Cheap EverQuest: Evolution (Software) (Windows 95, Windows 98, Windows NT, Windows 2000, Windows Me) Price
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| PLATFORM: | Windows 95, Windows 98, Windows NT, Windows 2000, Windows Me |
| CATEGORY: | Software |
| MANUFACTURER: | Sony Online Entertainment |
| ESRB RATING: | Teen |
| TYPE: | Computer Role Playing Games (Game, rpgs, rpg, crpg, crpgs) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 814582404121 |
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Customer Reviews of EverQuest: Evolution
5 years and counting I've been part of EQ since its year 1, and have quit the game (retired characters) twice thus far. I've "moved on" to other games like Star Wars Galaxies, Dark Age of Camelot, Horizons, City of Heroes, Uru, et al.
It's the expansions AFTER what you get in EverQuest: Evolution that make it the most improved in my opinion. Lost Dungeons of Norrath and Gates of Discord also add "instance" play, where your adventuring party (you and at least 3 other players) enter a dungeon that is created at that instant (instanced) just for you. This eliminates the "overcamped" dungeons which tend to be what most players get angry about.
However, instead of spending $90 on Evolution and the two expansions at the outset, try this game as is - because overcamping won't be a problem to new players until they are in their latter development (L40+, usually 6 months from start). Starting cities have a good navigation help system (Ctrl+F for Find), and have "newbie" quests meant to help outfit your character with armor (sometimes other items as well). The game also features a crafting interface that is very helpful in reducing the "clickfest" that used to be required in the past.
I've played all these various MMORPGs and despite some having some features I wish EQ had today, I keep coming back to EQ and finding myself getting engrossed in it all over again.
Those of you with addictive personalities, be warned this game can take over your life - dedicate only the time you can afford to spend in game and be sure to save time for your job, S.O., siblings, and/or children wherever possible.
If you have the time and can deal with other players...
...then this is your game. If you're looking to play solo or for just a few hours a week, you have quite a bit of opportunity as well, but EQ is definitely geared towards groups and a very high time-committment.
Be aware that if you're new to roleplaying (as I was)and EQ then the learning curve to understand and get started on EQ will be quite large.
A quick list of Pros and Cons:
Pros
EQ is HUGE. There are dozens of "zones" to play in and getting to zones is relatively easy, depending on your class and knowledge of zone connections.
The time commitment required is huge, so if you're looking for a game that won't be over quickly, that's EQ. Think of playing your character as a very long-term hobby. Unfortunately for some, it seems to be much more than that.
There are thousands of interesting items to buy, sell, collect, use, and combine. How items (weapons, armor, and otherwise) are used can be very confusing but there is an abundance of free info on the net. Understand this is intended to be a game of discovery, so many quests, items, and rules were meant to be discovered, not given to you.
The number of monsters to kill is enormous and the graphics for most is very pleasing and the animation and sound very entertaining.
There are literally hundreds (if not thousands) of players on at a time, which means (ideally) there's always someone to group with.
You can join groups of players in guilds, which can help you in countless ways. You can also easily quit a guild if it's not to your liking (as I've done on several occasions)
Cons
The biggest negatives of the game don't involve the game itself so much as the people you encounter. Although I've come across many friendly and helpful people, there are also many negative, bossy, and downright rude people in the game. Too many people take the game way too seriously and don't realize they're just data on a server in an office. As a newbie, you may run into a lot of condescending people who somehow think their level in the game makes them worthy of mocking others. Again, they're just data on a server.
The "quests" are not very interesting and mainly involve alot of running around and collecting items to get a reward item.
The overall story of EQ is rather obscured by the overall kill-to-level push of the game.
If you don't make an effort to immerse yourself in the game's world, the game is basically just a kill-to-level game. The developers have mastered the psychological aspect to push people to want to level (by provide surnames at certain levels and new spells every 5 levels or so, for example) so everyone will know just how "powerful" your character is. All the presentation aside, the entire simplified goal of the game is getting to the next level, thus making your character more powerful so you can go to a higher level zone.
The startup time for a newbie is painfully slow. Getting your first character enough EQ money (platinum) to properly equip the character can take weeks or months, which can easily kill the fun in the game.
Unfortunately, I've found the social aspect of the game more of a con than pro. Perhaps it's the type of people who play, perhaps it's because there are many younger (12-16 year olds) playing, but I find that soloing was much more fun simply because I didn't have to deal with real-life bad attitudes when all I wanted to do was immerse myself in a fantasy world for a few hours a day.
Unbelievable
The ultimate game ever. This must be played. Yeah the graphics are kinda crummy (now they've improved though) and it can get boring at early levels. Then it gets fun. Its great when grouping because the group can support one another and get some major XP. It gets better when you are invited into a guild 'cos there can be some real nice people in it (or really boring ones). I personally play on the Povar server and am an officer so I can invite people into my guild (all hail Chaotic Vision). The guild is very nice so if you are looking for a guild send me a /tell and I'll come find ya! =)