Cheap Corel Bryce 5.0 Upgrade (Software) (Windows NT 4, Macintosh, Windows 2000) Price
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Version 5 offers numerous new features and improvements. To address the complaints of the slow rendering engine, Bryce 5 has introduced network rendering. No longer will one computer have to slave away all its own on a 10-second scene. Rendering can be distributed across as many systems as are available on your network. The number of computer slaves available for use is only limited by your own hardware, as Bryce's network rendering license is unlimited. However, Bryce still doesn't take advantage of computers with multiple CPUs--rendering on a system with two 400 MHz processors takes the same time as rendering on a system with one.
If you've got a green thumb, Bryce 5 has the Tree Lab, one of the easiest ways to grow a forest. Nearly everything about a tree is variable: number of branches, number of leaves, kind of trunk, kind of leaf, branch angle, amount of branching, etc. There are presets for dozens of common and uncommon trees, and the thumbnail preview screen lets you preview in wire-frame or rendered views.
Once the forest is grown, you might want to light it up using the tools from the Light Lab. Based on the earlier version, the new Light Lab has been redesigned to make it easier to build, adjust, and customize lights and their attributes. You can use color gradients as gels for lights, and control other attributes like shadow ambiance, soft shadows, blurry reflections, and true ambiance.
The new Light and Tree Labs, as well as metaballs and network rendering, make Bryce 5 a must-have application for old and new users alike. --Mike Caputo
| PLATFORM: | Windows NT 4, Macintosh, Windows 2000 |
| CATEGORY: | Software |
| MANUFACTURER: | Corel |
| TYPE: | Computer software (programs), Graphics, 3D (3-D), Mac Macintosh Machintosh Apple |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 735163086454 |
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Customer Reviews of Corel Bryce 5.0 Upgrade
not there yet I have Bryce 4 which I'm running on a 600MHz cpu with 128RAM and I recently got a chance to play with B5 on a 1.8 GHz machine with 512RAM. Incredibly, the new version on hardware with 3x the oomph of my own system was SLOWER to render!!...and boys 'n girls, Bryce's slow rendering engine is already the ickiest, least acceptable part of the package. Okay, so you can supposedly distribute the rendering chores over multiple computers in a network now but y'know, I only have the one machine and it's the same story for most home users, I'd suspect. This is a really inadequate "fix" for the software's worst problem.
Yes, there's good stuff here, too. :) The new tree lab is a significant improvement but again, you'll just add to the rendering nightmare if you use it. I like the new light controls, too, and the terrain editor is better. The disappointment in Bryce comes from seeing the potential for glory, the means by which you can play God and create your own worlds in convincing detail, but not quite being able to get there and having to skimp on the details in an eternal battle to keep down the rendering times. Much of what you'll want to do with it can be achieved if you only do web graphics and keep to relatively low resolutions: go no higher than 800x600 pixels for wallpaper or whatever and a fairly complex creation will take hours to render, but if you want to do a 300dpi file for a 5"x7" print...2100x1500 pixels...you need to keep the composition very simple, no plants, minimal glass, metal and reflective stuff...and you'll probably need to leave your 'puter on overnight, anyway. :( Turn off your wallpaper, turn off your screensaver, close everything else you can (basically, burn all the furniture in your house to keep warm!), whisper prayers and incantations, do whatever you have to do to give every spare ounce of processor power to Bryce while it's rendering. *sigh* Maybe you'll avoid a crash, at least.
Final note: I know this is for the home user, not for pros, but that doesn't mean it can't get a lot better than it is and I'm thinking good thoughts for the next few releases--but saving my $$ for now. I've been a CorelDRAW! and Photo-Paint user for years and I have every confidence Corel will do great things with Bryce, but they're not there yet.
Bryce 5.0 is best for beginners and hobbyists
This iteration of Bryce has been in the wings for a few years, and was in a sense a test to see what Corel would do to the product line when it was acquired from Metacreations. The quality of the rendering engine has been greatly improved and lacks nothing apart from speed. The rendering time (the amount of time the software takes to create a finished picture from the designed 3D scene) takes significantly longer than the previous 4.x version. Serious 3D enthusiasts might look askance at the model forms, as instead of creating and editing the model forms themselves, Bryce is reliant upon primative booleans. However, there are many importable object file options and a terrain editor that almost makes up for this lack. Those new to 3D designing and hobbyists will find no features missing from the Bryce 5.0 package.
Slow Rendering Time, CPU's Floating-Point Unit (FPU)
As an artist who has used Bryce 3D and upgraded to Bryce 4, I was satisfied with the product's ability to render realistic worlds and 3D special effects, even before I upgraded to Bryce 5. But for all the beauty I have been able to create with this affordable yet powerful software, there has been one increasingly prominent sour-note that may pretty much kill-joy everything else I liked.
I am currently rendering a sixteen-second animation using Bryce 5 on a WindowsME PC. The animation is 320-by-240 pixels resolution per frame, and has a frame rate of thirty frames per second. The PC has a Pentium III, 256 megabytes of RAM, a 40 gigabyte hard drive, and on-board 24-bit graphics acceleration. Nevertheless, because the animation includes six to eight transparent metaballs with a marble texture and the refractive properties of water, Bryce tells me that the animation will take at least fifteen DAYS to finish. To make a long story short, Bryce 5 will punish you in slow rendering time for the same intricacy of creativity the software claims to reward.
At first, I wondered whether or not Bryce's rendering engine was software-intensive (i.e. all of the complex floating-point calculations involving exponents, roots, logarithms, trigonometry, and so on are all carried out by the software) or hardware-intensive (i.e. the same complex calculations are passed to and from the CPU's Floating-Point Unit, which is MILLIONS of times faster than the software-intensive method). All Pentium CPU's have an FPU, and since Bryce 5 requires that the PC in question have a Pentium, one would think that Bryce's rendering engine would be hardware-intensive, taking advantage of the FPU's speed and power. Nevertheless, other users have told me that the Bryce 5 rendering engine is only software-intensive, hence the incredibly long rendering times on simple animations that were cursed with having too many complex props and actors in the scene. Other users have advised me to make use of Network Rendering, where several computers sharing a network link carry out the same rendering project together. But it totally defeats the purpose of purchasing an inexpensive yet powerful 3D world-rendering tool when you have to spend tons of extra money on other computers simply to render a scene or animation at a decent rate.
Ultimately, because my work is deadline-driven, I have found that Bryce's dismal rendering times have become absolutely unacceptable. I am already doing research on another 3D-rendering software package that has a considerably faster rendering engine, one that makes use of the FPU. Bryce 5 is excellent for rendering phenomenal 3D worlds and animations, but only if you have a day's, a week's, or even a month's patience, because that's exactly how long it may take.