Cheap Company of Heroes DVD-Rom (Video Games) (Windows XP) Price
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$27.99
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| PLATFORM: | Windows XP |
| AGE GROUP: | 17 years and up |
| CATEGORY: | Video Games |
| MANUFACTURER: | THQ |
| ESRB RATING: | Mature |
| FEATURES: | DVD-Video, From the award winning RTS studio Relic, Redefines RTS genre, visceral WWII gaming experience, bringing soliders to life, Proprietary Essence Engine delivers unparalleled graphics, destrutible battlfield using havoc engine and rag doll physics, 2-8 player multi-player competition via LAN or internet with Clan Support |
| MEDIA: | DVD-ROM |
| MPN: | 49297 |
| ACCESSORIES: | |
| UPC: | 752919492970 |
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Customer Reviews of Company of Heroes DVD-Rom
I highly Recommend this game If your reading this your probably already set to buy this game. <
>I thought this was going to be some stupid army game with a bad story line <
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>Well I was wrong, The gameplay is addictive, the controls are simple (all you really use is the mouse) once you get use to them. This game was NOT rushed, who ever made this game (relic) i think, took their time. <
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>Everything can be destroyed, Mission can be carried out many different ways, it just all around an awesome game. <
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>I'm stationed in iraq at the time, and theres no way I'd rather pass the time. <
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Best WWII Game Yet
Completely took me by surprise. The game is simply awesome and I'm not a particularly big fan of RTS games. The physics of the game is great, graphics are well done, sounds effects are realistic. I could go on and on about how well done this game is. Multiplayer is a blast too.
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>Give it a chance, try the demo and you'll be hooked.
Fun, but still an RTS
Company of Heroes is a fun mix of old RTS games with upgraded graphics and a new trick here and there. I don't think it is anything that will set the RTS world on its head nor do I think it brings anything to the table that could be considered revolutionary.
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>The Campaign mode puts you in command of limited US forces in small variations of real battles in WW2 around the invasion of Normandy. The Campaign mode is strictly United States (the Germans are available in the Skirmish mode but not the Campaign). The Soviets, Italians, Brits, etc. are not represented in this game. In addition to the limited countries you can play (mainly the US) the units available have also been somewhat downplayed. This is not necessarily a bad thing as your resources are limited and you only want to bring to bear what is necessary to win the map. So you won't see Lee's and Stuart's on the battlefield, the only tank available to the US is the Sherman (in a couple variants). Sure, you can spend resources on the M10 Tank Destroyer but given its limited use and the fact that the Sherman in this game can go toe-to-toe with Tigers it isn't necessary. Also, you can spend your command points to unlock the Pershing tank (so it is there if you are willing to get to it).
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>To help make less feel like more CoH has done two things. First, they've added the ability to specialize your army in one of the three ways (Infantry, Airborne or Armor) that will change the way you fight slightly and may add an additional unit here and there or alter the way an existing unit functions as you unlock new features. For example, if you spend your points specializing in Infantry your units can now lay sandbags, you get access to mean tank-killing Rangers and eventually (if you can save up enough resources) you can send for resupply that delivers to your base a random assortment of units. Airborne, as the name implies, specializes in airborne drops of infantry and AT guns and later heavy weapon supplies like machine guns and motors that can be manned by nearby units. Armor will eventually unlock access to the heavy Pershing tank. And secondly, they've tried to add upgrades to units to help them maintain their effectiveness throughout the game (as stated earlier, your unit cap is fairly low in comparison to traditional RTS games). The Sherman tank can be upgraded with a 50-cal machine gun on top to help its effectiveness against infantry while Riflemen can be upgraded to use Grenades, Sticky-bombs and BAR's. Essential each unit has at least one upgrade available to it. This means you may not have to sacrifice your existing riflemen to make room for a tank when the option to build one becomes available. Both of these items help flesh out the game but they don't entirely get rid of the feeling that for an RTS game you are limited in your choices.
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>So how do the units you field behave? Well, this is a mixed bag. Sometimes they do things that make you smile at their intelligence (diving for cover, supporting each other, etc.) but for the most part they are as stupid (if not more so) than units from previous RTS games. Tanks and other heavy weapons will still stand on the sidelines while a Riflemen squad gets chewed up rather than move up and engage. When Tanks do engage they not only move up to within range of their weapons (which has been cut significantly in this game to keep them from firing all the way across the maps) but they drive right up against the enemy unit until they are actually running into the enemy tank. What is up with that? If more than one mechanized unit has to move over the same stretch of ground they spend more time banging into each other and moving back and forth than actually covering ground - often the units you were sending them to support will be dead before the mechanized units can organize themselves into a column and drive there. When they do get there you have to manually reorient them so that their weaker rear-armor is facing away from the enemy (something that they are not smart enough to do themselves). You also have to make sure they are positioned so that they have a clear line of fire on the target or they will continue to put round after round into a berm (or some other minor obstruction) indefinitely and never make contact with the enemy unit. When you order a tank to move you should do so in a small series of steps as you carefully work to navigate them one at a time out of your base or they will drive right over the top of your defenses (sandbags, walls, barb wire, etc.) destroying them. Needless to say, path finding in this game is the worst I have seen in an RTS to date with the exception of most of the infantry units which can find their way around but have their own unique quirks which include the inability to jump low walls or swim shallow rivers.
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>Path-finding and unit variety out of the way, the real selling point for CoH is its awesome graphics and richly detailed environments that can be destroyed. The graphics are superior to any other RTS that I have played and the ability to control the camera, using it to zoom in for an over the shoulder view akin to a FPS if you so choose, is something all RTS games of the future should include. For most of the game you will probably be zoomed all the way out (as I was) and even wishing that you could zoom out further to make keeping an eye on all the action at once a little easier.
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>The environment is richly detailed with lots of terrain types and plenty of things to blow up or hide behind. Buildings can be leveled and holes can be blown into the earth. The ground will become black and scarred the longer you fight over it until it is just a mess of blackened holes with no trees, fences or buildings left standing.
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>The last item I bring up may or may not be an issue for you depending on the level of realism you like bundled with your RTS. Personally, I like a lot, and so in that area CoH really falls short. While the units look like they are supposed to they don't behave that way nor are they really balanced against their real-life counterparts. For example, an AT gun can absorb several hits from the main gun on the tanks, as can armored cars which take several hits to bring down. The Sherman can go toe-to-toe with the Tiger tank and all vehicles have a very severe limit on their weapon ranges. In addition there is some luck mechanic working in the background because you can take two identical enemy units and take down one without issue and the second just seems to be absorbing all damage you are sending its way. When your units get hurt bad enough just hit the retreat button and they will flee at warp speed back to your headquarters (they get an armor boost to match that speed boost) where they can be pumped back up to full strength. It is especially annoying fighting a unit only to get it worn down at last, then it retreats and later you have to fight it again when its back to full strength.
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>Anyway, CoH is a game with its fair share of flaws and it brings very little innovative advancements to the table. Under the polished finish it is the same old RTS game at work. But it is flashy and in the end it is still fun.
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>EDIT: I should have pointed out that the profanity is over the top at times, even for a war game. The units don't need to swear every time you give them an order. Anyway, the swearing isn't a big issue for me, but no way to turn it off (that I saw) makes the game unsuitable to be played with the volume up in mixed company.