Cheap Brothers in Arms: Road to Hill 30 (DVD-ROM) Video Games Price

Cheap Brothers in Arms: Road to Hill 30 (DVD-ROM) (Video Games) (Windows XP, Windows 98) Price

Brothers in Arms: Road to Hill 30 (DVD-ROM)

CHEAP-PRICE.NET ’s Cheap Price

$17.99

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PLATFORM: Windows XP, Windows 98
AGE GROUP: 17 years and up
CATEGORY: Video Games
MANUFACTURER: UBI Soft
ESRB RATING: Mature
FEATURES: DVD-ROM, Intuitive squad controls that mimic realistic military tactics, Features a cast of over 20 real soldiers, each with their unique personality, appearance, and style, New AI system has allies & enemies use standard operating procedures of fire and maneuver to flank and kill their foes, Historically accurate, detailed battlefields, events, and equipment recreated from Army Signal Corps photos, Aerial Reconnaissance Imagery, and eyewitness accounts, Command 3-man teams in innovative battles of wits and skill
MEDIA: CD-ROM
MPN: brotherarms
# OF MEDIA: 1
ACCESSORIES:
UPC: 008888682066

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Customer Reviews of Brothers in Arms: Road to Hill 30 (DVD-ROM)

Anti piracy issues
This is a review for all those guys that give this game a bad rating for antipiracy software ubisoft puts in. The reason you're having a problem more then likely is because you're using a DVD RW drive to load the game, you need to use a normal CD or DVD combo drive for installing the game. Ubisofts antipiracy software reads you have the game put into a DVD RW drive and it thinks you're trying to bootleg it, which in most cases people probably are. Farcry had the same thing and even most DVD movies have that to now a days. If you're a seriose desktop gamer you should have a primary CD/DVD drive and SECONDARY DVD/RW drive anyway, if you don't get one and stop crying about it. <
> <
>This game has so so graphics, I wasn't blown away as much as I was with farcry when it came out but it was alright, I was mainly in it for gameplay and story. The voice overs leave little to be desired but watch Band of Brothers if you want an all star well scripted thing to watch. I'm into brothers in arms for the action and the squad control aspect which is really nice and innovative. <
> <
>Kudos to ubisoft for making a secure and innovative game


Fun for the patient, Gets repetetive and frustrating though
This game is a breath of fresh air when it comes to the WW2 games, COD2 is the BEST as far as fun and memorable play, MOH is a little more realistic than COD in my opinion and BIA seems the most realistic tactically but is centered around only the flanking maneuver which gets boring and the levels blend into one big European countryside. Overwhelming tank/artillery force and troop numbers are something that is not there, and the air war/power is non-existent here as well. I think using all of those more interactively would have made a great difference, in COD you can call in artillery strikes, in MOH you actually fly the planes at points. Get rid of the monotonous environments and put more of that in please, although I didn't see it in EIB. <
> <
>I never used the overhead map option, it does add some strategy to it but did the real guys have that? Nope, it takes you out of the flow of the game too much. I'm here for fun only. <
> <
>I like the interaction and use of the tank and the sound is awesome. Yes the aiming is frustrating but I don't think any one is that accurate during real war period, unfortunately the Germans seem to be marksman at all levels, but it gets MUCH worse as you replay on the higher difficulty levels, although the Germans were dug in well when the Allies got there. <
> <
>And the idea that the Germans seem to think you are target number one no matter what is ludicrous, I should be able to send 2 groups on 2 different flanks to hit or distract units and then be able to snipe with a Kar 98 from the center without being shot at by everyone, don't get me started on the me Vs. Panzer with a panzerfaust, what about your teammates grabbing a couple as well to triangulate fire? <
> <
>This series doesn't give you the feeling of being a part of a larger army like COD does and I don't like it. Being in a group of about 10-15 bots and never meeting up or being a part of a large army group seems unrealistic for regular GI's, only commandos would be so isolated and small in my opinion. The story I mostly tune out of and gets overly serious and has long scenes, I'll watch Flags or Ryan if I want that. <
> <
>I have to say I enjoyed the game, but am glad I paid current prices only for it. I played it through a couple times so it was a good value, but the replayability pales in comparison to COD. This is a fresh game in terms of the WW2 genre and should not be missed but it does have it's flaws, but I could write a similar review of the other WW2 franchises outlining their flaws as well so try all of them.


