Cheap ECW Anarchy Rulz (Video Games) (PlayStation) Price
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| PLATFORM: | PlayStation |
| AGE GROUP: | 13 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Acclaim |
| ESRB RATING: | Teen |
| FEATURES: | Hardcore ECW wrestling, 60 wrestlers, New wrestling modes, New player control configurations, For 1 to 4 players |
| TYPE: | Video Games, Fighting, Sports, Wrestling and Boxing, Sony Playstation (Play station), PSX (PS1 PSOne PS (1 one I), Wrestling, Boxing, Great Deals (Outlet store) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| ACCESSORIES: | |
| UPC: | 021481212041 |
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Customer Reviews of ECW Anarchy Rulz
Excellent ecw A great game and had me entertained for hours. This was even without looking at the career mode. The game has been good although i cant find any caws for this game. Excellent Brimstone matchs+Tables. The best weapons and well unlimited tables, need i say more. The moves are even better than attitude with not as good entrances or clothes but much more good wrestlers and imitations... There we go and best yet barbed wire and lots of blood. The crowd rule and rule the match its got a lot of things that Smackdown 2 hasnt but a lot less but hey unlimited tables with crowd + n e move through them = good game!!!!!
A awesome great game for the ecw and wrestling fan.
Very good game.It is similiar to WWF Attitude but with some more type of matches and modes.Every ecw star,from sandman to RobVanDam.If you have played WWF attitude you can see same graphics,engine and the create a wrestler which is likely large.If you love acclaim wrestling games buy this one or rent it before buying it.Thanks guys!!!!!!!!
Nothing but a Headache
That's precisely what this title was for me---literally---and I honestly and sincerely believe that it will be for other fans of Acclaim's line of wrestling games for the Sony PlayStation as well, mostly because of various elements in its gameplay. Whereas the gameplay found in three other PSX wrestling titles by Acclaim---namely, WWF Warzone, WWF Attitude, and ECW Hardcore Revolution---seemed complex at first with its multi-button commands for each move in a given athlete's arsenal, most players eventually got the hang of it after a few matches, which made it that much easier for them to win with preexisting grapplers. Creating their own characters with the games' Create-A-Wrestler feature also became a more enjoyable experience because of this system. Instead of keeping such a set-up, however, the company's development team tried to facilitate matters in Anarchy Rulz by simplifying the controls for certain moves to only one or two buttons apiece. Unfortunately, this complicated matters instead, as certain maneuvers only become available when a player's wrestler stands in front of a dizzied opponent or has two or three stripes in the little box besides his/her name that indicates his/her advantage in a tie-up. Likewise, reversing particular moves (e.g., a hip toss, a hammerlock, an Irish whip, or a hurricanrana) is still pretty tough to pull off---for human-controlled competitors, that is. CPU-operated wrestlers, on the other hand have a jolly time reversing such moves whenever they have the opportunity, regardless of the game's initial difficulty setting. This makes it all the more frustrating for beginners. Of course, how about trying to trap another wrestler within the turnbuckle? Though it was a breeze in HR and Attitude---and even in Warzone---trying to do the same in AR is almost impossible, as the other athlete flops out of the corner almost every single time. This consequently renders corner moves highly impractical for both preexisting and customized grapplers.
In examining the other features available in AR, I will admit that I did enjoy the inclusion of those ECW personalities that didn't appear before in Hardcore Revolution and hence made their debut in this game, from the legendary "American Dream" Dusty Rhodes to the lovable yet laughable "loser" named Mikey Whipwreck. I also liked the various "jobbers" that players can unlock---even the foul-mouthed Trainer, who (for some reason I as yet cannot ascertain) is now a heel (bad-guy wrestler) after being a babyface (good-guy wrestler) for three games straight since Warzone. The opportunity to create one's own stable (four-member team) is also pretty fun, but considering that it takes a whole block of memory to save a single custom-made stable, players will ask, "Why bother?" The same goes for the new types of matches that one can participate in---Dumpster, Table, Backlot Brawl, and Brimstone. Sure, they're all very innovative and quite fun to watch, but the aforementioned flaws in control take much of that fun away. Even the Create-a-Wrestler feature---a staple in this line of games from Warzone on---leaves much to be desired, for though players have far more options available to them in selecting the outfit, entrance music, voice, moves, and so forth for each character they make, the nature of AR's gameplay again messes things up by compromising the nature of the moves in use. For example, in the instance that a given CAW uses both a Torture Rack and a Beast Choker, that character can only use one of these two submission holds upon pressing the punch button when grasping an opponent from behind, which varies with the degree of tie-up advantage (s)he has at the moment and accordingly makes the selection of created characters' maneuvers rather useless. This especially holds true for players who might not know what some of the moves are supposed to be in the first place based on their names alone. Speaking of submission holds, I would like to bring up the fact that almost EVERY hold in Anarchy Rulz is now meant to force opponents to "tap out"---even such holds as the Side Headlock, the Leg Grapevine, and the run-of-the-mill Full Nelson.
Sorry to say, but only the most "hardcore" enthusiast (if you'll pardon the bad pun) of Extreme Championship Wrestling would want to purchase Acclaim's ECW Anarchy Rulz, and then only for its nostalgia value. Not only is its gameplay a chore to become accustomed to (as mentioned above), but with its ugly graphics and mediocre sound quality, Joel Gertner's obnoxiously self-serving "color" commentary, and an inappropriately large amount of bloodshed for ANY game with a rating of "T for Teen," this title is not one worth playing. My advice for PSX owners and ECW fans alike is simple: Save your money on both Aspirin and video games by sticking with Hardcore Revolution.