Cheap Dragon's Lair, Vol. 2: Time Warp (DVD) (PlayStation2) Price
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| PLATFORM: | PlayStation2 |
| CATEGORY: | DVD |
| MANUFACTURER: | Digital Leisure |
| FEATURES: | NTSC |
| TYPE: | Action, Action / Adventure, Adventure, Animated, Feature, Games & CD-Roms, Interactive Games |
| MEDIA: | DVD |
| UPC: | 624719990256 |
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Customer Reviews of Dragon's Lair, Vol. 2: Time Warp
Great to reminisce about, Dragons Lair for the Playstation 2 (PS2) plays ok for a re-hash. <
>If you _LOVED_ this game back in the 1980's when it came out, then you'll like going down memory lane by playing this game. <
>If you never played this game, I doubt you'll get much out of it. <
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>I've seen people refer to this as a "twitch" game. Meaning that you have to press the button at the RIGHT moment to make your action count. Too early, or too late, and Dirk-the-Daring (your character) will lose a life. Don't get me wrong, a twitch game isn't bad, but when you compare the common actions of modern video games (i.e. moving a character in any direction on screen) to the "pre-designed scenes" of Dragons Lair, there isn't any comparison. <
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>For those unaware of the Dragons Lair theme... <
> Up until this game, video game graphics were limited to moving a 'sprite' (pac-man character, or spaceship etc) around the screen. Dragons Lair hired Don Bluth (a Senior Animation man from Walt Disney Animation Studios ) to draw/animate short scenes of animation. <
> Imagine a cartoon character walking down a path. The animation sequence takes him to a "decision point", perhaps a "Y" fork in the road. At THAT point, you move the joystick left-right to decide which path the character takes. The animation changes at that point to show you going down in that direction. If it was 'correct' you get by the danger of that scene, and can then continue gameplay. If you choose wrong, the animation changes to show the character being 'killed' by that particular danger. <
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>Forward/Back/Left/Right/Sword, those are the only 'commands', and most decision points only have 2-3 active anyway (i.e. my "Y" fork example only uses left/right. <
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>As you can see, by todays standards, this isn't very exciting. But by 1980's standards, it was an entirely new direction for videogames to follow! <
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>I love playing this game for the nostalgia effect (I actually beat the game on 2 lives in the arcade in the 80's!! and I didn't get to use my remaining 3rd life to play again on the same quarter!
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>Compare the gameplay of Dragons Lair, to a popular current game, and the current one has blood/guts/kicks/punches/ etc. <
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>Like I said above, Get this if you like this kind of game. <
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