Cheap Auto Assault (Software) (Windows XP) Price
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$44.99
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| PLATFORM: | Windows XP |
| CATEGORY: | Software |
| MANUFACTURER: | NC Interactive |
| ESRB RATING: | Teen |
| FEATURES: | CD-ROM, Massively multiplayer online vehicle combat game, Create in-game wealth by trading objects, Mission system allows players to level up while playing, Road maps and airlift system minimize travel times |
| MEDIA: | DVD-ROM |
| MPN: | 00060-1 |
| UPC: | 892566000606 |
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Customer Reviews of Auto Assault
One of the years sleeper hits Explosions, chaos, destruction, mayhem, rumbling vehicles and mutants galore -- Auto Assault delivers on full-fledged action in a game that borders on being a niche hit of the year. <
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>The reality is, the game has a wide appeal to gamers of many sorts though it does lack some polish (for some that stands as part of the attraction to the game) and needs some additions to bring it into a fully developed offering. Despite its minor failings the game is surprisingly well done and manages to offer some features that simply cannot be found in any other competing game. <
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>Perhaps even more surprising is the setting. NetDevil (the developer) has conjured up a solid foundation for a role playing game, MMO or not. More importantly, they have delivered on their setting by providing three races and a world that captures the variance and flavor it all in astounding color and depth and futuristic chaos. <
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>Of course, the setting begins to shine as you overcome the mild learning curve and realize that the game holds a huge amount of depth beyond the extremely addictive "Mad Max" style of game play. Combined with an intricate crafting system, tournaments and PvP Arenas, the massive world to explore and literally destroy at every turn makes for the sort of addictive play found only in the likes of games made by giants such as Blizzard. If you found yourself spending vast amounts of time pouring over a game like Diablo or WoW, chances are this game will also sink its hooks into you in a way that you haven't experienced for a long time. <
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>It's difficult to sumarize the many influences that can be seen in the game. For example, at times while speeding across tattered highways or blazing into some "Pike" stronghold (a group of crazed humans who scrap together junk in attempts to fend off invaders of every type, including players), the undeniable sense of influence from other games will wash over you. At some points you might half imagine you are playing in one of City of Heroes more destroyed and hazardous regions, for example. <
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>There is little doubt that the experience of PlayNC and their growing umbrella of MMO's have been borrowed from in a myriad of ways for Auto Assault. That is, in part, what makes this game a success. They have managed to extract "what works" from other games they have dealt with and, at the same time, created an all new style and mode of MMO gameplay that is at least as enticing and entertaining as anything else on the market. For one thing, it seems well balanced whether you look to solo/co-op play or within the PvP arena. <
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>Having said that, if going absolutely beserk and being able to destroy virtually everything you come across in the world (beyond just the enemies ... we're talking about ruins, forts, cities, pretty much everything), if that sort of thing doesn't hold any appeal to you then neither will this game. It has an edgy and warped flavor that might not hold the interest of everyone, but for those who find the setting and notion of driving Mad Max styled vehicles into a forboding and troubled post-apocalyptic word, well, this game certainly demands a run behind the wheel. <
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>Happily to suit, the developers have been active and involved -- they really seem to have an interest in this game and it shows through interactions on the forums. That bodes well for the future of the game and for the ongoing enjoyment of the players there. It also signals that some of the things the game does need work on are being addressed. <
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>Overall, I'd recommend the game to most anyone -- certainly a month of playing it will reveal whether it is not to your taste or whether you have become hopelessly addicted. I might add, it is fantastic for solo play and is even more fun when you get a convoy of destruction minded friends to join you. Of all the problems the game has, the "Convoy" (read "Group" from other MMO's) matching system they have in place does need some improvements to make it easier to find and get into a convoy, but I haven't had a lot of problem so far finding others to group with. <
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>With fun game play, stable servers, a well crafted setting and more mayhem and destruction than any MMO available, its hard to think that NetDevil and PlayNC don't have something on their hands worth pushing harder than they have. Plain and simple, its a fun game!
A fun, but shallow MMO experience
I've been waiting for Auto Assault for a while now. When I heard that there was going to be an action-based, car-centered, post-apocalyptic MMORPG, it seemed too good to be true. Unfortunately it is. What Auto Assault boils down to is a shallow and repetitive experience that, while fun for a while, won't keep you running back for more.
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>The beauty of the MMORPG genre is that the games virtually never end. Bored of your lvl 60 Human Paladin? Then go try a Tauren Shaman out for size. The majority of good MMOs out there give you a variety of playstyles missing in most single-player games. Auto Assault has three playable races, each with four of their own classes (although they are essentially the same four classes, with cosmetic variations for each race). Unfortunately, the classes play pretty much the same. Sure, you can do some more "casting" or "healing" with one class over another, but in the end it boils down to killing hundreds upon hundreds of mobs, and usually by yourself.
