Cheap Elder Scrolls 4: Oblivion Collector's Edition (DVD-ROM) (Video Games) (Windows XP, Windows 2000, Windows NT, Windows 98) Price
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$59.99
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| PLATFORM: | Windows XP, Windows 2000, Windows NT, Windows 98 |
| AGE GROUP: | 17 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | 2K Games |
| ESRB RATING: | Mature |
| FEATURES: | CD, Collector's Edition Content:- Pocket Guide to the Empire- Making of Oblivion Documentary- Septim Gold Coin, Live Another Life in Another World. Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer., Next Generation Graphics. Pixel-shader effects and high definition televisions are fully supported to create unprecedented visuals, including lifelike towns, dungeons, and the most realistic forests ever created in a game., First Person Melee and Magic. An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow. |
| MEDIA: | CD-ROM |
| MPN: | 21896 |
| ACCESSORIES: | |
| UPC: | 710425218965 |
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Customer Reviews of Elder Scrolls 4: Oblivion Collector's Edition (DVD-ROM)
a game straight from oblivion Oh boy, This is such a mixed bag this game... <
>I'll start with the ugly: <
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>It gets repeatable after about 100 or so hours. <
>That wouldn't be a problem if the game weren't designed for 400 hrs, so after 100 hrs you start to see same things allover again. The interiors of Ayleid ruins for example, beautiful at first start to get pretty appalling later. The caves... those get ugly much sooner. The outside terrain gets empty after that, too <
>The problem is this: not enough variety for such a big world. <
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>Interface. Looks like the PC version of the game was an afterthought. Mods that make it more usable were created pretty soon tho'. <
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>Supposed NPC scheduling and AI are terrible, they are as dumb as they were in Morrowind. Dialogue options are very few and the dialogue itself doesn't have that fantasy feel to it at all. <
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>Inability to delete spells that are not needed anymore. <
>Prices of things are quite randomly set. <
>After 50 or so hours your character has practically the best armor and weapons available in the game and enough money to buy anything because most bandits also wear the best equipment, and they can be disposed of very easily. <
>Not enough variety of things that you can actually use (weapons, etc.)... too many different things that you can't use at all (household tools, etc.). <
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>Again, houses are a gimmick like they were in Morrowind. For gameplay/advancement there is no purpose to own a house. <
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>Quest log is not needed because you are `handheld' on every quest from the beginning to the end and all you got to do is hack and slash through it. <
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>Only 4 guilds to join and quest for - there were around 14 in Morrowind. Those questlines are painfully linear, although their individual quests are often fun. <
>Linear main quest. <
>There is no connection between guilds, their quest lines, NPCs, main story, etc. Numerous cases when an NPC logically should have knowledge about particular events but doesn't, or a particular event logically should trigger a response from an NPC but doesn't. <
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>No requirements whatsoever for joining a guild or advancement in a guild like it was in Morrowind, which simply speaking makes being in a guild much much less fun. I figured each one of them must be desperate for new members, hehe. <
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>The story lines are laughably simple and give no choice of action whatsoever. No characters to actually care about because characters, which have a quest attached to them can't be killed. <
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>The minigames are a terrible addition and simply break immersion. Lockpicking - paradoxally it's easier to pick higher difficulty locks than lower ones. <
>The loot system for what you can find in locked containers is terrible, since most of the time the highest lvl chests contain trash. <
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>Bartering - terribly implemented. The speechcraft minigame is nothing but bizarre. <
>During dialogues, minigames, or when you have inventory open the time and all movement simply stops, which again breaks immersion. <
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>The good: <
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>The game world is big, so big you need a means of transport, namely a horse. <
>The world has its own weather effects, which actually change in time. Personally, I never seen anything like that in a game before... and it is very very cool. <
>Day-night cycle. Sunsets and sunrises, those are beautiful indeed, especially considering that the visibility during clear weather is outstanding. <
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>The plant life, the ground, foliage change according to altitude and to a particular area of the world... and this change is smooth, gradual. Again, never seen anything like that in a game before. Makes it much more immersive. <
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>Combat is nice, but ranged combat with a bow is even nicer. <
>Great implementation of sneaking. <
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Great at first, dull in the long run
I loved playing Oblivion early on. What really got to me after a while was how repetitive everything was. Ruins and caves, while plentiful, are all much the same. As you level up, so do the creatures. Since this happens quickly, I ended up spending most of the game playing against bandits and monsters that were essentially repetitions of what I had been up against earlier. I have recently started playing Gothic 3 (with the latest patch), which is comparable in scope to Oblivion, but is much more varied.
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>That said, I still recommend this game. There are lots of fun quests, and the stories are good. The Shivering Isles expansion is definitely worth adding.
Fun to play, wish I had a better video card
I love this game. Unfortunately my two computers' video cards are not capable of handling it. One of my computers was even purchased close to when the game was released. Sigh.
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>So beautiful, but I am missing its total glory with my lousy video cards.