Cheap Call to Power 2 Software Price

Cheap Call to Power 2 (Software) (Windows Me, Windows 95, Windows 98) Price

Call to Power 2

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Call to Power II is the sequel to Activision's problematic Civilization: Call to Power of a year and a half ago. In many ways it's the spiritual successor to the famous and beloved Civilization and Civilization II from MicroProse. The good news is that Call to Power II is streamlined, improved, and overall a much better game than its immediate predecessor. But it still doesn't hold a candle to the original Civ classics.

Call to Power II is turn based and challenges players to begin a tiny civilization in 4000 B.C. You take your empire through the millennia to approximately A.D. 2300, passing through all sorts of social and technological eras and guiding your civilization into a vast world empire. The game lets you manage technology, diplomacy, trade, and warfare through well-laid-out screens and information bars. Everything is easy to read and follow once you get the hang of the very complex interface. But the complexity yields tremendous depth, making it all worthwhile.

Fans of the earlier Civilization titles may be disappointed, however, as Activision has once again failed to capture the magic for which Civ designer Sid Meier is known. This game just feels static and lacking in personality, particularly in the all-important diplomacy component. But Call to Power II is deep enough and strong enough to provide a satisfying strategy meal for anyone anxiously awaiting the upcoming Sid Meier's Civilization III. --Bob Andrews

Pros:

  • Attractive graphics and improved controls
  • Deep gameplay that'll last hours and hours
Cons:
  • Lacks that evocative feeling Civ is known for
  • Some balance problems with certain units and concepts
PLATFORM: Windows Me, Windows 95, Windows 98
CATEGORY: Software
MANUFACTURER: Activision
ESRB RATING: Everyone
FEATURES: CD
TYPE: Historical (historic) Recreation (Recreations), Military (Wargames, Civilization, Two (II), Computer Games, Strategy (Strategic)
MEDIA: CD-ROM
ACCESSORIES:
UPC: 047875300132

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Customer Reviews of Call to Power 2