Tired of all the hype and BS.
You know, I am sick of all the hype about this game by a bunch of weenies that don't seem to know real combat, real weapons or realism of any sort beyond what they see on their TV screens. <
> <
>This game is not the authentic real life war on-the-battlefield war game that all the geeks are hyping and signing the party line the company puts out. <
> <
>I bought two of these games after reading the reviews and I have to say that you people don't know what you are talking about. <
> <
>There is pseudo-realism and that is about it. Sure the maps are close, the look and sounds of the weapons are close and even the dialog is about right, but that is about as far as it goes. <
> <
>These games fall down severely on the accuracy/authenticity in several key areas. <
> <
>1.Ludicrous restriction on the tactical options available to the soldiers and the squad leaders. Some of this is bad level design, some of it is probably trying to make up for the limitations of their AI, and some of it is just plain dumb. <
> <
>2. Ridiculous limitations on interaction with the environments. You cannot open doors or windows. You cannot climb fences. You cannot use the wire cutters that every paratroop carried. You cannot go under a normal barbed wire fence, which thousands of hunters do several times a day in america. <
> <
>Barrels and crates don't blow up or even move when hit by a tank. You can't even climb over a low wall that some other men just went over. <
> <
>Perhaps most unforgivable of all, you cannot go into a prone position or crawl. You know, the stuff they teach everyone in BASIC TRAINING! <
> <
>3. The gunsights are ludicrous. The amount of creep even in a crouching position is ridiculous. If I was that shakey I'd head for the retirement home. <
> <
>4. Terrible path blocking and object collision detection. Quite a few times when I had a perfect view of a target and as perfect a sight picture as you would ever want I could not hit the target no matter how many rounds I fired. In real life I would have put a round through both ears of my target. <
> <
>5. Absurd size of the weapons relative to your field of vision when zoomed in. Come on folks this is ridiculously UN-authentic. There is a reason for the open sights on fast action weapons like the Thompson and other SMG weapons. <
> <
>6. Really stupid scenario designs. There are several instances where you are put face to face with tanks and no tactical options except to run for enemy panzerfausts. Making this worse of course are the level designs that force you to follow a relatively linear and restricted path to said anti-tank weapons. This is completely ridiculous. <
> <
>7. Poor level designs. Too many places you cannot go or step when you should be able to. Places you cannot jump over or crawl under where you should. Only in EIB do you get to even blow holes in the hedges with the TNT that all paratroops carried as part of their standard pack during that theater of operations, and then only in key places and one whole scenario. <
> <
>8. Situational awareness mode. Give me a break. This is supposed to substitute for the advance study done by the troops? It's not even as good as a raw topo map dump. You are chained to camera angles around key points and there are no indications of any significant type for changes in elevation and quite often the terrain features are faded out due to the choices made for the camera angle. <
> <
>9. Another limiting factor is that you cannot issue movement commands to a location you know is there but are not lined up on directly yourself and you had better be on the side away from the enemy when you issue the order. This could have been easily fixed by using some option to issue commands while in situational mode, especially if that were better done. <
> <
>10. Lastly the much hyped authentic tactics. Authentic, sure, in a very introductory and watered down way, severely limited in permutations, applications and variations due to all the other limitations of the game. <
> <
>By the way, I am both a veteran and an experienced programmer and I am highly disappointed with this game on both counts. <
> <
>If this is the latest in realism then it shows what a sorry state the gaming industry really is in. Of course I still haven't seen AI in a commercial game yet that matched up to what I saw undergrad programmers doing in college during the 80s. We deserve better and it's not that hard to do. It's time we stopped allowing these companies to hype this stuff up like it is so great when it's all fluff like pretty pictures and sound. <
> <
>Oh, one PS. The AI cheats. You can observe how the enemy becomes magically aware of things completely out of the blue, such as someone being behind them, not moving or firing, and behind cover. This is inexcusable.

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