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>Which is another problem (or plus, depending on how you look at it) with Auto Assault. The game is almost completely deserted. You may see other gamers in town, but once you hop into your car, you'll rarely see another soul on the road. The game is young, yes, so this could theoretically change in time. But for those of you with dreams of hundreds of cars battling it out in PVP matches, look elsewhere. I have yet to see a server with a higher population than "low."
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>The benefit of all of this, though, is that you can effectively solo your way through the entire game. While some games require you to group up constantly (eating up a lot of time just finding a group), AA allows you to just go out there on your own. This makes me wonder why NCSoft didn't just release a similar single-player game instead, which in all honesty would probably have been a more successful venture.
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>The graphics are a mixed bag, too. While generally nicely detailed, there is a lot of just plain open road with nothing but hills and trees and broken down houses littering them. Post-apocalyptic worlds have never been known for their beauty, and this one isn't any different. However, the Havok engine allows you to destroy almost everything in your path. It's quite satisfying after a long day at work to come home and be able to gun down hundreds of enemies and raize entire cities to the ground.
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>Which brings me to the best part of the game: the fun factor. There are a lot problems with Auto Assault, but the reason I keep logging in (although I'm not sure for how much longer) is because it is can be just plain fun. While not purely action (the game still uses dice rolls and tab-targetting to deal out damage), it is a good deception. You control a turret-weapon on the top of your car with your mouse and hold down the right mouse button to fire away. The gun casts a triangular area of damage and anything in its path can get hit. Basically, though, it's the same auto-attack that's in every other MMO just well-disguised. If you try not to think about exactly what the game is doing, it really feels like you're dealing out damage yourself. The action is fast-paced, and you're always on the move.
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>If you want a fun, action-packed MMO, this may be your game for a week or so, but don't expect the experience to last beyond that for most gamers.
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>Pros:
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>Can be a lot of fun
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>Destructable environments
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>Different from other MMOs
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>Cons:
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>Buggy
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>Shallow
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>Repetitive
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>Mediocre graphics
I think its just not my kind of game...or maybe its indeed lacking
I have always liked the Mad Max movies and the Post-apocalyptic scenario. This game has captured the feel perfectly but thats where most of its high points end. First, the car physics are totally unrealistic. Imagine jumping miles up a cliff from a turbo-boost ramp and than falling miles down into a ravine and coming out unscatched like a bouncing ball. You suffer no damage or injury and also your ammo in this game is limitless(so no worrying if you are out of ammo, good or bad i dont know). There is no death penalty in this game which is good I guess. The game eventually becomes a repititive grind-fest which is the staple of all NC Soft mmo's. They tell you to go somewhere kill a bunch of guys and than go back and kill some more for the almost never ending sequel quests. After you have killed those guys zillion times than you will be send to some other area and you rinse and repeat adnauseam. Some of these quests are also the staple fed-ex quests genre too. Go there deliver something and come back etc. The scenery in this game is very bland and doesnt change much once you leave your central cities. Its always some desertish enovoirment with bunch of broken down buildings, or some deserted factory and you are off to trashing the whole place up and killing the mobs that spawn within. The mobs, the menus of the quests, most of the audio is straight out of City of hero's and even City of villians in most cases.
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>On the good side its pretty much fun to beef up your cars with lethal arnaments and than eventually get enough money to buy more better cars(though buying new cars is not cheap and expect to grind a lot to raise the Clink(in game money) to buy them). Strangely enough for anyone who has played the space simulation 'Eve Online' mmo the process to equip your cars, buy and even (the detailed)crafting is very much similar to Eve(its looks to me Eve online was their benchmark here ;) ).
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>You can also own Apartments, and actually get out of your cars in the instanced towns and move about. You can meet other people or buy or sell loot, visit repair garages to have your car repainted or retwinked etc. The one drawback is that there is only one major city for each race which in turn is not very big to begin with. All others cities you run into are small outposts. For some reason the game doesnt feel epic like most other mmo's do. Everything appears limited and sparse. All the quests are usually just round the corner from the quest giver and i really miss the feeling of driving along the road for maybe few minutes to reach my destination enjoying the outdoors etc. I know this is how Post-apocalyptic enovoirment most likely would be but the lack of scale compared to other mmo's out there is dissappointing and might contribute towards players having a smaller run with this game.And once you leave the main Cities you are back into your 3rd person perspective cars and can't be on foot anymore.
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>The pvp in this game is of two forms. One through instanced arenas for certain range of levels or after you hit a certain level you can visit open pvp areas called Ground-zero. There its free-for-all and also there are some Outposts which certain factions can capture and hold or retake etc.
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>Anyway, if you want to live and breath in Mad Max kind of setup this game will appeal to you. However the end-less grind, no economy to say(though Auction house are supposedly coming down the road), very bland, desertish, reptitive envoirments as well a less than Epic feel compared to other mmo's are some major short-comings with this game.
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>I on the othe hand dont plan to pay them after my free month ends. Maybe after 3-4 months the game mechanics might get improved or tweaked and I might return.