Cheap Dark Cloud 2 (Video Games) (PlayStation2) Price
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Welcome to the world of Dark Cloud 2. Stylistically, it resembles a Holly Hobbie Colorforms set. All the characters are of childlike proportions, and the village's Tudor buildings seem pried from a Yorkshire hamlet. While Maximillian, the preteen hero, wanders around his hometown, Parisian accordion MIDI music serenades him. Though this is not a kid's game (it carries a Teen ESRB rating), gamers who are put off by kitschy/cute nuances should beware--this game is loaded with them.
But at its heart, Dark Cloud 2 is a wonderfully solid RPG. Its story has three main elements: Max's lost mother, the secret of what's going on outside the village, and why the evil clown wants Max's red stone pendant. Fighting takes place in real time, unlike the turn-based fighting in the similar Final Fantasy series. This was a good decision on behalf of the designers, as was the attention to weapon customizing. And if you love to manage inventory (there aren't many RPG fans that don't), this is your game. Not only can Max's weapons be upgraded, but by taking pictures and tinkering, he can create tools from scratch, in seemingly endless variations.
There's so much more to this game than can be described in any review. Along the way, for example, Max meets up with Monica, a princess from the future. He may build a village using the Georama system, or he may just want to do a little fishing--to say more would be to spoil the fun, but you get the idea. You'll just have to discover it all--and there is a tremendously rich world here--on your own. --Jennifer Buckendorff
Pros:
- Multi-layered world with strong replayability
- Intuitive game controls
- Strong inventory management and interesting items
- Great, playful aspects, like Steve the "ridepod"
- Painfully slow, almost hour-long introduction
- Some repetitiveness in weapon upgrading and dungeon maps
- Hokey gestures and dialogue
| PLATFORM: | PlayStation2 |
| CATEGORY: | Video Games |
| MANUFACTURER: | Sony Computer Entertainment |
| ESRB RATING: | Teen |
| FEATURES: | An epic action/RPG adventure that allows you to build and explore as well as do battle, Rebuild lands with an enhanced Georama feature that allows you to recreate worlds in greater detail with more items and flexibility, Offers more than 100 hrs. of monster-crushing and dungeon-exploring gameplay, New battle system features blocking, dodging, short-range attacks and long-range attacks |
| MEDIA: | Video Game |
| ACCESSORIES: | |
| UPC: | 711719721321 |
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Customer Reviews of Dark Cloud 2
I Love this game Dark Cloud 2 is even better than Dark Cloud 1. There are lots of side quests and the leveling up of your weapons is great. I'm 60+ hours into it and already anticipate a Dark Cloud 3 in the future.
Fun! Addictive!
I played Dark Cloud 1 and liked it so I thought I'd give this one a try. I am about 15 hours into the game and I must say I am pleased with my purchase! There is so much to do the game is hard to put down: Dungeon crawling, taking pictures, building the towns, recruiting people, fishing, leveling up all the different weapons.
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>The graphics are like candy, dazzling but a little too much at times. Like all the characters have these huge, out-of-proportions hands. The music is good, and catchy. The voice work I would have done differently though. It's not bad, but some of the actors are so generic it's annoying. The main character, Max's voice was so extremely recognizable and generic, I knew I had heard it before, I looked it up and sure enough the voice actor is the guy who did the voice of Jonny Quest and zillion other similar roles. His voice work was enjoyable actually. Monica, the other main character, her role is irritatingly over-acted, but not so bad. The bad part is all of the characters that have these southern, hillbilly accents, it really gets on my nerves to have them narrating the tutorials. The game tries to be charming in the cutscenes, but I must have been spoiled by Dragon Quest VIII, which had famed manga-artist Akira Toriyama designing the artwork, because Dark Cloud's art work seems like an inferior rip-off of in comparison. It's not bad, it is just kind of lacking in depth.
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>Another complaint is how buggy the game is. There is this one part where the game just froze on a loading screen such that I had to reset. (The game shouldn't have so many loading screens anyway!) I have not experienced it myself, but I read that if you level up your fish's attributes too much the game freezes. Most annoying to me is how if I enter a dungeon I can't save before entering the next floor, but if it is after I just finished a previous floor I can. So basically, I end up entering a dungeon, I realize I want to save, but then it won't let me until I leave the dungeon. So then I have to save and come back in again. There are a few other glaring omissions to the user-interfaces, but none of them are that bad really once you get used to them.
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>Going into the dungeons is one of my favorite parts of the game. It adds a fun, simple, hack-and-slash element to the game. For an extra challenge one can try to get the medals for each floor, killing all the enemies in a set amount of time, or under certain limitations. It seems very challenging though, the time limits for the first dungeon are downright impossible unless the level happened to be laid out in a lucky way. There is a wide variety of enemies in each dungeon that should be approached in different ways if you want to survive. I like how dungeons are littered with treasure chests and breakable things to throw around that give you something good, bad, or nothing. It has a gambling-fun aspect to it.
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>Another fun part is when you come out of the dungeon with some shiny new georama pieces you build towns with. It's like sim-city-lite and you can put together a town the way you prefer and then run around in it.
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>The fishing, I was pleasantly surprised, is fun too. I haven't gotten a lure-rod yet, but the regular fishing rod it's easy. Once again it has a gambling aspect to it (how big will the fish be?) and there's a little bit of action and reflexes involved to although not especially challenging action.
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>Another complaint is sometimes the game doesn't seem to take the time to explain things. You really have to go the help menu or else certain things will not be explained at all, not even in the booklet. I had assumed the tutorials would just repeat things in the booklet and in the game so I didn't bother looking at them at first and was mystified about how my character is supposed to buff up in hit points and what-not. The tutorials don't tell you who people are though! The game just says, you have to find such-and-such person, no clue as to who or where they are sometimes. There have been so many times where I was wondering, what in the world does that icon mean?? Then there was one part where they told me to find someone at my house, but I had no idea where my own house was or what it looked like! Your hometown is a reasonably big place, but they give you no map! The town is not so big that it is necessary, but still, would've been nice.
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>I like the simple mechanics of how your character buffs up. It's just hit points and defense. You find items that permanently raise them in treasure boxes hidden around. In most games you can't even notice when you upgrade your character, but in this game you sure do notice! At least in the beginning. The weapon's system is pleasantly simple in a way too. You just build up your weapons stats and then it levels up, there aren't too many trade-offs to overcomplicate things, your weapon just gets better and better.
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>I'm not sure I like the invention system. The worst thing about it is that the game doesn't keep track of sets of ideas you have come across. Why not? In Dragon Quest VIII they had a similar thing: recipes where you combine a couple of items to make new items. If you found a hint for how to make something, even if it was not complete, it would store it so you can search through them in the menu. In this game, no such thing! You have to break out the pen and paper if you want to keep track yourself. More likely, like me you'll just download a guide off of the internet and use that instead. But taking pictures of random things is fun even though I can't figure out a use for any of them so far.
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>Okay, I've rambled on a bit. The verdict is: great game! It has its faults, but those faults do not detract from the fun of the game once the player gets used to them.
Dark Cloud 2
A diffrent game I may say, still has some of the attributes of the first but over all great game but I must complain about the inventions it kinda makes it hard to play the game if you don't do that side game, And it is hard to get the pictures don't always know what you may need and the missable pictures aren't too helpful when you want what they can invent you but don't find out till later.