Cheap Everquest Online Adventures: Frontiers (Video Games) (PlayStation2) Price
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| PLATFORM: | PlayStation2 |
| AGE GROUP: | 12 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Sony Computer Entertainment |
| ESRB RATING: | Teen |
| FEATURES: | Massively popular online RPG, 10 races and 15 classes with unique abilities, New race, class and areas, Hundreds of new items to acquire and trade, For 1 or more players |
| TYPE: | Video Games, PS2 (PSX2), Sony Playstation (Play station) 2, Playstation2 (Play station2), Role Playing Games (rpg, rpgs) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 814582404527 |
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Customer Reviews of Everquest Online Adventures: Frontiers
Should come with a warning lable Before Final Fantasy came out, there was Everquest. This game may be a little bit confusing at first.
Some sore points: learning the controller. You get over that in 5 minutes, but you do have to read the instructions. Keyboard: the game will play without one, but it is essential if you are planning on spending more than 5 minutes in the game. They are not THAT expensive, you can easily find them in video game stores that carry PS2 accessories.
This game has a huge community on the internet. Any question or point in the game where you are stuck is one click away from a solution. EQOA on a search engine and you are on your way.
About the game per se: The first few levels are designed to get you familiarized with the controls, the interface and basics (like spiritmaster, coachman, basic killing skills). It will take you a good 30-60 minutes to feel comfortable with the interface and the environment. After that you WILL be hooked. To advance in the game you can kill mobs to get experience and complete quests (again, very easy to find online) to gain items, spells and experience. The early levels are mostly quests, after that most of your time will be spent gaining experience to level your character. Currently your character can reach level 60, with the addition of Class Masteries (CM's). These are extra experience you gain in the form of CM points to gain new abilities, and sub specialize within your class. You don't earn CM's right away, around the time you start grouping for experience, you can assign a percentage of your experience gained towards CMs.
A great part of the EQOA community are the guilds. There are many guilds in Tunaria; whichever one you join (if you decide to join one, is up to you) will be your EQOA family. Guildies help you out on quests, experience gaining, and a good laugh once in a while. It's like a sub community within the EQOA community. A good guild will make the game experience a great one; a bad one can be bothersome, but easily fixable (join another guild!).
With the recent updates to the game, the interface has improved dramatically. Looking for group members is easier, finding that special item your character needs is faster with the new auction system, which now allows stackable items and lore items to be listed. (A little tip, if someone else in your group picks up an item and you want to see the stats, look it up in Auction when you have a break (not mid-battle please :) ).
As a final word: EQOA is a complex, rich virtual world designed for limitless hours of play. It does require a monthly fee (roughly $10) but think about this: most games, you buy them for say, $50 (give or take), play them for a week, get bored and move on. With the price of one regular game, you have 3 months worth of EQOA entertainment. So the monthly fee is not really an issue. A word to the wise: pace yourself, it's a game, don't let it take over your life or you will burn out.
If anyone needs any in-game help, you can in-game mail me in the Hodstock server to Argwin.