, don't happen. You literally must issue orders for every little action. As if each ship or aircraft doesn't have a captain or pilot to make common sense desisions. Example: If an Air-to-Surface missle gets too close to one of your AEGIS ships, the ship doesn't automatically attemt to shoot it down as would happen in the real world...naa the computer waits for you to give the order. But it is often impossible to give every order in time when you have a dozen missles coming at you, a dozen enemy aircraft and a dozen enemy ships to be aware of...annnnd in addition to mainatining your air/sea defense, you have to carry out your offense. This is all in real time. Thus because the game is so un-userfriendly it is virtually impossible to do well in most scenarios.
Other complaints,
1) the game doesn't come with an instruction book. Sure they include it in the "read me" file, but you cannnot access it during a game.
2) The game AND the 'read me' files do not define/explain any of the weapons systems that are used in the game. So without that information it is impossible to play the game with any chance of winning. You either have to be a Naval warfare expert to know what each sytem and weapon is designed for, or you must buy a reference book that describes each weapon system and its mission explained. Without this information the game is not playable.
Such a waste. This game could have been AWESOME. If the game designers would have put a little more effort into it, this game might have won awards.
My advice, play but don't expect to not get extremely frustrated.
The best Navy war game I have Played.
Its a fun Naval war game with good senery, well it is to me and others. It gets very intense when you misiles coming twards your fleet. you need to trust the fleet to do the right thing, like get a good shot at targets. Allthow you need to now when and how to atack the enemy, if youre in good range or if the wepon is goingto be intersepted. So you need to act fast and parerfull. So if you like real time Naval war and you now your Navy this is the game.
A horrid game; do not waste $1 on it.
I bought this game... out of an overstock bin, and I still felt it was a waste of money. Now, on to the complaints....
GRAPHICS: Considering the quality of 3D ship models, I'm surprised this game requires as much processing power as it does. Where is it needed? Possibly in the game mechanics...but the effects in this game are pathetic...if one were inclined to believe this game, a VLS Aegis cruiser is lucky to engage two targets. Furthermore, many of the 3D ship models are recycled for very different ships classes.
GAME PLAY: This game has some of the worst symptons of RTS games: units which fail to follow orders, or follow orders for a minute, then start wondering aimlessly. The ergonomics of the interface are horrible. Orders are issued on a 2D map using NTDS symbology. But to issue orders to multiple units in close proximity requires zooming in, but zooming in does not zoom on the currently selected unit, requiring you to scroll around to find the unit you wish to issue orders too. This is extremely time consuming, and can be quite deadly if you have to engage one or more missiles coming towards your ships. This is my favorite part: ships will not fire weapons in defense. So, while you are zooming and scrolling to find inbound missiles toward one ship to order it to fire (which, you're lucky if it does so 1 out of every 3 times), missiles can be launched towards another ship, approached unchallanged, and sink her. Clumsy to say the least.
There are patches available on the internet which are supposed to address some of the command problems for units, but given how glaringly obvious many of the problems are, why were they not fixed before it shipped?
The graphics are mediocre, and the interface is clumsy to the point of effecting game play. This will be the last Jane's PC title I own. I suggest you wait for Harpoon 4 if you want fleet action.
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