Cheap Combat Mission: Beyond Overlord (Software) (Windows NT) Price
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$19.99
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| PLATFORM: | Windows NT |
| CATEGORY: | Software |
| MANUFACTURER: | Softek International |
| FEATURES: | CD-ROM, Accurate recreations of over 100 vehicles and 50 field pieces -- all common AFVs and artillery units used in Europe during WWII, Multiple views of the map give you everything from a God's-eye view to the ground level with any unit, You'll become a commander in Europe, during the final years of the war, and experience the strategic thrills and combat action known by real soldiers -- from Normandy 1944, to Berlin 1945, Choose to play any sort of squads, as Allied or Axis powers - drive through the plains, push into the wood & slug it out in the cities in 50 different scenarios, Turn-based 3D combat where you'll handle the management side of war - choose firepower by weight & range, know tanks' penetration values at different ranges and more |
| TYPE: | Computer Games, Action, Strategy (Strategic), Historical (historic) Recreation (Recreations), Military (Wargames, Simulations, World Building (Builders) |
| MEDIA: | CD-ROM |
| # OF MEDIA: | 1 |
| UPC: | 852898000224 |
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Customer Reviews of Combat Mission: Beyond Overlord
Worth Every Penny This is a good game. It really is worth every penny. However, the later versions, CMBB and CMAK, are better. None-the-less this is a great "we-go" game. In fact, for the price, it may be best to cut your teeth on this before going on to CMAK or CMBB.
Loads of fun, but way outdated.
If you enjoy classic gameplay, this might be the game for you.
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>This game reminds me of a turn baised version of Close Combat 1-4. If you enjoy military simulation gameplay, you ought to pick it up.
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>The graphics defuallt at 1280 x 960, 60hz; but are auto adjusted.
Grandaddy of excellent tactical-level wargames
"Combat Mission: Beyond Overlord" (CMBO) was a legendary game for its time, which is a few years back pre-XP. It still plays well on my XP boxes with few glips, which is more than I can say for the majority of Win 98 prograns. The game was initially sold only by mail, and marketing was word-of-mouth. It quickly garnered all sorts of awards as a real breakthrough in computer wargaming, and, while its graphics are dated, it is still a superior product.
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>CMBO is not a first-person shooter like Battlefield 1942. Combat is modelled on a tactical level, based around infantry squads and individual vehicles and artillery tubes. On this level, battles consist of anywhere from several platoons to battalion scale. It resembles the battle sequences in the Total War series; your job is not to chuck the spear but manage the battlefield.
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>CMBO introduced a turn-based U-Go/WeGo model with the ability (found in the Total War series) to sweep around the battlefield and view the action from all angles. Orders are issued every "minute", after which the action follows in a real-time "movie" which can be replayed viewing different aspects of the battlefield.
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>The result is an immersive gameplay in which strategy and luck both are factors. The designers lovingly recorded the actual sound of each weapons system and modeled the armoured fighting vehicles. The human soldiers are a bit more abstract; the guy hefting the machine gune looks like he is carrying bagpipes, and the small-arms - well, not much there. A good sound system is a must as the battle brews up and takes a life of its own.
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>Cover, smoke, fog, bocage, armor and urban combat, all are here. American 155s and Nebelwefers do nastly things to infrantry caught out of cover. I learned to appreciate the quick turret transition and speed of the Sherman, although it a one-on-one with a Tiger it is nearly always bested. Fortunately the Germans always have to make do with less. The game impressively models the revolution in personal-antitank weapons in the last years of the war, particularly giving most German squads the ability to knock out almost any Allied armour from reasonably close quarters.
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>Tactical-level wargames are heavily dependent upon AI even when played against a human opponent, since each individual unit must be able to exercise independent judgment to target and survive, including ignoring orders if necessary (kind of like Asimov's three rules of robotics). This does not mean that squads will charge the enemy on their own without orders, but they may cut and run before assaulting that Tiger in the roadway. This aspect of AI was a key breakthrough over the "Close Combat" realtime games that preceeded it.
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>The two subsequent games, "Barbarossa to Berlin" and "Afrika Corps" are the same engine with more tweaks and superior graphics. I enjoy CMBO still due to its simplicity and speed, and the well thought out scenarios. This game also has the best scenario design engine in the business.