Cheap Dungeons & Dragons Tactics (Video Games) (Sony PSP) Price
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$39.99
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| PLATFORM: | Sony PSP |
| AGE GROUP: | 12 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | Atari |
| ESRB RATING: | Teen |
| FEATURES: | Deep and exciting turn-based game play that uses the D&D 3.5 rule-set, All Core race and class type is available, including Psionics classes, Highly customizable characters can be created and traded via wireless, Multiplayer mode for cooperative adventuring., Players explore a newly created world with a wide range of areas like dark dungeons, forests, towns, even the astral pane |
| MEDIA: | Video Game |
| MPN: | 27525 |
| ACCESSORIES: | |
| UPC: | 742725275256 |
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Customer Reviews of Dungeons & Dragons Tactics
Great turn-based D&D game - P&P fans only! There are few games in the past ten years that have given me satisfying turn-based tactical combat experience. This one has. I currently DM pen and paper D&D and have found this gem to hold up very well against the ruleset. Sure, there is very little in the way of role-play elements, but truth be told, you can't role play on a computer (AI) worth a darn any way (reading page after page of "story dialogue" and choosing from a tree of contrived responses in not what I call roleplaying) , so this gets right down to brass tax; turn based combat. <
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>Character creation is very involved and exciting; the experience point system has been accelerated, so leveling happens often (maybe a little too often, actually, as the lower levels offer excitement that is entirely different from mid and high level characters). Atari has included most major feats and their implementation comes off well. The skill system is fully included, but a bit deceiving. With the lack of RP elements, I haven't seen any use for knowledge skills (or other non-combat skills) and wonder why they were included. Had I known the game was almost strictly combat based, I would have configured my skills differentally for each character before starting. <
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>The in-combat interface works well. Line-of-sight seems to be right on and using cover seems to affect my characters chances of being hit. What this game desparately needs is a status screen that shows a breakdown of your numbers (i.e. if your AC is showing 17, there is no way to tell how you arrived at that number, you have to figure it out yourself). Also the game lacks a numerical breakdown of the damage each character does in combat, or even the potential damage you could do based on your weapon, base attack and feats. <
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>I hope Atari comes out with a patch that brings the background numbers out so the player can see them. A real character sheet would be such a welcome addition (the interface for viewing each character's stats is terrible). As far as I can tell at this point, there is no numeric data that shows what spell(s) each character is currently affected by (just a generic symbol over his head). Without these fixes, this game will have a hard time finding a group to identify with as it won't satify the hardcore players enough and will likely confuse and frustrate the casual player. <
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>All-in-all, though, I have been glued to this game before going to bed every night. Each weapons and suit of armor has been rendered (although there is no close-up vanity view of your character). All items, feats, skills, etc. have a detailed description available at any time. If you plan on picking this up - do youself a HUGE favor, if you don't already own it, pick up the Players Handbook to go along with this title because you WILL reference it! I look forward to the the next title in this series (fingers crossed) - I bet it will be spot on!
Clunky Interface but still alot of Fun
I was very excited when I heard a D&D game was coming to the PSP. The good points are the ruleset 3.5. Follows the rules of D&D perfectly. The bad point is the clunky menu system and trading weapons. My characters are mostly encumbered all the time, and I can't figure out how to move items along, and what item is better than the next.
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>All in all a fun game for the D&D fans, but if you aren't into the rules, pick up Untold Legends - brotherhood of the blade.
If it wasn't D&D...
...this game would get a much lower review.
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>The developers did a decent job of taking the D&D rules and putting them on the PSP. A few things are missing, but that's understandable.
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>This issue comes in with the difficulty. D&D rules say encounters should be scaled so you can get through 4 of them before resting. The game doesn't do that. I find myself having to rest every battle or 2. Also, monsters do not always match the available equipment to fight them. (There are a lot of early monsters with damage reduction, but there is no way to get the weapons needed to overcome DR.)
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>User interface can be a pain. You always have to move the camera so you can see where you are going and move your characters. (It would be nice if walls and such were semi-transparent, but that may be too much to ask.)