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| CATEGORY: | Software |
| MANUFACTURER: | Dynamix |
| ESRB RATING: | Kids to Adults |
| FEATURES: | CD-ROM, For Windows 95 / 98 / ME (DOS mode), or DOS. Some sellers may offer XP solutions -- see individual listings., Epic Fantasy Role Playing, with a story by Raymond E Feist!, Explore 224 million square feet of forested trails, snow-covered mountain ranges, maze-like sewers and bustling towns., Battle armies of intelligent opponents in strategic turn-based combat sequences. With amazing sound effects and 2,500 frams of rotosoped animation. |
| MEDIA: | CD-ROM |
| UPC: | 020626816229 |
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Customer Reviews of Betrayal at Krondor (DOS)
The best game of all time, RPG or otherwise The game designers, John Cutter and Neal Hallford deserves the credit here. <
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>on to the game! <
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>It's the best combat systems of the RPG style I've ever played. It's simple, yet fun to play. It's complex, yet makes sense and it doesn't involve so much pointless clicking! <
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>This game evolutioned and spawned PC games with stories, at least as far as I can tell. The success of the game is owed to the great story, and the complexities of how the story was told. Solving the puzzles as James, and Locklear made you feel like you're part of Midkemia. <
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>The music was outstanding as well. This is perhaps, the best and most intense video game music I've ever heard (coming from PC, at least). <
>I'm truly sorry the game designer did not get any royalties, that is royally wrong. <
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>on that note, this is by far the most outstanding game ever developed.
NOT from the mind of Raymond E. Feist
Hi folks. I'm very glad that you've all enjoyed Betrayal at Krondor, but I want to clear up a long-standing misconception that lots of folks have about this game. Neither the main story for this game nor the dialogue for it was written by Raymond E. Feist. Nor did he design the game or the systems in it. All of those things were handled by the lead designers John Cutter and Neal Hallford (namely myself).
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>If you want more direct proof of what I'm saying, simply turn your paperback copies of "Krondor: the Betrayal" to Ray's afterword on page 389. "Neal Hallford and John Cutter wrote the game. I got to review things, but they wrote it. I talked with them about story, gave them ideas, listened to their ideas, and the game took form. But even I had no idea what it would look like, or play like, until it was finished."
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>This isn't to say Ray had no significant impact on the game. He absolutely, positively did. He wrote a whole set of magnificent novels that gave me a lot of meat to play with. I had some really fun characters to threaten, beat up, and send off on weird adventures. I had the priviledge of having the personal phone number of a New York Times best-selling author whenever I wanted to bounce a story idea around. But Ray did not write the story. That burden, and that priviledge, fell to me.
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>Ray made a mint off the game. I never got royalties from one of the best-selling RPGs of the early 1990s. Ray made another mint off the novelization. I never received a single red penny for that, or for any of the characters I created that he later used in his other books (Lysle Rigger, Abbot Graves, or Cat (called "Kitty" in his books)).
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>If you wish to praise Ray for his phenomenal books, go right ahead. It is praise well deserved. But when it comes to Betrayal at Krondor, give credit where credit is due.
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>Thanks,
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>Neal Hallford
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One of the best all-time RPGs, now freeware!
It's now possible to play good old Betrayal at Krondor again, one of the best RPGs every made and certainly the one with the best and most engaging storyline thanks to best-selling author Raymond E. Feist. BaK is downloadable at http://www.the-underdogs.org/game.php?id=116 and runs on any pc if you also install the free software DOSBox. The graphics and extremely basic now but it's the gameplay that counts.
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>Aside from the storyline the game was also huge for the time - you have the feeling that you can go anywhere and do anything. It's therefore a precursor to more recent popular 'epic' RPGs like Daggerfall and Morrowind (not Diablo as one reviewer suggests, this game is almost exactly the opposite!). The combat engine was also extremely innovative and is still one of the best around - turn-based, and not just slash and hack but actually requires some brains if you want to outwit the opponent. The many people you meet actually have personalities, not the dumb cloned villagers who all say the same thing as is common in today's RPGs.
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>Many people have been asking for a sequel but I agree with the other reviewers here who say we need a remake instead. Fans have been dissapointed with the two sequels - Betrayal at Antara (same engine, terrible story/graphics/voice) and the official sequal Return to Krondor (Raymond E. Feist story, but different engine, and too short).