CTP and CIVIII
CTP (call to power) will give you a long game filled with many many choices. I will compare CTP with CIVIII. These games are very similar. They are almost exactly the same in how a city is managed. Each city has the 20 nearest squares from which to draw resources for its livelyhood. Buildings and units are built based on the amount of production harvested and the types of factories and power-plants used. Like CIVIII units in CTP wonder around a grided map and encounter each other on the terrian of the defending unit. Like CIVIII there are resources and techknodgies that enable the building of units, buildings, tile imporvements, wonders, and other stuff. In CTP there are more tile imporvements. There are three types of food boosting improvements each more expensive and higher tech than the last. Ther are also 3 types of production boasting improving imporvements. The method of imporving terrian in CTP is vastly superior in realism and ease. An infrastructure "tax rate" is set for the entire nation, from which production is siphened for the purpose of imporving the land. The tax is utilized when you select a tile to be improved. Thus the whole thing with dozens of "workers" having to be managed and moved is illiminated. The CTP combat is also superior to CIVIII. In CTP units do not simply go head to head, instead attacking units combin into a two layered force that has the effect of giving an advantage to the larger force. The first layer utilizes their attack/defense power against the opponent's attack/defense while the second layer exchanges ranged power attacks. Thus some types of armies are better than others. I found for instance that a efficient middle age force could be made of (x) pikeman (x/2, round up) musketeers and (x/2, round down) cannons. This force could defeat more expensive forces because it takes advantage of the cheapness of pikman while utilizing the ranged attack of musketeers and then of cannons. The chosen governemnt of your civilization has a much more profound effect, especily when combined with the ability to adjuest the wages, workday, and rations. The combination of these effects can cause your nation to focuse on growth, techknolodgy, production, war fighting or some combination of each. Ectopia for example is not great for production or growth but is great for science and war, combined with this you can adjust the food/wage/workday settings to stress growth, thech, or production further. My advise is to make sure that you are growing but also to maximise production above all other things. <
>In CTP you can garner many cities, i usualy acrue over 80 and often so many that i must abandon some. At about 110 cities you must abandon some our else be punished by a stupid feature of the game. But it is a mixed curse, managing 100 cities can make each turn take 30-60 min if you don't utilized efficiencies offered in the game (boring). It is thus essential to take advantage of the AI govonor, or the ability to line up a series of things to be build in every city, or to get a bunch of cities on the same path and treat them as a group. All these features are either not as good or lacking in CIVIII. On the other hand CIVIII's AI is much better as it has a much simpler game to manage and CIVIII games seldom get as boring as CTP games can. In CTP the AI does not emphesise tile imporvements enough and often fails to construct efficient formations. In CTP you are likely to command more units, more cities, have longer turns, and spend more time working adjusting tax rates and such. The way the game advantages larger armies creates a cascading effect in war. When you attack an enemy he brings his armies foward for the big several battles, you then win and stopm all over the rest of his nation because he is unable to garner a large contingent of troops at one spot. This of course adds to the realism but turns excitment in to despair or boredum. To make up for this CTP has a large number of non-combat units; lawyers, spys, cyber-spys, franchises and more. These units can do anything from plant nuclear weapons to free and capture slaves to steal production and wealth; they add a fun demention to the game although i wish that they could occupy the same space as an enemy combat unit as they are supposed to be stealth but are always discovered when they are bumped into, which is dumb on realism, i mean when was the last time a kinght slew a law firm? I digress. In short CTP is more complex and offers a better multiplayer expierence due to longer turns and multiple methods of attack. CTP is a great game for those who are hard-core strategy gamers, at the same time though the AI is not good enough to really challenge the hard-core gamer enough. CTP is great for those aspiring hard-core strategy folks out there, high school aged types. For a very challenging yet one dementional style of play i would chose CIVIII hands down. I enjoyed CTP alot until i discovered how to reliably whop the AI. <
>Hint: At the very begining of the game build a slaver in all your cities, of course defend you cities, then build little scouting parties of a few offensive units and a slaver, keep them close to home and kill all the puny units that come your way. With this method you will capture scores of slaves and be the most powerfull empire in the acient world hand down. I once played a game where i built every wonder out of 8 players.


I bought Civ3 and went back to CTP2!
Yes, this game is quite old now, however, I dig it out and play it every 3 months or so. I have also been able to get several friends into it... even recently! They didn't mind that the graphics look a bit out-dated, especially compared to the ("fisher-price" looking) Civilization 3.

I have played Civilization 3, and was severely disappointed that it was not multiplayer (CTP2 has always been multiplayer). The first expansion pack to Civ3; "Play the World" made the game multiplayer... and added some interesting variations (like not having to wait for other players to finish - something that was not implemented into CTP2). But at the end of the day, we did not enjoy it as much as a good old multiplayer game of Call to Power 2!

Also CTP2 you can eventually build under the sea, Civ3 can't! The technology in CTP2 is far more evil than the tame Civ3... it feels that CTP2 covers 3x more technology than Civ3. Also, armies can be configured to attack as one group, in Civ3 everything has to attack separately... This is only a taste of what is missing in Civ3, compared to abundantly featured CTP2!

Why play the latest game, if it is far less fun than the previous version?

Beware: In multiplayer; Once every 1-4 games or after about 20 hours of play, the game crashes, and you may have a challenge getting back the multiplayer (auto-save) game... really annoying after 15 hours of constant play to have to start it over, totally from scratch again! So _manually_ save often!

Buy this for $10 or so, then hire Civ3 and be glad you saved your $60... you'll see what I mean. ;-)


*The* simulation game
While this game is getting a bit old (and thus, cheaper :-)), it remains one of the best simulation games that I've played. Activision does have a nasty habit of rushing games out the door and then posting patches online (get the patch!) but CtP II features solid gameplay for hours of enjoyment.

I gave this a 4 because it's missing a few features I'd like to see, such as different civilizations having different capabilities, and the AI could be better. Still, the first Call to Power was surprisingly addictive, and this one builds on Activision's previous success. If you like simulations, get this one.

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