Cheap Everquest: Shadows Of Luclin With Free Book "Tome of Lore" (Software) (Windows XP, Windows Me, Windows 98) Price
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| PLATFORM: | Windows XP, Windows Me, Windows 98 |
| CATEGORY: | Software |
| MANUFACTURER: | Sony Online Entertainment |
| ESRB RATING: | Teen |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 741027120875 |
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Customer Reviews of Everquest: Shadows Of Luclin With Free Book "Tome of Lore"
A must have if you play EQ, or wish to start This expansion is well worth the money if you are a current EQ player, and is a *must have*. Even if you have never played EQ, and are considering trying it out, this expansion is highly desirable.
Don't worry about performance hits to your PC from the addition of Luclin. While Luclin is laggier than the original EQ release, it is much less than the first EQ expansion (Kunark). I attribute this to the richer textures found on the moon. Using my ancient computer (with no 3d card), you can play in Luclin with only minimal lag (most zones).
What makes Luclin so desirable is its convenience. In the Norrath (the old world), you had to travel long distances for everything. This made the game dull as you spent half your online time running around. In Luclin, almost everything is less than 4 zones away from the center of the moon. Banks, vendors, cites, and hunting grounds are all nearby.
Most importantly, bankers, vendors and guards in Luclin do not care (for the most part) about old-world faction. Dwarven vendors in Luclin will gladly sell to Ogres and Trolls. They don't seem to care what deity you worship, or what horrible things you did on Norrath. In Luclin, you start out fresh, free of any persecution (or favor) you may have faced in the old world.
Another huge convenience is the availability of some excellent hunting grounds (for all levels) that reward the player with excellent loot and experience. In the old world, the monsters that gave you the best experience also gave you the worst loot, and likewise, rich loot came from monsters that gave meager experience gains.
As for treasure, Luclin monsters drop some of the best gear you can get at the level you are hunting. In Norrath, you were hard pressed to find monsters you could kill that would give anything worthwhile for your level. To get suitable gear, you had to assemble a strong raiding party, trek to a dangerous, far-away zone, venture deep into maze-like dungeons, and then hope to win the draw for a rare item from a rare spawn that may appear once in several hours. That, or just save every copper piece you could gather, travel to a popular selling zone, and then stick around waiting for someone to offer items you need and can afford.
You can hunt solo at any level in Luclin. Monsters of the same level are slighly stronger than they were in the original world of Norrath, but not as overpowered as the creatures found in the Kunark and Velious expansions.
Having all 3 expansions, here is the breakdown of my online time spent in each:
Old-world Norrath - 80% for characters level 1 through 14, 3% for characters above level 15 (usually come here just to buy spells)
Kunark - 3% for characters level 1 through 16 (usually to buy spells), 5% for characters above level 30 (usually come here for quests), 5% for characters above level 50 (for experience or quest related raids)
Velious - 0% for characters under level 30, 30% for characters above level 50 (dragon raids mostly)
Luclin - 15% for characters under level 14, 65% for characters level 15+
SoL, is a must have.
I have 633 mhz, 256 mb RAM, and a GeForce 2 on my computer. I keep everything on high, seeing the game at it's best. And Lag? What is this lag you all speak of? Because lag is as rare as any rare spawn on the face of Norrath (And Luclin ;)! I keep on as many character models my computer can handle (which is about half of them) And the game runs just fine. I get a little lag here and there, mostly from being around a huge group of people, but other then that no problums. ^^
And what do people see in DAoC? Ive played it. I had fun with it for a little while, but it just gets old and it gets old FAST. In EQ, the choices for places to explore is almost endless, not to mention everytime I vist certain zones I just stand back and think "Wow". In DAoC... I see a castle...Woohoo a castle! This game is soooo cool now! Not to mention all the characters look the same. Oh! and the helms! I can't stttaaannnddd the helms in DAoC! Looks like my character is wearing a bowl on her head. Im stickin with EQ. There's no other online game that is just so different, in so many ways then EQ. Not to mention challanging!
A reasonable add-on, though system intensive
Well, I've been playing EQ for a reasonably long time... about a year, perhaps. For an avid player, this is simply a must-have, just so you can journey to the moon with all your friends who are inevitably going to want to go. For anyone new to EQ, make sure you are "in" to the game, first, before purchasing this expansion.
HOWEVER, this addition is a HUGE performance hit on slow machines with slow processors and/or not enough memory. Though it sort of improves on past performance issues (like the graphics in Kunark), the texturing can sometimes make previously "fast" areas quite slow (eq. Qeynos and similiar cities will lag on slower machines). If you have a slower machine, use this expansion for the maps only and wait to turn on the extra options (esp. texturing) until you have a faster machine.